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As far as for steam it's not possible to do because I don't own the steam version of the game and thus cannot 'see' the memory to verify the colors are located where they are in the boxed versions. |
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Regards, Kev |
Finally nailed down the memory locations for:
- Compressed air level - CO2 level - Battery level - Fuel level just about got the hull integrity and flooding level memory locations nailed down also. Now things can start to get really interesting :rock: |
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:DL:woot:
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:yeah::yeah:
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Hi TheDarkWraith!
Based on your breakthroughs in improving SH5 I'll try to make a couple of suggestions: 1. Is it possible to do so during the bombardment of depth charges in the boat, the flickering light. Or there is blackout for a few seconds? 2. This question may have already asked - can we make manual control of lighting inside the boat? That is, if necessary, to switch white, red or blue light? |
right now I'm concentrating on adding usable functionality as follows:
- if speed > safe speed for extended periscope then automatically retract periscope and prevent periscope from rising until speed is reduced - if silent running is active then CO2 production is increased (due to stress of crew) - if battlestations is active then CO2 production is increased (due to stress of crew) just narrowed down where the depth value is in memory. Now just have to find the speed value and periscope extended heights values. What is the maximum speed the sub can be at for a raised periscope :06: |
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I managed to fix the broken hydrophone station, and the references new entries in menu.text with a hex editor.
Two questions: 1. Do I still have to edit my menu.text file when using the NewUIs_TDC_6_4_0_ByTheDarkWraith. 2.Can someone explain me (if possible with a clear example), what digits have to be changed to change the colours, and what digits have to be used for the different possible colours. I can find the values, but the rest is like a little bit chinese to me. |
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2. Re-read post #1. It explains everything. |
I know it's all quite logic to you, but not really to me.
First of all, I'm not familiar with a hex editor (used it for the first time), and second, english isn't my mother tongue. So I try to understand your explanation given in post #1, but it's not that simple. All what I'm asking for, is to give me a simple and clear example on how to change the colours of the toolmarks into the other possible colours. B.T.W. I know you're doing one hell of a job with this game, but you must understand that a big part of the members on this forum (unfortunately) don't have the same knowledge like you. Otherwise SH5 would be a perfect game in no time! |
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For different RGB color codes you might find this site come in handy: http://www.farb-tabelle.de/en/table-of-color.htm Don't forget you need a ARGB value (A - Alpha Channel or opacity), I would go with just FF (100% opacity) for this. |
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