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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   **Mod Release** Longer Wakes (https://www.subsim.com/radioroom/showthread.php?t=104372)

TheDarkWraith 10-06-07 01:32 PM

Quote:

Originally Posted by Borgneface
Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by Mueller72
JSGME tells me the NSS_*.val files collide with all the Racerboys Exhaust Mods. So i guess longer wakes cannot be used together with them? :hmm:

I used my own version of it in my exhaust mod. Read the tweak file included to suit to your taste.

Salut Racerboy,

I have the same problem than Mueller72... Being completely ignorant of how to....I already poste the same sort of request about what the tweak file for the your lovely Flag& pennants mod. :oops:
I would really love to use your "RB_VIIc_SDDE_ADM_1_02_GWX" and all the other together with "Longer Wakes"...
Could you possibly tell me what I have to modify in your Tweak files and what I do with the modified files ...

Merci

in order to avoid hijacking this thread can you please PM me with a clarification of what you're asking/needing.

A6Intruder 10-07-07 11:25 PM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by Borgneface
Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by Mueller72
JSGME tells me the NSS_*.val files collide with all the Racerboys Exhaust Mods. So i guess longer wakes cannot be used together with them? :hmm:

I used my own version of it in my exhaust mod. Read the tweak file included to suit to your taste.

Salut Racerboy,

I have the same problem than Mueller72... Being completely ignorant of how to....I already poste the same sort of request about what the tweak file for the your lovely Flag& pennants mod. :oops:
I would really love to use your "RB_VIIc_SDDE_ADM_1_02_GWX" and all the other together with "Longer Wakes"...
Could you possibly tell me what I have to modify in your Tweak files and what I do with the modified files ...

Merci

in order to avoid hijacking this thread can you please PM me with a clarification of what you're asking/needing.

I think he ist asking you, how to get your exhaustmod and drifters Loger-wakes mod run together besides eachother, because both mods modify the same files!:doh:
Maybe you could intergrate the smoke into the Longer wakes mod.
I hope drifter would not mind.:up:
Kind regards

Koondawg 10-08-07 12:11 AM

gonna wait on this one till more feedback pops up...looks good though

skookum 10-08-07 02:33 AM

I too am getting intermittent wakes.

Mods:

---longer wakes
---Sobey's 3D waves
---Torp Damage Final
---SB_cameras_mod
---RB_SH4_Effects_for_SH3 1.06

Any ideas?

http://img.photobucket.com/albums/v6..._02831_515.jpg

JCWolf 10-08-07 07:27 AM

Quote:

Originally Posted by skookum
I too am getting intermittent wakes.

Mods:

---longer wakes
---Sobey's 3D waves
---Torp Damage Final
---SB_cameras_mod
---RB_SH4_Effects_for_SH3 1.06

Any ideas?

http://img.photobucket.com/albums/v6..._02831_515.jpg


yep take out sober 3D waves as Racerboy's mod allready have included the Onelifecrises improved waves!...So you have there a possible conflit!

Longer wakes works with me thought I would take it of also
if after taking of the Sober's mod this still hapends!:yep: :up:

TheDarkWraith 10-08-07 07:54 AM

I have included my own verison of longer wakes in the exhaust mods. Please read the txt files and tweak file for how to use/adjust.

In the posts above you don't have the TotalWakeTime and MaxWakeQuads set correctly and that is why you're getting intermittent wakes.

skookum 10-08-07 08:52 PM

Where and how can I make those adjustments?

TheDarkWraith 10-08-07 09:20 PM

Quote:

Originally Posted by skookum
Where and how can I make those adjustments?

they are located in the NSS_Uboatxx.val file. Using a hex editor do a search for 'TotalWakeTime' and 'MaxWakeQuads'. I recommend not taking TotalWakeTime greater than 42700000h as it causes intermittent wakes to happen. Whatever % you adjust TotalWakeTime by make sure you do the same percentage increase (or decrease) to MaxWakeQuads.

Koondawg 11-10-07 06:43 AM

Would anyone have a location or download link for this mod compatable with stock sh3...
Thanks in advance

Koon

Letum 12-18-07 11:08 AM

Sorry to drag this up after so long, but Im really looking foward to a GWX2 implementation of this mod.

How compatable will the 1.03 version be?

Anyone got a working mirror for it?

3Jane 12-18-07 11:22 AM

Quote:

Originally Posted by Letum
Sorry to drag this up after so long, but Im really looking foward to a GWX2 implementation of this mod.

How compatable will the 1.03 version be?

Anyone got a working mirror for it?

Me too, I have just started GWX 2.0 and I do miss the longer wakes. It would be lovely to have them back.

Wilcke 12-18-07 11:30 AM

Quote:

Originally Posted by 3Jane
Quote:

Originally Posted by Letum
Sorry to drag this up after so long, but Im really looking foward to a GWX2 implementation of this mod.

How compatable will the 1.03 version be?

Anyone got a working mirror for it?

Me too, I have just started GWX 2.0 and I do miss the longer wakes. It would be lovely to have them back.

Maybe yes and maybe no.....I am on patrol in a IID, and I really like the implementation of the bow wave and the way it moves down the waterline of the sub into the wake.....its not a super long wake....but very feathery and really nice. I also like the redo of the periscope feather...very nicely done. The GWX Team did some subtle but very nice effects with the 2.0 release.

Now if the wakes can be made longer without hosing the current effects I am all for that....easier said than done as any modder knows. Beyond my knowledge base that is for sure!

Jimbuna 12-18-07 02:45 PM

Longer Wakes will more than likely appear....when somebody decides to create the mod (GWX 2.0 release +2) :arrgh!:

http://www.itsnature.org/forums/imag...s/wolfmoon.jpg

http://i224.photobucket.com/albums/d...de/wolf-38.gif

Letum 12-18-07 03:14 PM

Quote:

Originally Posted by jimbuna
Longer Wakes will more than likely appear....when somebody decides to create the mod (GWX 2.0 release +2) :arrgh!:

Thats why I asked!
I'm intrested in making such a mod.

I'm trying to find a link to the old one and find out about feisability.

Anyone got a working mirror for it?

Jimbuna 12-18-07 04:48 PM

http://files.filefront.com/Longer+Wa.../fileinfo.html


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