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-   -   Silent Hunter 5 Tactics & Tips - "How do I?" & FAQ! READ IF YOU ARE STUCK (https://www.subsim.com/radioroom/showthread.php?t=162934)

SubV 03-10-10 07:22 AM

I have a question. How to hit a ship with torpedo using automatic TDC at long distance (1800 meters and above)?

Any help would be greatly appreciated.

Rafi 03-10-10 09:51 AM

Is there any way to play the type 7b in a campaign?
 
Hello.

I have such a problem
I started campaigns ship type 7a and suddenly I received message that I get a new boat.
To my surprise once I got the type of 7c: /

Please, help me as very dependent on the type 7B.

Is there any way to play the type 7b in a campaign?

Rickster1 03-10-10 12:29 PM

Stuck surfacing
 
When I try to surface I cannot sub gets to about 7 metres crew are on deck but I cannot get out of conning tower and the sub keeps switching between electric and diesel, can anyone help please.

wildcards 03-10-10 02:44 PM

Q: I'm a but confused with setting the Angle on Bow.
Example, I'm lined up for a (almost) perfect 90° AoB attack.
My target will pass through my view from left to right.

When I'm looking at my target through my periscope at 330°, what do I enter as AoB. 60°, 90° or some thing else?

Q: When determining range, do I measure from the highest mast, the smoker or from some where else?

Frederf 03-10-10 08:04 PM

Quote:

Originally Posted by wildcards (Post 1306715)
Q: I'm a but confused with setting the Angle on Bow.
Example, I'm lined up for a (almost) perfect 90° AoB attack.
My target will pass through my view from left to right.

When I'm looking at my target through my periscope at 330°, what do I enter as AoB. 60°, 90° or some thing else?

Q: When determining range, do I measure from the highest mast, the smoker or from some where else?

1. The AOB value should be the one that makes the situation at the instant of firing. However the AOB updates based on periscope bearing change in a logical way. If you set a AOB 060 with the periscope at 330 and then swing the periscope to 360 the AOB will likewise change itself to 090.

2. It depends on what the target ship is. They all vary with no rhyme or reason.

Decoman 03-10-10 08:42 PM

Tip: When reaching the end of your plotted waypoints, the time compression will automatically drop to x1.

loreed 03-11-10 12:11 AM

F5 gets you to the deck gun?
 
Question, is F5 supposed to get you to the Deck Gun station? If not how do you get from the bridge to the deck gun/flack gun for that matter.:hmmm:

kylania 03-11-10 12:34 AM

Quote:

Originally Posted by loreed (Post 1307718)
Question, is F5 supposed to get you to the Deck Gun station? If not how do you get from the bridge to the deck gun/flack gun for that matter.:hmmm:

F5 gets or removed (a toggle) the CREW from the deck gun. You have to get there yourself. :) However I believe it only works if they "are there" already.

Basically I work the gun like this: When I see something I want to shoot, binocs out, look at it, press SPACE. The gun starts to shoot with people on it. When I'm done shooting things I press F5. This brings up the "Hey, guys are on the gun" icon. I press F5 again and they disappear.

For the flak gun, just click on it and you'll enter it (even if it's the one down a level). I've never been able to get AI on the flak guns yet... For the deck gun some people say you can click on it from the bridge like with the flak, but I can't ever SEE it well enough to do that so I just sigh loudly, and climb down the ladder and stomp across the deck to get on it when I want the joy of making things go boom.

Frederf 03-11-10 12:38 AM

I would assume F5 and F6 are shortcuts for the Deck Officer's abilities. These abilities cost morale so if you are encountering a bug where the morale is lost (or you just don't have any) these keys would appear to do nothing.

loreed 03-11-10 12:40 AM

So that's how its done
 
Thanks Klyania,

Steep learning Curve on SH5 for me.:nope:

binzy62 03-11-10 05:47 AM

If this has already been asked then im sorry but .... weather report key ?

Crécy 03-11-10 06:46 AM

How to get crew away from the deck for diving?

Frederf 03-11-10 07:29 AM

Quote:

Originally Posted by Crécy (Post 1308106)
How to get crew away from the deck for diving?

Go below yourself and then the AI crew will follow on dive order.

Quote:

Originally Posted by binzy62 (Post 1308027)
If this has already been asked then im sorry but .... weather report key ?

Not in stock, probably in the command keys mod (check mod forum).

binzy62 03-11-10 07:52 AM

Not in stock, probably in the command keys mod (check mod forum).[/QUOTE]

Thanks for that :)

PortoFerro 03-11-10 07:52 AM

For those who don't see the ability keys on the help screen:


F5 toggle the deck gun crew
F6 toggles the flak crew
F7 toggle action stations
F8 toggle silent running (Z-Key does this also on DE keyboards)
F9 over-stress Diesels
F10 overload E-Motors
F11 "tickle" Torpedos
F12 preheat Torpedos


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