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-   -   [WIP] IRAI (Intelligent Random AI) (https://www.subsim.com/radioroom/showthread.php?t=171973)

Sea_Phantom 04-27-11 09:46 PM

I've installed the IRAI mod and the user interface mod, but when I go to the main screen, the wolfpack mission isn't under the historical missions. Did I miss something? Is there a specific order I need to install my mods in?

TheDarkWraith 04-27-11 10:16 PM

Quote:

Originally Posted by Sea_Phantom (Post 1652336)
I've installed the IRAI mod and the user interface mod, but when I go to the main screen, the wolfpack mission isn't under the historical missions. Did I miss something? Is there a specific order I need to install my mods in?

You probably didn't install either/both correctly. Both are a double folder architecture which means you have to extract the mod from the MODS folder included in the mod and place in your \Silent Hunter 5\MODS folder :doh:

Jaguar 04-28-11 12:58 PM

Report 2 v0.0.32:

Artic convoy, again (May, 42). As usual the convoy had as much escorts as merchants (20+ each).

For the first time I was involved in a Wolf Pack action. Awesome:rock:! Got in contact with convoy when AI subs (at least 3) were attacking. Merchants virtually unprotected, fired all 12 torpedoes. Got time to reload twice but stayed around a salvo too many, one DD spot the sub (radar?), dived, after approximately 3 game hours, in which more DDs joined the hunt untill there was at least 13 of them, my heavily damaged sub slowly descended to the abyss with itīs entire crew.
I guess greedy, being a capital sin, has a capital punishment as well.

For TDWīs consideration:

Half the escortīs numbers went after each sub contact, being so many it wasnīt really necessary. Or maybe itīs just me being absolutelly upset (was liking that campaign).

vlad29 04-30-11 07:09 AM

Quote:

Originally Posted by TheDarkWraith (Post 1651050)
I will tomorrow. More work to be done on it still :up:

Hi, TDW. It is tomorrow, already, isn't it? The big community is still waiting for the release (as well as for the link to NewUIs 6.5.1):rock::rock::rock:

Sea_Phantom 04-30-11 09:13 AM

Quote:

Originally Posted by TheDarkWraith (Post 1652347)
You probably didn't install either/both correctly. Both are a double folder architecture which means you have to extract the mod from the MODS folder included in the mod and place in your \Silent Hunter 5\MODS folder :doh:



So, if I follow you....
I need to extract the modes from the .7z (or zip? I forget which one). Then, from that folder (the 1st extracted folder). I need to extract more mods, and then put those mod folders (the 2nd extracted mods) into the MODS folder in my SH5 data?

Which things do I need to extract to get it to work all correctly? :doh:

TheDarkWraith 04-30-11 09:49 AM

Quote:

Originally Posted by vlad29 (Post 1653664)
Hi, TDW. It is tomorrow, already, isn't it? The big community is still waiting for the release (as well as for the link to NewUIs 6.5.1):rock::rock::rock:

Unfortunately I was out working in CO and I didn't get any time to work on any of this. Now that I'm back home (and the woman is out of town :D) I have time to work on this again :rock:

Jaguar 04-30-11 10:01 AM

Quote:

Originally Posted by TheDarkWraith (Post 1653720)
Unfortunately I was out working in CO and I didn't get any time to work on any of this. Now that I'm back home (and the woman is out of town :D) I have time to work on this again :rock:

So off to work you go. We are dying of anxiety here. And stay away from beer! :D :woot:

TheDarkWraith 04-30-11 12:28 PM

Quote:

Originally Posted by Jaguar (Post 1653725)
So off to work you go. We are dying of anxiety here. And stay away from beer! :D :woot:

You jinxed me :shifty: Now I have problem with customer that I must respond to. Just as I was getting settled in for a day of modding....

Sea_Phantom 04-30-11 05:01 PM

So, I figured out the install thingy, but then I hit another hitch on the way to enable to mod. I put the IRAI mod over first with JSGME, but when I put over the TDC UI, it popped up with a warning saying that there was already another file that was modified by the IRAI mod and that it might affect the game. What does this mean? Should I just ignore it? Or does the 6.5.0 version already have the IRAI mod?

stoianm 04-30-11 05:01 PM

Quote:

Originally Posted by Sea_Phantom (Post 1653936)
So, I figured out the install thingy, but then I hit another hitch on the way to enable to mod. I put the IRAI mod over first with JSGME, but when I put over the TDC UI, it popped up with a warning saying that there was already another file that was modified by the IRAI mod and that it might affect the game. What does this mean? Should I just ignore it? Or does the 6.5.0 version already have the IRAI mod?

it is ok... put the tdw ui after irai:up:

Sea_Phantom 04-30-11 06:02 PM

Quote:

Originally Posted by stoianm (Post 1653937)
it is ok... put the tdw ui after irai:up:

Thanks!

Also, since I'm a total noOb...
to change the distance that things can detect me, I change the init file. So, to make merchants not really able to visually detect me, I set the min visual detect for merchants to ~25 and max to ~50?

Will this show up on the map if I have the display map contacts? (e.g., will the grey circle get smaller?)

Jaguar 04-30-11 06:32 PM

Quote:

Originally Posted by TheDarkWraith (Post 1653788)
You jinxed me :shifty: Now I have problem with customer that I must respond to. Just as I was getting settled in for a day of modding....

I should be flogged and sent to the brig.:oops:

marleymen 05-31-11 07:01 PM

TDW, are you going to release new IRAI improvements in the next months? I read about a new alpha release 0.0.31 .. but donīt know if it will be released.
Take your time to do everything. Not coming here to rush you.

Thanks in advance.

TheDarkWraith 06-01-11 02:38 PM

Quote:

Originally Posted by marleymen (Post 1674682)
TDW, are you going to release new IRAI improvements in the next months? I read about a new alpha release 0.0.31 .. but donīt know if it will be released.
Take your time to do everything. Not coming here to rush you.

Thanks in advance.

Actually I've been rewriting basically all the AI scripts (again) for upcoming v32. I've drastically improved the sub AI and added tactics for airplanes for those that were missing them. v32 will be a major revision to IRAI and a noticeable improvement in the AI.

Sepp von Ch. 06-01-11 03:03 PM

It sounds very interesting TDW:yep:


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