SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   DW Mod Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=196)
-   -   Index of Stickied topics + RA Mod Discussion here (https://www.subsim.com/radioroom/showthread.php?t=145517)

Red October1984 11-23-12 11:03 AM

I'll try again.

x_Ringo_x 12-16-12 11:50 PM

Status, and another question
 
Does anyone know the timetable for 1.36 release, or any other details?
Can't wait for another installment.
On another note, I noticed something with some of the aircraft load-outs.
Particularly the f14 tomcat, when selected as AAW
its only loaded with Aim-9 sidewinders, with the Dangerous waters
database editor, can you tweak so it has the phoenix missile, or atleast
Sparrow missile's?

Was playing around with it about two weeks ago but never really tried to alter anything.
Thanx in advance, Ringo :rock:


swampy 01-09-13 05:50 AM

I have problems with the ffg controlled helo. I programed it to use the dipping sonar, but it can't find anyting no matter how close to the sub it is?
Also cant get the MAD to work when the helo flies over a sub?
Read in the RA-manual about a helo "auto-attack" anyone knows what that is?

x_Ringo_x 01-09-13 10:29 PM

Hey, swampy I was never sure how to use the dipping sonar. Haven't played the game in a few weeks. I could only use it when I was in direct control of the helo. I will play some more and try to help figur it out to.

NONONO 01-18-13 11:58 AM

Cumulative FIX#2 for DWX v1.35

http://www.ra-dwx.narod.ru/todo.htm

Dry Heat 01-23-13 12:13 AM

Broken File Seawolf23.j3d
 
According to 7Zip, when I try to extract Seawolf23.j3d it says the file is broken. I re-downloaded the rar and got the same result. Anyone else see this happen?

dd149 01-27-13 02:26 PM

This has been known to happen and generally is solved by using last version of 7zip or another decompressing software.
Hopefully the version 1.36 of RA is coming soon.

swampy 02-11-13 05:53 AM

Im looking for FFG missions that work with RA.
Does it exist?

Herastean 02-11-13 04:16 PM

I'm currently trying to play with the Barracuda-Class submarines (named Suffren IG) and everything is good except that my sub doesn't make any noise related to what's going on /inside/ of it.

No sonar beep-beep when it hits a ship and comes back to me, panels making no noise when I click on them.

The panels, I can pass myself from them, but is there any way to fix the sonar bug? Its already a good sonar because of its visual style, but sometimes the echo is so shallow the sound could help finding it.

sertore 02-12-13 09:13 AM

Just to notice that RA 1.36 is out: enjoy it!

Zander 02-12-13 02:11 PM

Quote:

Originally Posted by sertore (Post 2008358)
Just to notice that RA 1.36 is out: enjoy it!

Woohoo, thanks man. I haven't checked RA site for the last two weeks, and today this release.
Thank you Crazy Ivan.

And promoted to boot. What else can a sailor ask for. Thanks Neal. I always said
being in Texas was what made Ft. Sam Houston, the best party post in CONUS.
The memories. Bliss was fun too.

Terminus 03-04-13 04:19 AM

Multiplayer seems broken. We tried Directip and hamachi, but no go.

Can anyone confirm this ?

Update: MP works with 1.04.

U768 03-05-13 06:34 AM

Hello Terminus.

No problem in multiplayer with RA (we will play with RA1.36 weekly on SSM).
IP Direct works (it is the best solution), as well as Hamachi or Tunngle!

Herastean 03-18-13 08:42 PM

Is it me or since 1.36 most of the torpedoes have a horrible turn rate?

dd149 04-01-13 11:21 PM

Version 1.4 is out
 
1.4 is out on the Russian site, newitems seem to be a playable Nimitz and DX11 support, thanks again to the RA team, whether it is the real thing or an April joke remains to be seen!!!


All times are GMT -5. The time now is 08:27 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.