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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   *** The Patch 1.2 Discussion Thread *** (https://www.subsim.com/radioroom/showthread.php?t=112176)

Hans Schultz 04-17-07 05:08 PM

I'm really enjoying the patch, one thing i noticed is that now after a while the bow dive planes no longer even come down!

Florida Sailor 04-17-07 05:09 PM

Quote:

Originally Posted by oritpro
Did the captains log bug get fixed in 1.2?

So far so good. It should be slowing down in this patrol, but it seems to be popping up quick. Thank you UBI, that one drove me crazy.

ironkross 04-17-07 05:13 PM

Quote:

Originally Posted by Florida Sailor
Quote:

Originally Posted by oritpro
Did the captains log bug get fixed in 1.2?

So far so good. It should be slowing down in this patrol, but it seems to be popping up quick. Thank you UBI, that one drove me crazy.

It always took a few days on patrol for it to fill up with messages before the lagging problem started. I hope it is really fixed. This was more a problem for me than almost any other bug.

Ilpalazzo 04-17-07 05:17 PM

is anybody else getting this? Never happened before the patch.
http://img239.imageshack.us/img239/1...8296rb3.th.jpg

doesn't seem to happen with the periscope only with this thing (tbt? forget the name).

Overkill 04-17-07 05:27 PM

Praise the Lord and pass the torpedos!! :D

joea 04-17-07 05:28 PM

Quote:

Originally Posted by E.Hartmann
You guys are on crack! I was hoping for more than eye candy. How about torps circling around, sailors repeating themselves again and again, lagg on acceleration, mission errors, campaign problems, things that actually effect the game not the quality of your screen shot.

Sad really sad.......:roll:


No need to be nasty, first of all READ some history, US torps did circle around, the USS Tang was sunk by one you know.

Second I heard sailors repeating themselves was a function of using a cracked game...not saying you are of course.

Other things are important I agree.

Aimbot 04-17-07 05:29 PM

Quote:

Originally Posted by joea
No need to be nasty, first of all READ some history, US torps did circle around, the USS Tang was sunk by one you know.

Maybe he wants the USN to retroactively fix torpedo bugs before 1943?

mookiemookie 04-17-07 05:34 PM

Quote:

Originally Posted by shad43
Patch 1.2 *meh* whats the big deal? all this is, is patch 1.1 with a few small additions.
Don't get me wrong Im greatful for the fixes as such but theres really nothing big here.
back to modding I guess.

Its a patch, not an expansion pack. :roll::88)

It's a big deal as it does what a patch should do: fix issues without causing new ones.

sqk7744 04-17-07 05:38 PM

sigh...
 
:nope:
Quote:

Originally Posted by shad43
Patch 1.2 *meh* whats the big deal? all this is, is patch 1.1 with a few small additions.
Don't get me wrong Im greatful for the fixes as such but theres really nothing big here.
back to modding I guess.


scrapser 04-17-07 05:39 PM

Enabling FSAA with Patch 1.2
 
I installed the patch and went to the graphics options but see nothing about enabling FSAA. Is this on automatically? I have the nVida 8800GTX with latest drivers. From reading this thread it looks like there's still much to be fixed. This patch came out rather quickly so I'm confident there will be a 1.3.

Thanks

Weigh-Man 04-17-07 05:40 PM

Quote:

Originally Posted by Ilpalazzo
is anybody else getting this? Never happened before the patch.
http://img239.imageshack.us/img239/1...8296rb3.th.jpg

doesn't seem to happen with the periscope only with this thing (tbt? forget the name).

Yep, I am getting that as well, 1680 x 1050

sqk7744 04-17-07 05:43 PM

Wrestling with it now as well
 
Quote:

Originally Posted by scrapser
I installed the patch and went to the graphics options but see nothing about enabling FSAA. Is this on automatically? I have the nVida 8800GTX with latest drivers. From reading this thread it looks like there's still much to be fixed. This patch came out rather quickly so I'm confident there will be a 1.3.

Thanks

---

am tinkering with:

GRAPHICS
Resolution 1280*768, 5:3. 60Hz (since that's what I was running in v.1.1 just to compare)
vertical sync = on
volumetric fog = on


and in main.cfg
[VIDEO]
Resolution=1280,768,60,22
DynamicShadows=No
FullScreen=Yes
Synchronized=Yes
TextureResolutionHigh=Yes

(and the devfix)
[DEVELOPING]
DevDebugEnable=No
DevEditEnable=No
MiniDump=No

----------
Thinking next will try nHancer and go for:
6x FSAA and AF to 4x

SLI'n two GeForce 7900's 512mb

Ilpalazzo 04-17-07 05:45 PM

Maybe I didn't notice it at first but I am getting an annoying green line on the left and top of the screen. Ugh I am getting mad trying to get everything working properly.

L3TUC3 04-17-07 05:47 PM

I've played around a bit and I'm happy with the addition of FSAA. Makes stuff a lot clearer and crisp. Helps me out greatly when spotting ships.

Florida Sailor 04-17-07 06:07 PM

Quote:

Originally Posted by ironkross
Quote:

Originally Posted by Florida Sailor
Quote:

Originally Posted by oritpro
Did the captains log bug get fixed in 1.2?

So far so good. It should be slowing down in this patrol, but it seems to be popping up quick. Thank you UBI, that one drove me crazy.

It always took a few days on patrol for it to fill up with messages before the lagging problem started. I hope it is really fixed. This was more a problem for me than almost any other bug.

35 days out on the Pike, 56 messages in the log and it still pops right up. Keeping my fingers crossed.


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