SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Open Horizons II (old thread) (https://www.subsim.com/radioroom/showthread.php?t=182964)

Trevally. 09-22-11 01:53 PM

@ orpheus

I will have a look and see if i can change the order that the missions (patrol missions) are given.
If it is a lot of work - i will look to do it some other time.
I have a lot to do already:up:

Trevally. 09-22-11 01:57 PM

Quote:

Originally Posted by Magic1111 (Post 1754163)
Hi Trevally!

When do you plan to release the new version and is a campaign new start necessary?

Best regards,
Magic

Some of these fixes are easy - some are not so.
I may take over the weekend to finish.

For restart of career - I am looking to test how this can be avoided.
I do know the capmaigns that users are playing will not update - but when they finnish that campaign a select the next one - the fixes may work then:up:

Trevally. 09-22-11 03:28 PM

Quote:

Originally Posted by Rongel (Post 1753479)
1. Could the OH II Campaign Radio Messages- mod be included in OH II?
I always forget to install it when I start a new campaign. Now it's too late to start again but I'm having this nasty feeling there is something missing.

Hi Rongel,

BTW - OHII campaign radio messages can be installed anytime. They are loaded by TDWs UI each game day so no need to return to port or start career:up:

Trevally. 09-22-11 04:16 PM

@ Orpheus

I have found the controls for setting the missions (spy etc) and the good news is they are date set.:woot:

So if you want I could make a test pack for you to try and see how it works:up:

0rpheus 09-22-11 05:13 PM

Quote:

Originally Posted by Trevally. (Post 1754343)
@ Orpheus

I have found the controls for setting the missions (spy etc) and the good news is they are date set.:woot:

So if you want I could make a test pack for you to try and see how it works:up:

Sounds absolutely brilliant mate, happy to help in any way I can. PM me a link when it's ready and I'll put it through its paces :D

Magic1111 09-23-11 03:14 AM

Quote:

Originally Posted by Trevally. (Post 1754260)
Some of these fixes are easy - some are not so.
I may take over the weekend to finish.

For restart of career - I am looking to test how this can be avoided.
I do know the capmaigns that users are playing will not update - but when they finnish that campaign a select the next one - the fixes may work then:up:

Okay, thx Trevally! Looking forward to the new version....! :up:

Best regards,
Magic:salute:

Jamesphillip 09-23-11 05:07 AM

Hello there, excellent mod you have there!
Thanks for all your work. Been playing your mod and many others for around a week and I have a small question:

In the Northwestern Supplies mission I can't find any convoys, only found 1 merchant and a fishing boat in the patrol area. So what's the best area to patrol, and how should I patrol? I'm at November 19th, been there for around 2-3 ingame days, and only caught that two ships. In nav map I see convoys that are reported by other subs but never been able to catch them. So what's the best place to patrol?

Rongel 09-23-11 09:33 AM

Quote:

Originally Posted by Trevally. (Post 1754320)
Hi Rongel,

BTW - OHII campaign radio messages can be installed anytime. They are loaded by TDWs UI each game day so no need to return to port or start career:up:

Ok, that's very good news to me! :DL

I have seen some small issues with the imp-ships (too many guns in 1939, too high tonnage) so I could update them to your next version of the mod. Maybe on weekend, or later.

The automatically sinking ships that I mentioned weren't Namc-ships after all, but "AOTDMM/Stormfly/SV Big modern Passangership". I made a test mission with high wind speed, but they sailed just fine.... weird. Maybe the ships I saw thought that they were submarines and tried to dive to safety. That is my theory currently.

0rpheus 09-23-11 09:56 AM

Quote:

Originally Posted by Rongel (Post 1754705)
The automatically sinking ships that I mentioned weren't Namc-ships after all, but "AOTDMM/Stormfly/SV Big modern Passangership". I made a test mission with high wind speed, but they sailed just fine.... weird. Maybe the ships I saw thought that they were submarines and tried to dive to safety. That is my theory currently.

When I was using OHII full a few versions back, I saw several problems with the AOTD/MadMax Passenger - it used to appear all black, with no textures. Not sure if I've still got a screen...

*checks*

Ah here it is: http://cloud.steampowered.com/ugc/56...705BB290A5D5D/

Trevally. 09-23-11 12:08 PM

Quote:

Originally Posted by Rongel (Post 1754705)
I have seen some small issues with the imp-ships (too many guns in 1939, too high tonnage) so I could update them to your next version of the mod. Maybe on weekend, or later.

Thanks Rongel that would be great:yeah:

Trevally. 09-23-11 12:10 PM

Quote:

Originally Posted by 0rpheus (Post 1754722)
When I was using OHII full a few versions back, I saw several problems with the AOTD/MadMax Passenger - it used to appear all black, with no textures. Not sure if I've still got a screen...

*checks*

Ah here it is: http://cloud.steampowered.com/ugc/56...705BB290A5D5D/

I think that was fixed in v1.1:up:

1sLtHunter 09-25-11 06:53 AM

just had something "interesting" happen. I had just finished stalking a carrier group, and was waiting submerged a little ahead of them waiting when...

New sound contact! bearing 173. Warship, moving slow, closing.
and then
New sound contact! bearing 173. Merchant, moving slow, closing.

As it turns out a huge convoy was coming up, escorted by a further 3 DDs.

they were still way out of visual range (i didn't count, but it was over 15 sound contacts). I continued to wait for the carrier, fired off a salvo of 3 shots and starting sneaking away north. (the convey was east, the CG was west)

and then I start picking up more warship contacts... to the north east! I must have been another CG, judging by it's size. It's heading right across my path, so I dive down a bit more...just to be safe.

In the end, 2 of my 3 hit the first carrier and sunk it. I never actually saw the convoy or 2nd CG, Since I was out of tops at that point. But still, that was a pretty intense mission!


edit: this was a little west of brest and plymouth, in the mouth of the channel

Trevally. 09-25-11 07:10 AM

Sounds like one false move and you would have been cornered:D
That is a busy area:up:

Vit 09-25-11 08:46 AM

Hi.
Has found a bug in game. In campaign Happy times are three missions: Atlantic Air Gap, Strategic Supplies, Western Approach. But in game throughout all campaign Happy times one mission Atlantic Air Gap is accessible only! After its performance more appears nothing, and in a briefing when you press key ESC to exit from the game, one mission - Atlantic Air Gap is specified only.
Why other missions don't appear during all campaign Happy Times. I face with such for the first time.:damn:

Trevally. 09-25-11 09:10 AM

When you complete "Atlanitic Air Gap" the others will only then be avalible:yep:


All times are GMT -5. The time now is 06:11 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.