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-   -   [REL] Trigger Maru 1.2 (Updated May 22nd) (https://www.subsim.com/radioroom/showthread.php?t=114420)

NefariousKoel 05-17-07 11:02 PM

Quote:

Originally Posted by Ducimus
Speical missions: I just lumped them all together by area so it could randomly pull anything. Wheres as before i hard scripted a specific type of mission.

So as it is right now, heres how its set up:
1. Normal (random sink or patrol a specified area)
2. Special (random spy, photo, commando, etc in a specified area)
3. Goto 1.

I did it this primarly to break up the monotony. If people feel that special missions are too frequent, then i could spread them out more. At any rate, right now you'll never get a bunch of similar missions in a row. Variety is the spice of life, or so is my hope.

It seems much better with this version. I'm glad you got away from the scripted setup. I'm not too crazed about getting the same special mission at the same time every time either. It's looking better. Well done! :up:

Ducimus 05-18-07 12:14 AM

On my drive home from work, it occcured to me that ive been obsessing too much over the game.

Barring any really nasty bug or oversight im on my part Im going to try and not look at anything sub related for a few days. I really , really want to know what's up with patch 1.3. If its coming or not. I'll check in on this thread from time to time, but im taking a few days off.

EDIT:
Figures, on a whim i decided to start a career game, just to look things over again, and the game gives the Wahoo. Just started a game, and BAM, there it was. Who could deny that? Im gonna disappear for awhile, and see how much damage i can do with that boat. :arrgh!: At any rate, im gonna try and take a break from the forums for a few days. :88)

Bando 05-18-07 04:01 AM

Quote:

Originally Posted by Ducimus
At any rate, im gonna try and take a break from the forums for a few days. :88)

Well deserved.
Have fun and happy huntings

Greetings
Bando

ReallyDedPoet 05-18-07 07:01 AM

Quote:

Originally Posted by Ducimus
At any rate, im gonna try and take a break from the forums for a few days. :88)

Have a good break mate:up: This game and this place can get pretty addictive:o

RDP

FooFighters 05-18-07 11:47 AM

Hi Ducimus..

I have a problem with TM and the Tambor class sub.. I was checking out some subs in the museum and got a CTD when I choose the Tambor.

When I remove TM (with JGSME), it works fine.
Have you encountered this problem before ?

Thanks
Foo
;)

Strangelove 05-18-07 12:12 PM

Great work once again.

I have a possible bug though. I started a new career, December '41, with a Tambor class based at Pearl. I got my assignment to patrol off Hokaido. Got there, sank a tanker with my deck guns. Once the patrol icon went grey, I radioed in a status report, and got nothing back. Tried again several times over the next few days. Without anything, I went back to Pearl and ended the patrol. I don't know if this is something with the mission altering you've done, or just a problem with the game.

Ducimus 05-18-07 12:13 PM

Quote:

Originally Posted by FooFighters
Hi Ducimus..

I have a problem with TM and the Tambor class sub.. I was checking out some subs in the museum and got a CTD when I choose the Tambor.

When I remove TM (with JGSME), it works fine.
Have you encountered this problem before ?

Thanks
Foo
;)


I just looked at it. I can confirm that CTD in the musem when selecting the tambor. After putting some stock files in place for the tambor to reverse some of my changes i think i know why.

It's the Gar.

See, the Gar is acutally using the Tambors dat file with this mod. The dat files, i beleive, have a unique ID to them embedded somewhere in the dat file itself. Now ordinarly as you play, the game can only load one sub model at a time. So in normal play the game chooses either the Gar versions or the Tambors versions. Never both at the same time, so it never crashes in normal play.

The musem i beleive tries to cache the whole lot of them at once. It picks up the Gar version first. Presumably because its just going down the list. So the DAT file has been "used". Once it gets to the tambor, the game basically is going, "WTF, didn't i just see that?!" The programmers wouldnt expect to trap this kind of error, so without any error catch, the game not knowing what else to do, just quits.

Fortunatly this is just an issue with the musem, since inplay the game never tries to load more then one sub into its memory at once. It should either use the Tambor version of this particular dat file, or the Gar version.

ReallyDedPoet 05-18-07 12:16 PM

Looking forward to this weekend and playing the #@it out of this game:lol:

RDP

Ducimus 05-18-07 12:17 PM

Quote:

Originally Posted by Strangelove
Great work once again.

I have a possible bug though. I started a new career, December '41, with a Tambor class based at Pearl. I got my assignment to patrol off Hokaido. Got there, sank a tanker with my deck guns. Once the patrol icon went grey, I radioed in a status report, and got nothing back. Tried again several times over the next few days. Without anything, I went back to Pearl and ended the patrol. I don't know if this is something with the mission altering you've done, or just a problem with the game.


