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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   New "Unit": Debris / Flotsam for download (https://www.subsim.com/radioroom/showthread.php?t=103846)

Madox58 02-02-07 09:36 PM

With units that small, only a single box and sphere should be needed I'm
guessing.
Perfect Job for Mini tweaker and a custom Rule.

DivingDuck 02-02-07 11:42 PM

Good morning all,

http://img257.imageshack.us/img257/7...rrel002qi8.jpg

I´ve used one box, not shown on this pic and 9 spheres for my barrel´s updated version.
A tool to edit these spheres would be very much appreciated since it´s quite a lot of work to enter all these data by hex editing.

Regards,
DD

thefretmaster 02-03-07 09:53 PM

right ok, i have been trying to figure out pack 3d for hours now and i dont have a clue, :damn: i copied the barrel folder and changed all the names, tried to clone the now copied dat file, i dont know if this did anything or what it did, i tried importing my model (im using a simpler model for testing its a piece of floating box i guess) it said this object cannot be imported, and the same for the textures. i dont have a clue what im meant to be doing, if someone has a link to a good tutorial on what im meant to be doing that would be great, otherwise could someone pm me some instructions please?
thanks again you guys rule :up:

Madox58 02-03-07 11:52 PM

What was the error message?
Do an extract all to get Pack3d mtl.
edit the mtl file to match your file names then try to import again.

Example mtl

#MTL generated by Pack3D USNKShip.dat (This is my dat file name)
newmtl Complete_render_ready (This is my obj file name)
Ka 0.0 0.0 0.0
Kd 0.3 0.3 0.3
Ks 0.1 0.1 0.1
d 1.0
illum 1
Ns 0
map_Kd K_Ship.tga (This is my TGA file name)

DivingDuck 02-04-07 07:55 AM

Moin,
Quote:

Originally Posted by thefretmaster
right ok, i have been trying to figure out pack 3d for hours now and i dont have a clue, :damn: i copied the barrel folder and changed all the names, tried to clone the now copied dat file, i dont know if this did anything or what it did, i tried importing my model (im using a simpler model for testing its a piece of floating box i guess) it said this object cannot be imported, and the same for the textures. i dont have a clue what im meant to be doing, if someone has a link to a good tutorial on what im meant to be doing that would be great, otherwise could someone pm me some instructions please?
thanks again you guys rule :up:

If you use the barrel as "mother" to clone from, you don´t have to import the texture. Just name your texture file UNITNAME_T01.tga. SHIII grabs the texture and attaches it to the object ingame.
As for the object make sure you´ve selected the parent folder entry before hitting IMPORT. I´m at work actually and can not post any screens, but tomorrow morning I´ll have some time (08:00-15:00Z) to do so. Might be the right time for you. I´m sure we´ll get you on your way soon. If we should not for any reason, I´ll do it for you.
In case you get error messages concerning the *.mtl file be sure not to rename the object´s name without altering all the entries in the *.mtl, as privateer already mentioned. You better export to new *.obj/*.mtl if you wish t rename.


Regards,
DD

thefretmaster 02-04-07 01:19 PM

thanks alot again man this is really helpfull, ill try it out in a minute:up:

DivingDuck 02-15-07 07:33 AM

Moin,

The package (DD_Debris_V1_1.rar) is ready for download. (ca 13.8MB)

http://img151.imageshack.us/img151/1...rrel002zs8.png

http://img227.imageshack.us/img227/7...rrel001vm1.png

it contains:
+wooden barrel (reworked version)
+oildrum
+3 crates (same model, different rotating angles)
+lifebelt
+destroyed rowboat

+test mission

The mod was tested with GWX and NYGM2.2, worked fine with both.

http://img223.imageshack.us/img223/4...drum001tr0.png

http://img411.imageshack.us/img411/8...10120034da.png

http://img157.imageshack.us/img157/3...belt002te2.png




It is available for d/l at my filefront page.

Regards,
DD

Safe-Keeper 02-15-07 07:40 AM

Good men. It's DD_Debris_v1.1.rar, right?

Could I include it in NorOps? Not exclusively, of course, I want it available for everyone else, too.

That rowboat would look so perfect on some fjord beach:sunny:.

DivingDuck 02-15-07 07:48 AM

Hi S-K,

Quote:

Originally Posted by Safe-Keeper
It's DD_Debris_v1.1.rar, right?

It is. I´ll update the posts.
Feel free to use. BTW, the marina is still alive. It´s almost ready, but I have problems to keep it in position. Although I´ve increased the values for LR / FR drag it tends to drift away.

Regards,
DD

Alex 02-15-07 07:51 AM

Quote:

Originally Posted by Safe-Keeper
That rowboat would look so perfect on some fjord beach:sunny:

:yep: :up: http://yelims1.free.fr/Banane/Banane01.gif

bigboywooly 02-15-07 12:11 PM

Nice work as ever DD
:up:
Looking forward to playing around with this

STEED 02-15-07 12:20 PM

Great work there DD well done. :up: :rock: :up: :rock:

Safe-Keeper 02-15-07 12:51 PM

OK, so I added the rowboat to a bech near the village/town of Os (south of Bergen), but it appeared to not show up (I had accidentally set the test mission to start at 23:45). Hours later, come daylight, I found it drifting nearby. The waves were obviously pushing it from its start position.

_Seth_ 02-15-07 02:36 PM

:o:o:o Really , DivingDuck, you have to be from another planet, or something!!! This exceeds everything, mate!!!! Excellent work!:up::up:

Reece 02-16-07 12:36 AM

:up:


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