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With units that small, only a single box and sphere should be needed I'm
guessing. Perfect Job for Mini tweaker and a custom Rule. |
Good morning all,
http://img257.imageshack.us/img257/7...rrel002qi8.jpg I´ve used one box, not shown on this pic and 9 spheres for my barrel´s updated version. A tool to edit these spheres would be very much appreciated since it´s quite a lot of work to enter all these data by hex editing. Regards, DD |
right ok, i have been trying to figure out pack 3d for hours now and i dont have a clue, :damn: i copied the barrel folder and changed all the names, tried to clone the now copied dat file, i dont know if this did anything or what it did, i tried importing my model (im using a simpler model for testing its a piece of floating box i guess) it said this object cannot be imported, and the same for the textures. i dont have a clue what im meant to be doing, if someone has a link to a good tutorial on what im meant to be doing that would be great, otherwise could someone pm me some instructions please?
thanks again you guys rule :up: |
What was the error message?
Do an extract all to get Pack3d mtl. edit the mtl file to match your file names then try to import again. Example mtl #MTL generated by Pack3D USNKShip.dat (This is my dat file name) newmtl Complete_render_ready (This is my obj file name) Ka 0.0 0.0 0.0 Kd 0.3 0.3 0.3 Ks 0.1 0.1 0.1 d 1.0 illum 1 Ns 0 map_Kd K_Ship.tga (This is my TGA file name) |
Moin,
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As for the object make sure you´ve selected the parent folder entry before hitting IMPORT. I´m at work actually and can not post any screens, but tomorrow morning I´ll have some time (08:00-15:00Z) to do so. Might be the right time for you. I´m sure we´ll get you on your way soon. If we should not for any reason, I´ll do it for you. In case you get error messages concerning the *.mtl file be sure not to rename the object´s name without altering all the entries in the *.mtl, as privateer already mentioned. You better export to new *.obj/*.mtl if you wish t rename. Regards, DD |
thanks alot again man this is really helpfull, ill try it out in a minute:up:
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Moin,
The package (DD_Debris_V1_1.rar) is ready for download. (ca 13.8MB) http://img151.imageshack.us/img151/1...rrel002zs8.png http://img227.imageshack.us/img227/7...rrel001vm1.png it contains: +wooden barrel (reworked version) +oildrum +3 crates (same model, different rotating angles) +lifebelt +destroyed rowboat +test mission The mod was tested with GWX and NYGM2.2, worked fine with both. http://img223.imageshack.us/img223/4...drum001tr0.png http://img411.imageshack.us/img411/8...10120034da.png http://img157.imageshack.us/img157/3...belt002te2.png It is available for d/l at my filefront page. Regards, DD |
Good men. It's DD_Debris_v1.1.rar, right?
Could I include it in NorOps? Not exclusively, of course, I want it available for everyone else, too. That rowboat would look so perfect on some fjord beach:sunny:. |
Hi S-K,
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Feel free to use. BTW, the marina is still alive. It´s almost ready, but I have problems to keep it in position. Although I´ve increased the values for LR / FR drag it tends to drift away. Regards, DD |
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Nice work as ever DD
:up: Looking forward to playing around with this |
Great work there DD well done. :up: :rock: :up: :rock:
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OK, so I added the rowboat to a bech near the village/town of Os (south of Bergen), but it appeared to not show up (I had accidentally set the test mission to start at 23:45). Hours later, come daylight, I found it drifting nearby. The waves were obviously pushing it from its start position.
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:o:o:o Really , DivingDuck, you have to be from another planet, or something!!! This exceeds everything, mate!!!! Excellent work!:up::up:
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:up:
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