SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   GWX Issues Post Here (https://www.subsim.com/radioroom/showthread.php?t=102125)

bigboywooly 12-19-06 01:02 PM

Quote:

Originally Posted by GT182
Question on the Pulldown Stopwatch not working. Does it only work if you start it from Periscope or UZO views?

The pulldown stopwatch only works when the game one does
The only difference is you can watch it in any screen even external

schwarze_Katze 12-19-06 01:43 PM

Quote:

Originally Posted by Cpt. Stewker
Quote:

Originally Posted by bh32
I have no sound when guns are fired or when torps are launched.anyone else having this problem?

I have this same exact problem. Any ideas? There must be a reason based on GWX, because with GW1.1a and every other mod I have used I have had sound.

Only mods I am currently using are GWX and included optional mods.

Same issue with a twist. First install of GWX went flawless. Played the Academy, got my renown and went to bed. Next day, loaded up and started a patrol only to discover that crew speech, guns, and torp sounds were all gone. So I did a complete wipe of SHIII again and fresh installs.

After the second fresh install of GWX, there was no speech and no effects sounds. So I did a third wipe/install and it came back until I saved after my first patrol and exited the game. Started the game up again the next day and same sound issues. :hmm:


Also, doing a file compare, I consitently get this:
http://img270.imageshack.us/img270/7207/md5ua3.jpg

No matter what mirror site I get the .exe from, I get the red X. Also, what's with the other "files" that have the red X? The only things in that folder are the 5 .bins, the .exe and the MD5 file.

Vikinger 12-19-06 01:49 PM

Hiya.

GWX have putted nearly all textures in .dat files.
But for us home modders :) How do we extract them so i can do my own skins etc?

Is there any program to extract tga files whitin dat files?

Thanks.

Vikinger.

bigboywooly 12-19-06 01:51 PM

Quote:

Originally Posted by Vikinger
Hiya.

GWX have putted nearly all textures in .dat files.
But for us home modders :) How do we extract them so i can do my own skins etc?

Is there any program to extract tga files whitin dat files?

Thanks.

Vikinger.

You can use pack3d and import your textures into the dat
And extract them too to modify

bigboywooly 12-19-06 01:54 PM

Quote:

Originally Posted by schwarze_Katze
Quote:

Originally Posted by Cpt. Stewker
Quote:

Originally Posted by bh32
I have no sound when guns are fired or when torps are launched.anyone else having this problem?

I have this same exact problem. Any ideas? There must be a reason based on GWX, because with GW1.1a and every other mod I have used I have had sound.

Only mods I am currently using are GWX and included optional mods.

Same issue with a twist. First install of GWX went flawless. Played the Academy, got my renown and went to bed. Next day, loaded up and started a patrol only to discover that crew speech, guns, and torp sounds were all gone. So I did a complete wipe of SHIII again and fresh installs.

After the second fresh install of GWX, there was no speech and no effects sounds. So I did a third wipe/install and it came back until I saved after my first patrol and exited the game. Started the game up again the next day and same sound issues. :hmm:


Also, doing a file compare, I consitently get this:
http://img270.imageshack.us/img270/7207/md5ua3.jpg

No matter what mirror site I get the .exe from, I get the red X. Also, what's with the other "files" that have the red X? The only things in that folder are the 5 .bins, the .exe and the MD5 file.

May be aproblem with the hash check file
Click on " Compare single file "
Point 1, to the exe
And in 2, copy and paste the hash thats under the exe in the release page

This one

bbf4550508046d63030165676429993f

Then compare

I have no idea what the other files are :o

Vikinger 12-19-06 01:54 PM

Quote:

Originally Posted by bigboywooly
Quote:

Originally Posted by Vikinger
Hiya.

GWX have putted nearly all textures in .dat files.
But for us home modders :) How do we extract them so i can do my own skins etc?

Is there any program to extract tga files whitin dat files?

Thanks.

Vikinger.

