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-   -   FSAA/Anti-aliasing/Major resolution problem (merged) (https://www.subsim.com/radioroom/showthread.php?t=106588)

Flanker15 03-04-07 12:23 AM

Interesting that even a 3rd party program cant override the AA, well I guess it dosn't matter. All these new graphical effects are starting to take their toll on my aging system so I guess AA is the first thing to go for me!

Ark 03-04-07 02:05 AM

Quote:

Originally Posted by Flanker15
Interesting that even a 3rd party program cant override the AA, well I guess it dosn't matter. All these new graphical effects are starting to take their toll on my aging system so I guess AA is the first thing to go for me!

From the looks of the SHIV menus, it appears that we can shut off post-processing effects and what Ubi refers to as "Scene Glare" (which I'm guessing might be similar to HDR). If this is the case, we should definatley be able to force FSAA despite what series of videocard. :)

Flanker15 03-04-07 04:21 AM

Quote:

Originally Posted by Ark
Quote:

Originally Posted by Flanker15
Interesting that even a 3rd party program cant override the AA, well I guess it dosn't matter. All these new graphical effects are starting to take their toll on my aging system so I guess AA is the first thing to go for me!

From the looks of the SHIV menus, it appears that we can shut off post-processing effects and what Ubi refers to as "Scene Glare" (which I'm guessing might be similar to HDR). If this is the case, we should definatley be able to force FSAA despite what series of videocard. :)

Indeed but after playing Oblivion with HDR I didn't care about no AA anymore because I thought it was worth it, proper HDR (not that dynamic bloom HDR in sorce engine) really inproves a games presentation.

squigian 03-04-07 06:11 AM

Ah, HDR. I hate the stuff, personally - much better to just have FSAA. I remember Oblivion's radioactive sheep and the shining walls of Source...they're not good memories. As long as we can force it.

Sulikate 03-06-07 05:00 PM

Oh my... take a look at this (from IGN's preview)

Note to devs - if you've somehow broken AA due to one of your sexy graphical techniques, prepare to feel your pride at releasing an otherwise awesome sim be submerged. You will not be forgiven

NOOOOOOOOOOOOOOOOOOOOOOOOO
:nope::nope::nope::nope:
:cry::cry::cry::cry:
It can be!!!!!!!!!!

Barkhorn1x 03-06-07 05:27 PM

Quote:

Originally Posted by Sulikate
Oh my... take a look at this (from IGN's preview)

Note to devs - if you've somehow broken AA due to one of your sexy graphical techniques, prepare to feel your pride at releasing an otherwise awesome sim be submerged. You will not be forgiven

NOOOOOOOOOOOOOOOOOOOOOOOOO
:nope::nope::nope::nope:
:cry::cry::cry::cry:
It can be!!!!!!!!!!

Deep breath - this was in all likelyhood the same Neal Stevens code that the French guys were playing as well. That code did not have AA.

Wr still don't KNOW what the deal is w/ the production code - or if you can force it via the windows control panel.

Now, having said that - it has been my experience that:
- If there is an issue that is driving the boards crazy- say the availability of AA in this case. :doh:
- And there is regular dev. feedback on questions - say the daily Dev. question/response feature at UBI in this case. :know:
- And the devs. never really get around to answering the question. :hmm:
- That does not bode well for the future. :nope:

Barkhorn

Sulikate 03-06-07 06:00 PM

Yes, I hope we can force it like we did in SHIII :cry:
Wait and see:arrgh!:

Ark 03-06-07 09:31 PM

Quote:

Originally Posted by Barkhorn1x
Quote:

Originally Posted by Sulikate
Oh my... take a look at this (from IGN's preview)

Note to devs - if you've somehow broken AA due to one of your sexy graphical techniques, prepare to feel your pride at releasing an otherwise awesome sim be submerged. You will not be forgiven

NOOOOOOOOOOOOOOOOOOOOOOOOO
:nope::nope::nope::nope:
:cry::cry::cry::cry:
It can be!!!!!!!!!!

Deep breath - this was in all likelyhood the same Neal Stevens code that the French guys were playing as well. That code did not have AA.

Wr still don't KNOW what the deal is w/ the production code - or if you can force it via the windows control panel.

