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-   -   Torpedo damage Mod Final version (https://www.subsim.com/radioroom/showthread.php?t=105298)

Madox58 02-17-07 09:04 PM

Quote:

Originally Posted by Alex
Quote:

Originally Posted by Ocean Blue
I suggest You had better make top and bottom / right and left / the damage picture which you may become diagonally.

What a good idea ! :o
Thank you ! I'll make them soon ! ;)
(I still have to learn HOW to assign a damage texture to one and only ship.... Privateer told us how to do that, it seems not to be easy :shifty:.... let's hope that it's going to be possible to assign right/left/bottom textures to a ship in their right place :hmm::know:)

I have not seen a way to coordinate a left/right up/down texture.
It appears to be based on angle of impact?
If I come cross anymore info, I'll let you know.

To assign a texture to a ship, you need only change the TGA reference in the ships
.val file.
Hex Edit it or I can upload the same rule for TimeTravellers SH3 File Analyzer
that I wrote for Vikinger.

Ocean Blue 02-17-07 10:19 PM

Quote:

Originally Posted by privateer
I have not seen a way to coordinate a left/right up/down texture.
It appears to be based on angle of impact?
If I come cross anymore info, I'll let you know.

To assign a texture to a ship, you need only change the TGA reference in the ships
.val file.
Hex Edit it or I can upload the same rule for TimeTravellers SH3 File Analyzer
that I wrote for Vikinger.

I know it.

But I think that it is a design and composition that is the most important.

I want say make a the best shows it even if it changes in any kind of state.

For example

top and bottom / right and left / diagonally directions.

Thanks bye !

Alex 02-19-07 08:54 AM

Quote:

Originally Posted by privateer
Quote:

Originally Posted by Alex
Let's hope that it's going to be possible to assign right/left/bottom textures to a ship in their right place :hmm::know:)

I have not seen a way to coordinate a left/right up/down texture.

:dead: .... Do you think it will be possible, some day ?

Madox58 02-19-07 11:05 PM

Quote:

Originally Posted by Alex
Quote:

Originally Posted by privateer
Quote:

Originally Posted by Alex
Let's hope that it's going to be possible to assign right/left/bottom textures to a ship in their right place :hmm::know:)

I have not seen a way to coordinate a left/right up/down texture.

:dead: .... Do you think it will be possible, some day ?

I think there is a lot more possible in a lot of areas!
It seems to just take someone willing to experiment out side of
the norms, so to speak.
If I ever find the area I got the info on the damage textures from,
I'll give it a closer look.
I may have missed a bit of info on first glance.

Madox58 02-19-07 11:38 PM

Quote:

Originally Posted by privateer
Quote:

Originally Posted by Oilsmoke
That Last Pic Looks Sweet.

So is it possible to texture the Open Halfs of a broken Ship?

UV map them!

I'll be trying this, this week as I am doing some work on a ship
for someone.

Ocean Blue 02-20-07 12:43 AM

Some damage effects
 
Hi doing all :D

Tight its hold on a feeling !

I express Some damage effects. (As a sample)

At first as a Sample 01

http://img490.imageshack.us/img490/5067/damege01me6.jpg

Be conscious of SH4 Sample 02

http://img178.imageshack.us/img178/8331/damege02cf6.jpg

Thanks All again.

azn_132 02-20-07 01:01 AM

Droooooooooolin for more better torp damage mods thats very nice pics.

AVGWarhawk 02-20-07 12:41 PM

Looks great OC. Bumping up thread so others can see you great mod:rock::rock::up:

Ocean Blue 02-20-07 01:09 PM

Quote:

Originally Posted by azn_132
Droooooooooolin for more better torp damage mods thats very nice pics.


Quote:

Originally Posted by AVGWarhawk
Looks great OC. Bumping up thread so others can see you great mod:rock::rock::up:

Thank you very much all.

Because everybody supports me I can do my best.

Thanks once again ! :up:

kanolsen 02-20-07 04:24 PM

I can't get the links to work?
And the guy who put it on his server, has v2.0. Where can I find the final version?

Thanks in advance
Kanolsen

AVGWarhawk 02-20-07 04:32 PM

Quote:

Originally Posted by kanolsen
I can't get the links to work?
And the guy who put it on his server, has v2.0. Where can I find the final version?

Thanks in advance
Kanolsen

I believe the final is not out yet but 2.0 is just great also. I recommend it highly. OC is still fiddling around with new textures.:up:

Steppenwolf 02-20-07 06:15 PM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by kanolsen
I can't get the links to work?
And the guy who put it on his server, has v2.0. Where can I find the final version?

Thanks in advance
Kanolsen

I believe the final is not out yet but 2.0 is just great also. I recommend it highly. OC is still fiddling around with new textures.:up:

The final version is out. The link at the top of the first post in this thread points to it. I was able to just download it now, so you may want to try it again. Here's the link again:
http://hosted.filefront.com/OceanBlue

Venatore 02-20-07 08:05 PM

Comming along nicely. ;)

Jimbuna 02-21-07 03:02 AM

FF has been a bit 'hitty missy' the last couple of days but the link is working fine now :arrgh!:

Rotor 02-21-07 09:41 AM

Is this mod GWX1.02 compatibel ?


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