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-   -   [REL] Environmental MOD for Silent Hunter 5 (https://www.subsim.com/radioroom/showthread.php?t=166178)

Magic1111 03-11-11 03:55 PM

Quote:

Originally Posted by Church SUBSIM (Post 1617302)
W_Clear,

Love your critical work to SHV and am more than pleased that you are releasing a new version. From all of us, thanks!

A quick question for you (or anyone that knows) ...

This mod alters the NSS_Uboat7x.sim files as part of the Submarine directory.

This is also altered by TDW's MO, New UI's and Depth Keeping mods.

Are the NSS_Uboat7c.sim files in Real Environment based off TDW's or are they based off stock? (In other words do they conflict with TDW's work?)

Thanks!

Yes, thatīs exactly the point that we want to know ! :yeah:

Good question ! :up:

stoianm 03-11-11 04:02 PM

Quote:

Originally Posted by Magic1111 (Post 1617339)
Yes, thatīs exactly the point that we want to know ! :yeah:

Good question ! :up:

I do not know wich base he made but for sure they are not compatible with tdw mods:yep:

Magic1111 03-11-11 04:06 PM

Quote:

Originally Posted by stoianm (Post 1617344)
I do not know wich base he made but for sure they are not compatible with tdw mods:yep:

Yes, I think so too ! I enable the MOD "Depth Keeping mods" from TDW AFTER this MOD !

You too ?

stoianm 03-11-11 04:08 PM

Quote:

Originally Posted by Magic1111 (Post 1617348)
Yes, I think so too ! I enable the MOD "Depth Keeping mods" from TDW AFTER this MOD !

You too ?

We can not use this .sim of w_clear in the same time with tdw mods... you can use one or other... in your case you just overitted the w_clear .sim... it is like you not use it

Magic1111 03-11-11 04:10 PM

Quote:

Originally Posted by stoianm (Post 1617351)
in your case you just overitted the w_clear .sim... it is like you not use it

Yes, I know, but for me at the moment the best solution ! I think itīs better to have the .sim files from TDWīs MOD, or ? :hmmm:

stoianm 03-11-11 04:11 PM

Quote:

Originally Posted by Magic1111 (Post 1617354)
Yes, I know, but for me at the moment the best solution ! I think itīs better to have the .sim files from TDWīs MOD, or ? :hmmm:

yes ... for me sure... until the mod will be compatible with tdw mods i will use tdw .sim

Magic1111 03-11-11 04:14 PM

Quote:

Originally Posted by stoianm (Post 1617356)
yes ... for me sure... until the mod will be compatible with tdw mods i will use tdw .sim

Okay, let us this do and see / report if that works ! :up:

Stevepine 03-11-11 04:25 PM

A really quick and easy Question here: should this mod replace all previous ENV mods by W clear? :)

Magic1111 03-11-11 04:35 PM

Quote:

Originally Posted by Stevepine (Post 1617368)
A really quick and easy Question here: should this mod replace all previous ENV mods by W clear? :)

Yes, I think so ! Itīs an new "Full-Version" !

pascal4541 03-11-11 07:20 PM

I do not encounter problems with the various mods of TheDarkWraith since this morning...

Stevepine 03-11-11 07:21 PM

HI there..... have just done a patrol with the new mod and some things are great - night is dark but changes with the moon light and is never too dark. :)

BUT

for a long time in the North sea to the east of England the sea was almost Black in colour...... during day time! Something not quite right there lol

Anyone else seen this yet lol ?

Also I sailed around ALL of Scotland and half of England and the wind never changed from 0 mps. hmmmm..... :hmmm:

W_clear 03-11-11 08:28 PM

Quote:

Originally Posted by Church SUBSIM (Post 1617302)
W_Clear,

Love your critical work to SHV and am more than pleased that you are releasing a new version. From all of us, thanks!

A quick question for you (or anyone that knows) ...

This mod alters the NSS_Uboat7x.sim files as part of the Submarine directory.

This is also altered by TDW's MO, New UI's and Depth Keeping mods.

Are the NSS_Uboat7c.sim files in Real Environment based off TDW's or are they based off stock? (In other words do they conflict with TDW's work?)

Thanks!

You can delete NSS_Uboat7x.sim.

W_clear 03-11-11 08:29 PM

Quote:

Originally Posted by Stevepine (Post 1617368)
A really quick and easy Question here: should this mod replace all previous ENV mods by W clear? :)

Yes。Of course,

Stormfly 03-12-11 12:31 AM

Hi W clear,

thanks for never get tired with your nice enviroment mods :up:

...just wondering a bit why you still nerv your nice work by keeping those "InteractiveObjectHighlights" enabled (Lights.cfg) :dead::06:

...its the same with TDW`s diving dept ("D" key) setting @100 meters in sub`s cfg settings (i cant command dive using "D" key if below 100 meters) :stare::88)

every time i have to delete this casual gamer settings...:D

...i should better move on now :arrgh!:

Obelix 03-12-11 01:23 AM

Quote:

Originally Posted by W_clear (Post 1617530)
You can delete NSS_Uboat7x.sim.

I think this is not the best way. It is better to announce what settings to change in the *. sim and make the choice for TDW and MO.


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