Now, having said that - it has been my experience that:
- If there is an issue that is driving the boards crazy- say the availability of AA in this case. :doh:
- And there is regular dev. feedback on questions - say the daily Dev. question/response feature at UBI in this case. :know:
- And the devs. never really get around to answering the question. :hmm:
- That does not bode well for the future. :nope:

Barkhorn


That's pretty much my take on it.

However, there is one thing to note about that preview. In screenshots of the options screen (here at Subsim), there is an option to turn off post-processing effects and "Sun Glare". I would guess that the "Sun Glare" (which I think we all can probably agree is more than likely Ubisoft renaming HDR) would be causing this. If we can turn it off...maybe we can get FSAA back (even though this didn't work in GRAW or Vegas).

Barkhorn1x 03-06-07 09:44 PM

Quote:

Originally Posted by Ark
However, there is one thing to note about that preview. In screenshots of the options screen (here at Subsim), there is an option to turn off post-processing effects and "Sun Glare". I would guess that the "Sun Glare" (which I think we all can probably agree is more than likely Ubisoft renaming HDR) would be causing this. If we can turn it off...maybe we can get FSAA back (even though this didn't work in GRAW or Vegas).

We can only hope as you and I agree that we can do without that kind of artifice.

Crosseye76 03-07-07 03:36 AM

Indeed.

AJ! 03-07-07 03:57 AM

Quote:

Originally Posted by squigian
Ah, HDR. I hate the stuff, personally - much better to just have FSAA. I remember Oblivion's radioactive sheep and the shining walls of Source...they're not good memories. As long as we can force it.

lol they always over do HDR.... Halflife 2 almost blinded me on several occations :o

So im alittle confused here.... will SH4 have bloom and AA? SH3 didnt have AA and it hardly looked bad with the high resolution mod on

Sulikate 03-07-07 12:00 PM

Quote:

Originally Posted by AJ!
Quote:

Originally Posted by squigian
Ah, HDR. I hate the stuff, personally - much better to just have FSAA. I remember Oblivion's radioactive sheep and the shining walls of Source...they're not good memories. As long as we can force it.

lol they always over do HDR.... Halflife 2 almost blinded me on several occations :o

So im alittle confused here.... will SH4 have bloom and AA? SH3 didnt have AA and it hardly looked bad with the high resolution mod on

HDR is sometimes overdone indeed:dead:. About SH3, it didn't have built-in FSAA but it could be forced by using your video card's controls.

Ark 03-07-07 03:46 PM

Quote:

Originally Posted by Sulikate
Quote:

Originally Posted by AJ!
Quote:

Originally Posted by squigian
Ah, HDR. I hate the stuff, personally - much better to just have FSAA. I remember Oblivion's radioactive sheep and the shining walls of Source...they're not good memories. As long as we can force it.

lol they always over do HDR.... Halflife 2 almost blinded me on several occations :o

So im alittle confused here.... will SH4 have bloom and AA? SH3 didnt have AA and it hardly looked bad with the high resolution mod on

HDR is sometimes overdone indeed:dead:. About SH3, it didn't have built-in FSAA but it could be forced by using your video card's controls.

Yep, only difference is SH3 utilized post-processing effects (Shift + PgUp) which automatically disabled any forced FSAA. This perplexes me since there are some older games out there with smaller budgets that can use post-processing effects and FSAA (WWII Online).

SHIV seems to have both post-processing effects and "Sun Glare" (Sun Glare, I imagine, = HDR). I am anxious to see how the Dev. team incorporated these two graphical options in-game and their seperate effect on forced FSAA. I noticed they are both options in the settings menu, so there is definately still hope for forced FSAA...it just may require us to "uncheck" one or two options. This is unfortunate, but I can do without HDR or HDR-like effects anyways. I agree that it is often too overdone in games. There are parts of GRAW that give me light myopia. lol

OneTinSoldier 03-07-07 04:13 PM

I don't just want FSAA... I need it! :yep: Since the question has apparently never been answered by the Devs, I'm waiting for the game to come out first in order to find out about this important functionality. I'm curious, is that what most other people in this thread have decided to do too?

Cheers

DJSatane 03-07-07 05:49 PM

It seems noone mentioned this, maybe they trying to keep it low key, but if aa is not supported this will be a big breaker for many people as nowdays all new games most people run with aa on. Plus I fear it will also affect reviews. I would love to hear from the devs on this issue. I have hope aa works though, please!


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