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-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] Trigger Maru Overhauled (https://www.subsim.com/radioroom/showthread.php?t=132330)

Wilcke 03-14-08 10:12 AM

Quote:

Originally Posted by Dignan
I downloaded TM 1.7.6. Is this the most recent version? I basically have vanilla SH4 with the 1.4 patch, no uboat addon. Just been reading through all the threads on the mod and there are a lot of versions and fixes and addons. I just want to confirm that I can install 1.7.6 on vanilla SH4, patched to 1.4 and be good to go. Thanks.

Ok, first patch SH4 to version 1.4

Then, copy the whole install to a safe place on your hard drive. Thats insurance and its free.

Download Trigger Maru Overhaul for 1.4 add that using JSGME. Read all the documentation in the folders and the FAQ.

Link to TMO for 1.4 http://files.filefront.com/REL+Trigg.../fileinfo.html

Then enjoy it ....!

Happy Hunting!

dean_acheson 03-14-08 12:46 PM

Ducimus,
I'm sure that I'm just not seeing this somewhere, but did you decide to go ahead and make the interior darker in TMO?

I ran it last night, and it seemed so to me.

Is so, is there anyway to reverse engineer that? I am really praying that I didn't miss this when I read through the faqs just now.

Sorry for being a pest.

Ducimus 03-14-08 02:20 PM

I made it a TINSY bit darker then stock.. i think. but not as dark as before.

Axlwolf 03-14-08 02:48 PM

Trigger maru overhaul doesnt work for me.I'm using the latest version of JSGME.
In a single mission i've created my german crew doesn't have their uniform.I can only see floating heads in the control room and in the conning tower.The german campaign doesn't work.

dean_acheson 03-14-08 03:44 PM

Quote:

Originally Posted by Ducimus
I made it a TINSY bit darker then stock.. i think. but not as dark as before.

I seem to remember some fellow posting some type of tutorial on this. I remember your poll on what folks thought about it awhile back.

Ducimus 03-14-08 03:44 PM

Quote:

Originally Posted by Axlwolf
Trigger maru overhaul doesnt work for me.I'm using the latest version of JSGME.
In a single mission i've created my german crew doesn't have their uniform.I can only see floating heads in the control room and in the conning tower.The german campaign doesn't work.


http://www.terminally-incoherent.com/img/facepalm.jpeg

dean_acheson 03-14-08 03:49 PM

LOL @ that.

Ducimus 03-14-08 03:59 PM

http://www.badmovies.org/tvshows/startrek/kirk.jpg
"Doesn't ANYONE........ ever..........READ anymore?!"

dean_acheson 03-14-08 04:02 PM

the other picture is funnier. ;)

Axlwolf 03-14-08 04:16 PM

:shifty:
Im sorry,maybe i've lost some explanation,but it still doesnt work

Ducimus 03-14-08 04:32 PM

Sorry, Axlwolf, not my intention to pick on you specifically. Im just venting over the fact that i get similar questions posted towards me, or PMs of the same when ive explained myself in this particular bit of buggery a number of times.

Such as the first post in this very thread.

and again Here.
http://www.subsim.com/radioroom/showthread.php?t=132680

and even a little bit here.
http://www.subsim.com/radioroom/showthread.php?t=132894

ReallyDedPoet 03-14-08 04:52 PM

Saw the Star Trek stuff, just had to post this :lol:

http://echosphere.net/star_trek_insp...ty_preview.jpg

RDP

Axlwolf 03-14-08 05:01 PM

Sorry
 
Quote:

Originally Posted by Ducimus
Sorry, Axlwolf, not my intention to pick on you specifically. Im just venting over the fact that i get similar questions posted towards me, or PMs of the same when ive explained myself in this particular bit of buggery a number of times.

Such as the first post in this very thread.

and again Here.
http://www.subsim.com/radioroom/showthread.php?t=132680

and even a little bit here.
http://www.subsim.com/radioroom/showthread.php?t=132894

Sorry to be acid too,but after several hours bashing my head against the wall i really jumped over here.Maybe it was the several old bug returned in this new expansion :-?
I was really hoping in some quick modder fix.But it seem i will have to wait.

Ducimus 03-14-08 07:27 PM

I'll get around to fixing things in the uboat area within TM soon enough. But, first thing is first. The pacific and fleetboats. That is my priority and main scope. Once my main priorities are satisfied, ill move on from there.

Torpex752 03-14-08 09:37 PM

First let me say thank you again Ducimus for all the single handed efforts that went into making TM possible.

My question; is anyone missing the gage faces? I've looked and havent found anybody else having this issue. I reloaded SH4 (clean install)-the U-Boat patch, then installed TMO for 1.5 and then the service pack, thats it. Not sure what it is, there are no other mods installed. I'm lost with no gage faces.

I just found one of the earlier posts on this so.....

Its with a gato in late 43, and a gato in 42 (I tried the new command option) Game performs fine, I tried playing with different settings and it made no diff. Definately a change since 1.4. Not sure if its a TMO or the U-Boat/1.5 patch.

Frank


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