You can use pack3d and import your textures into the dat
And extract them too to modify

Okidoki Thx for a quik replie mate. :up:

Jimbuna 12-19-06 03:36 PM

Quote:

Originally Posted by schwarze_Katze
Quote:

Originally Posted by Cpt. Stewker
Quote:

Originally Posted by bh32
I have no sound when guns are fired or when torps are launched.anyone else having this problem?

I have this same exact problem. Any ideas? There must be a reason based on GWX, because with GW1.1a and every other mod I have used I have had sound.

Only mods I am currently using are GWX and included optional mods.

Same issue with a twist. First install of GWX went flawless. Played the Academy, got my renown and went to bed. Next day, loaded up and started a patrol only to discover that crew speech, guns, and torp sounds were all gone. So I did a complete wipe of SHIII again and fresh installs.

After the second fresh install of GWX, there was no speech and no effects sounds. So I did a third wipe/install and it came back until I saved after my first patrol and exited the game. Started the game up again the next day and same sound issues. :hmm:


Also, doing a file compare, I consitently get this:
http://img270.imageshack.us/img270/7207/md5ua3.jpg

No matter what mirror site I get the .exe from, I get the red X. Also, what's with the other "files" that have the red X? The only things in that folder are the 5 .bins, the .exe and the MD5 file.

Welcome aboard kaleun :arrgh!:
Not really sure what the problem is but have you tried the mirrors on BBW and my sigs ? :hmm:

pierreandre 12-19-06 03:47 PM

I already described the problem in the German SHIII forum, it would be beautifully if someone can help. Property since GWX the problem that in the place, where the side symbol at my boat should be the inside of the tower is to be seen.

Here a picture:


http://img157.imageshack.us/img157/6508/fotooz0.jpg

schwarze_Katze 12-19-06 03:52 PM

Quote:

May be aproblem with the hash check file
Click on " Compare single file "
Point 1, to the exe
And in 2, copy and paste the hash thats under the exe in the release page

This one

bbf4550508046d63030165676429993f

Then compare
Spot on, Wooly. The hash file I downloaded was messed up. Individual checks of each file came back clean. Thanks for pointing me to the hash strings, by the way. When I read to get the download info, I didn't know what those were, so I ignored them. :p Now I know and have them permanently stored.

As for my loss of sound issues, do you know if any of your beta testers use Realtek AC 97 onboard audio? Given the lack of this particular issue and clean MD5 checks, I should assume it's on my end, I guess. It's just weird that they work and then don't when I start the game up again.

Jimbuna, thanks for the welcome and the download offer. Looks like I won't need new files. Wooly helped me clear up the MD5 issue.

fredbass 12-19-06 04:07 PM

For those who might need it. Here is the link again to the good MD5 file:

http://hosted.filefront.com/JScones/1890008

WilhelmSchulz. 12-19-06 04:39 PM

I have a issue with the Gato Class sub. Although its great you have added subs. But the Gato and Balo calss look exactly the same(coning tower wise) The Balo is Ok. But I expected the Gato to look like the Wahoo/Barb ect. Also the paint is wrong.

bigboywooly 12-19-06 04:42 PM

Quote:

Originally Posted by pierreandre
I already described the problem in the German SHIII forum, it would be beautifully if someone can help. Property since GWX the problem that in the place, where the side symbol at my boat should be the inside of the tower is to be seen.

Here a picture:


http://img157.imageshack.us/img157/6508/fotooz0.jpg

Yes Ref has a fix for this
Hold tight

pierreandre 12-19-06 05:05 PM

Thank you for the fast answer, I will wait.

bigboywooly 12-19-06 05:26 PM

danke

Hartmann 12-19-06 05:45 PM

Quote:

Originally Posted by SleazeyWombat
The entire city of Lerwick, in the Shetland Islands, seems to be a couple of hundred meters too far east. Many of the buildings are in the bay, including some smokestacks. Looks funny to see smoke coming out of the water.

I've got pictures, but no web presence to make them available here.

Check out the Picasa web album http://picasaweb.google.com/Sleazey/SH3GWX


Is global warming that melts ice in the north cap.:rotfl:


All times are GMT -5. The time now is 11:03 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.