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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   The Silent Hunter 4 TDC discussion (https://www.subsim.com/radioroom/showthread.php?t=108128)

NefariousKoel 04-09-07 10:14 AM

Quote:

Originally Posted by SKurj
I can never get the damn range... 90% of the time using the stadimeter I come up short. I tried the jap dimension fix and with or without makes no difference I cannot get the range properly. Could there be an issue with Widescreen monitors at hi-res (1680x1050) and the stadimeter?

I have the exact same issue at 1280x1024 res. Perhaps the 3d stretch is the problem.
I've been bringing the Stadimeter ghost image down further to compensate.

Lio 04-09-07 11:43 AM

Im not sure if its actualy a bug or not. But how accruate was stadimeters back in 1940's. I dont think you should expect pin point accuracy. Getting the range 90% right seems ok for most of my own shots. But i also fire in spreads.

heartc 04-09-07 12:48 PM

Quote:

Originally Posted by Lio
Im not sure if its actualy a bug or not. But how accruate was stadimeters back in 1940's. I dont think you should expect pin point accuracy. Getting the range 90% right seems ok for most of my own shots. But i also fire in spreads.

When accuracy is 90%, that is damn well more than good enough indeed. Range is the most unimportant of all measurements for fire solutions, the gyro angles stay pretty much the same. I do not even ID the target ship but just take stadimeter readings just like that. I dunno what standard masthead height (why you ID ships in the first place) is entered in the stadimeter, but it seems to work everytime.

Range might be interesting when you are submerged and want to know exactly when the previously tracked target has passed over you by looking at the Position Keeper/TDC, or when you really move your own sub around alot and run circles around the tracked ship or something. Then the data would get FUBAR over time with wrong ranges.

Partsking 04-09-07 03:17 PM

SH3 player, now playing SH4 after I ransacked my town for it over the weekend. I bought the last one!! It felt good. :D

Anyway, quick question. In SH3 I was able to see my projected torpedo path in the TDC map and was able to refine that shot by the dials on that map/screen. I know we don't have that in this game but is the torpedo path still shown, perhaps in the Nav map instead?

Just need to get my bearings straight before entering hostile waters. :D

Partsking 04-09-07 04:37 PM

Anyone? :(

elanaiba 04-09-07 04:41 PM

Yes, its shown in the Attack map, and now you can also see the projected image of the target. Much better than SH3.

But you'll probably have a little trouble finding the attack map, which is the second icon from the left in the map tab on the interface.

Partsking 04-09-07 04:56 PM

Awesome. Thanks for the reply!! :rock:


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