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-   -   [REL] Environmental MOD for Silent Hunter 5 (https://www.subsim.com/radioroom/showthread.php?t=166178)

W_clear 03-07-11 06:26 AM

Quote:

Originally Posted by Magnum (Post 1613997)
Very impressive!

Any chance that you can reduce the fogy days in campaign? There is just way too much fog right now and thats making the game almost unplayable. Stoian managed to make a mod that alternate the weather more often, but thats something like.. 1 sunny day followed by 2 days with fog :/ Better that having a whole week fog as it was before, but still..

I can create other fog for the campaign。OK?

stoianm 03-07-11 06:28 AM

Quote:

Originally Posted by W_clear (Post 1614034)
I can create other fog for the campaign。OK?

what do you meean by other fog?... we want more no fog days for the campaingn... can you do that?

W_clear 03-07-11 06:40 AM

Quote:

Originally Posted by stoianm (Post 1614035)
what do you meean by other fog?... we want more no fog days for the campaingn... can you do that?

I understand wrong. I can't do it.

Zedi 03-07-11 06:46 AM

So is not possible to reduce the days with fog? I know the weather is generated randomly, but is not possible to reduce the probability for fog? Like more days with sun, storm, rain but less or even no fog at all.

ustahl 03-07-11 09:15 AM

@W_clear
I try to explain in easy English:

Until now: Many days have fog. Fog can be for a long period. Fog can be for a week. There is too much fog. There is fog too often. We want this to change, if possible.

We want more days with no fog. We want longer periods with no heavy fog.

Can you help?

urfisch 03-07-11 11:44 AM

Quote:

Originally Posted by ustahl (Post 1614097)
@W_clear
I try to explain in easy English:

Until now: Many days have fog. Fog can be for a long period. Fog can be for a week. There is too much fog. There is fog too often. We want this to change, if possible.

We want more days with no fog. We want longer periods with no heavy fog.

Can you help?

he answered, he just cant do it. the weather is hardcoded, as far as i know.

W_clear 03-10-11 11:54 PM

Real Environment MOD

This MOD, the new sun, the sun is more brilliant, more realistic halo. Narrowed the scope of AroundSunColor closer to reality. The same place and time, there is no fog, mist and sun, is now very real, when fog or cloud covered the sun, the sun will be red.
All of updating the color of each sea area:

Clear day
Medium cloud day
Heavy cloud day
Light fog day
Heavy fog day

The new five different sunrise(Clear day\Medium cloud day)
More white sea foam. 0 meters sea level wind speed is more calm

Obelix 03-11-11 12:24 AM

Hooray, finally, we wait for it! Already downloaded. Thank you!:yeah:

WillyVic 03-11-11 01:17 AM

Have enjoyed your past environmental mods. I have a question though. In your newest mod why is the submarine folder included. Have you modded the submarine? And if so, what is modded and will it affect other mods?

WV

Magic1111 03-11-11 02:26 AM

Quote:

Originally Posted by W_clear (Post 1616935)
Real Environment MOD

This MOD, the new sun, the sun is more brilliant, more realistic halo. Narrowed the scope of AroundSunColor closer to reality. The same place and time, there is no fog, mist and sun, is now very real, when fog or cloud covered the sun, the sun will be red.
All of updating the color of each sea area:

Clear day
Medium cloud day
Heavy cloud day
Light fog day
Heavy fog day

The new five different sunrise(Clear day\Medium cloud day)
More white sea foam.

Wonderful, many thanks !!! :yeah::up::yeah:

Magic1111 03-11-11 02:27 AM

Quote:

Originally Posted by WillyVic (Post 1616963)
Have enjoyed your past environmental mods. I have a question though. In your newest mod why is the submarine folder included. Have you modded the submarine? And if so, what is modded and will it affect other mods?

WV

Good question, I would like to know too...?! :hmmm:

W_clear 03-11-11 02:49 AM

Quote:

Originally Posted by WillyVic (Post 1616963)
Have enjoyed your past environmental mods. I have a question though. In your newest mod why is the submarine folder included. Have you modded the submarine? And if so, what is modded and will it affect other mods?

WV

Submarine folder -----

1. increase The SUB's left-right drag smaller. Slew of smaller.
2.Added splash of sound submarine.

I think it is necessary to use!



Magic1111 03-11-11 02:58 AM

Quote:

Originally Posted by W_clear (Post 1617005)
Submarine folder ----- 1. increase The SUB's left-right drag smaller. Slew of smaller.
2.Added splash of sound submarine.

I think it is necessary to use!



Thanks for clearify this ! :up:

robbythesub 03-11-11 02:16 PM

Thanks W_Clear- fantastic as always, much appeciated :up:

Church SUBSIM 03-11-11 02:39 PM

W_Clear,

Love your critical work to SHV and am more than pleased that you are releasing a new version. From all of us, thanks!

A quick question for you (or anyone that knows) ...

This mod alters the NSS_Uboat7x.sim files as part of the Submarine directory.

This is also altered by TDW's MO, New UI's and Depth Keeping mods.

Are the NSS_Uboat7c.sim files in Real Environment based off TDW's or are they based off stock? (In other words do they conflict with TDW's work?)

Thanks!


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