Dynamic mission assigments are given based on proximety to a location, and how much fuel, ammo you have.

Heres a snippet:
Code:

[Section 142]
FileName=data/Campaigns/Campaign/PatrolObjectives/Sink Luzon Strait 01/Sink Luzon Strait 01.mis
StartDate=19411201
EndDate=19450901
GameModes=Career
InclusionProbability=100
MinimumDifficultyRating=0
MinimumPlayerRating=-3
EntryFocalPointLong=14575712.000000
EntryFocalPointLat=2581690.000000
MaximumDistanceFromStartPoint=1500
ExclusiveLayer=Yes
ExclusiveLayerID=222
EvaluationReason=StatusReport
AllMatch=PrimaryObjCompleted
PartialMatch=
PartialMatchingMinimumPercentage=
MinimumFuelPercentage=35
MinimumAmmoPercentage=60

Since i lowered the fuel to more realistic levels, i may have to go back and give them a little bit more fuel (within reason), or alter the dymanic mission assigments to be a little more flexible.

Mraah 05-18-07 12:53 PM

Ducimus,

Great work! :up:

Question ... will it give you a "Return to Base" mission if you don't have enough fuel or torpedoes to satisfy the other missions? I've never had this happen ... yet. At least, not in the default version.

FooFighters 05-18-07 04:30 PM

Quote:

Originally Posted by Ducimus
Quote:

Originally Posted by FooFighters
Hi Ducimus..

Thanks
Foo
;)


I just looked at it. I can confirm that CTD in the musem when selecting the tambor. After putting some stock files in place for the tambor to reverse some of my changes i think i know why.

It's the Gar.

I am glad.. I was just looking in the museum to choose the next possible target for recieving a hi-res skin :up:

Ducimus 05-18-07 04:32 PM

Gar inheirts its skin from the Tambor. Except the midwar tower, thats inheirted from the Gato.

czACha 05-19-07 02:33 AM

Hi Ducimus.

Thank you for you great job on these all modes.
One question: have you discover how powerfull is 40 cal antiaircfaft gun?
Only 10 rounds to even big class of marchant and his gone with a ball of fire.
A did not chack if it is the same situation with AP ammo but with HP I think that I get even better resoults than with 105 cannon and HP ammunitiuon.

DURUK 05-19-07 06:13 AM

here it comes.. dummy question
 
ducimus thank you once again for the update, man you rock..

one silly question here though.. i might be missing it because of the occassional lack of understanding i have on english but, i really need the nomograph to be there and i really can not understand how am i going to "remark" it for using in the game..

any advise?? ;)

Ducimus 05-19-07 06:52 AM

Quote:

Originally Posted by Mraah
Ducimus,

Great work! :up:

Question ... will it give you a "Return to Base" mission if you don't have enough fuel or torpedoes to satisfy the other missions? I've never had this happen ... yet. At least, not in the default version.

If this is moddable, its a 1024_768.ini issue. I honestly havent looked at it because while im not positive, i suspect its a hardcode issue.


Quote:

Originally Posted by czACha
Hi Ducimus.

Thank you for you great job on these all modes.
One question: have you discover how powerfull is 40 cal antiaircfaft gun?
Only 10 rounds to even big class of marchant and his gone with a ball of fire.
A did not chack if it is the same situation with AP ammo but with HP I think that I get even better resoults than with 105 cannon and HP ammunitiuon.

Ive heard about it, but never really tested themself. To be frank, ive had so much else i was wanting to look at that i simply overlooked the 40MM AA. I'll tone them down in the next version i think.



Quote:

Originally Posted by DURUK
ducimus thank you once again for the update, man you rock..

one silly question here though.. i might be missing it because of the occassional lack of understanding i have on english but, i really need the nomograph to be there and i really can not understand how am i going to "remark" it for using in the game..

any advise?? ;)

If you check the support directory in the mod, youll find a "manual_FAQ" directory. I'll eventually try and put a more robust helpfile in there, but heres a snippet:

Quote:


WHERES THE NOMOGRAPH?

In the data/mneu/1024_768.ini file search for [G31 I28]


Which brings you to this block of code:

;[G31 I28]
;Name=Nomograph
;Type=1030;Static bmp
;ItemID=0x3100000f
;ParentID=0x31000000
;Pos=0,0,200,720
;Zone=0 768 200 720 2 1 0x31000000 0.76 -0.02 0x3100000f 0 0 0 0
;Color=0xFFFFFFFF
;Materials=1
;Display=2;Linear
;Mat 0=data/menu/gui/layout/nomograph.tga
;MatFlags=0x9
;TexFmt=0x0

Remove the semicolons to enable the nomograph.


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