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-   -   *** Official SH4 patch 1.3 Update straight from the horse's mouth *** (https://www.subsim.com/radioroom/showthread.php?t=115309)

The General 05-29-07 01:27 PM

Quote:

Originally Posted by tater
Make the captain's log file write out a text file in real time.

I like where this guy's going with this. :up:

SinisterDexter 05-29-07 01:36 PM

Please don't forget ATI overdrive
 
There are a few threads mentioning this but, I didn't see it here after a brief review - and it seems that some bugs are being reiterated here so; here's my two cents...

ATI card don't increase to 3D clock speeds for SHIV. Can workaround with third-party tolls but not for the average joe.

LukeFF 05-29-07 06:44 PM

In the game the maximum depth radar can be used is 39 feet, while historically radar depth was around 48 feet (would be a bit more shallow for the S-Class boats).

LukeFF 05-29-07 07:11 PM

Bug: Radar dish on Balao class submarine does not rotate.

D'biter 05-29-07 07:40 PM

suggestion------bring back the "continue career" button from Sh3

the current way to load careers is too annoying- it is hard to tell what missions are the newest

AVGWarhawk, sorry if this is unnacceptable

LukeFF 05-29-07 09:11 PM

Bug: deck gun and flack guns can be manned without crewmen assigned to them.

Suggestion for making the radar station more user-friendly (like you said you planned to do in the initial post): add a "report on nearest radar contact" button to the interface.

D'biter 05-29-07 10:15 PM

allow the user's sub to sit on the bottom without accumulating much damage, this was an actual tactic used (i think)

D'biter 05-29-07 10:29 PM

in the "tutorials" the convoy attact mission has a small problem.


As far as i kno, the player's sub starts withing visual range of the convoy. This causes one of the destroyers to break away and attack, even before the player does anthing.

Dimitrius07 05-30-07 09:30 AM

Finaly some good news for a change!!
Hey Dev team! What about the torpido fire button problem? Yes god damn you all can say that am only camplaining but thise bug made the game unplayble especially when i ` am playing at fool realism.
Add the ship leight to the recondation manual book (sorry for my English).

O well, meanwile SH3 :arrgh!:

FooFighters 05-30-07 09:42 AM

* Sampans and other such vessels will no longer be detected by Hydrophone

Maybe it's also possible that lifeboats are not detected by hydrophones or radar.

Detonator 05-30-07 10:51 AM

Current annoying bugs are that I can't use the AA gun on the Gato class, when I zoom in and move the gun to the side the bridge screen gets in the way and obscures the view.

Semi transparent bridge crew.

Still takes a long time to bring up the clip board when a long time into the mission.


Oh and I still think the Zero Fighter carries to many bombs. They normally carried 2 x 60kg bombs so dropping 4 makes no sense.

Donavan 05-30-07 12:04 PM

I'm having flickering graphics with my SLI 7900's. Sometimes it starts instantly, sometimes after 2 hours of playing. It's not my system and I've using the latest drivers.

strelnikov 05-30-07 12:45 PM

video card problem - NVIDIA 8800 GTX
 
The same problem with NVIDIA 8800 GTX video card (drivers from 17th May 2007, 158.22_forceware_winxp) - The game permanently crashes on this card. Only SH4!

minsc_tdp 05-30-07 01:46 PM

Here's another fairly critical bug that caused me to waste a lot of torpedoes in low-realism mode:

At Midway or a convoy or any situation where there are a lot of ships, if I lock onto a ship with the periscope and then go to the attack map, the trajectory line for my torpedo would dance and fly all over the place, and clearly have no relation to the movement of the ship I locked. "Way off" would be the understatement of the year - it's moving very fast and pointing at a fast moving phantom ship that doesn't exist.

I go back to the periscope and make sure I actually locked the ship I thought I locked, and not a distant airplane somewhere or something like that. Sure enough, it's tracking the ship just fine.

These are slow moving vessels 1000 meters dead in front of me moving in a straight perpendicular line - yet the torpedo ends up doing a nearly 90 degree turn and heading off into nowhere. It's pretty obvious that it's going to happen before you even shoot.

It's possible this was related to fast torpedoes as I was switching back and forth a lot. I haven't played 1.2 very much at all so it's hard to say if 1.2's fast torp fixes made any difference.

joea 05-30-07 03:03 PM

Quote:

Originally Posted by minsc_tdp
It's possible this was related to fast torpedoes as I was switching back and forth a lot. I haven't played 1.2 very much at all so it's hard to say if 1.2's fast torp fixes made any difference.

Maybe you should have tried more before posting? :hmm:


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