![]() |
Quote:
Quote:
|
Nvdrifter - I was always playing SH3/GW/GWX with your mod and I like it very much (and not only me), but it's something wrong with pumps and flooding in LRT v1.31. I've used earlier versions with no problems and never noticed flooding problems. This problem observe other players too. Did you change something there? Do you check it and fix in v1.32?
|
One question - will you include "depthcharge shake effect" in LRT v1.32 LITE/FULL?
|
Quote:
http://www.subsim.com/radioroom/showthread.php?t=103479 :D |
Quote:
Yeah, I did notice that. I am still trying to figure out what is causing it. There will be a slight delay due to this and a few other issues. :damn: |
Quote:
|
Quote:
|
Ndrifter
Does your mod require a stringent set of numbers to work i.e. has to be a specific decimal or is there possibility to sway the numbers slightly i.e. use SH3 commander randomiser so I get a mixture of short and long repairs? |
Nvdrifter, what about v1.32? Any troubles?
|
Quote:
No specific decimals are necessary. A randomizer would probably work. Great idea. :up: |
Quote:
Jaxa, the fix for the collision damage with the sea floor partially works, except for the loss of hull integrity. The modder who is working on this fix used some great ideas, but it looks like it might not be ready for a while. This was the main reason for the delay of LRT v1.32. Unfortunately, it looks like this fix won't make it into v1.32. I am also trying to figure out the flooding compartment problem that appeared in v1.31. I have been distracted recently trying to fix my Depth Charge Shake mod, but now that it's finished (for a while at least), I can focus on finishing LRT v1.32. Now my main concern is trying to find the flooding problem. If I can figure out that problem, it should be released quite soon. |
Quote:
|
Quote:
This LRT mod rocks and randomizing it would just throw so much more into the equation. |
Having a flooding problem with LRT; managed to get to the surface after sustaining heavy damage, had the repair crew working at it but the compartment recovery times [slowly] started to reduce whilst the flooding time kept increasing til the black screen of death [not nice]. Wouldn't stopping the flooding have taken priority over everything else ?!
|
Quote:
I think I need to wait till I get some spare time and then set it up in SH3 randomiser unless of course Ndrifter wants to do this being the most experienced with what does what due to him probably already having tested the damage and flooding a 1000 times. I think there is a heap of stuff that could be slightly randomised to make the game extremely dynamic (i.e. you just dont know how the day pans out style) As for crew upgrades etc, hmmm, not sure I am that bothered about them if it is preventing me from experiencing a more thrilling attack by DD. Basically, over the next few weeks, I am going through NYGM and GWX to see if I can build a mod with the best of each except it will be randomised so that I get a lucky break now and again or vice versa. Speak more when I have downloaded LRT and had a play. Hemisent, your ok with sh3 commander new random structure I presume cos I may need a recap. If you remember the chaos thread, I was big on this until I heard about GWX so was not going to spend too much time on it till release of GWX. Now that it is released, I may just want to kick this up to its absolute full potential. I will obviously need to get info from yourself and Ndrifter |
All times are GMT -5. The time now is 08:49 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.