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Thanks swdw, I'll give that a try. I'm almost convinced I'll have to do a complete reinstall but thats fine. Thats provided Force Unleashed doesnt chew up my free time this weekend
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I hear you Luke:yep:. I did my install as per the instructions on the first page of this thread, meaning PE first, followed by RFB. I hope that's cool. |
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Since we are getting close to releasing a new version of RFB, we may as well tell you what's going to be included:
http://img.photobucket.com/albums/v2...005002_015.jpg http://img.photobucket.com/albums/v2...005145_578.jpg http://img.photobucket.com/albums/v2...TypeIXCrew.jpg http://img.photobucket.com/albums/v2...020458_656.jpg |
Great news! sounds really cool!. Thanks for all the effort you guys are putting on the RFB mods.:up: :up:
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I ask because just yesterday it happened (again) to me. And is really annoying to say the least... |
NNooooiiicccce :up:
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@swdw
how's the physics/acceleration mod coming along? |
Eagerly awaiting this release. In the meantime, will careers from 1.5 be safe as long as the new release in applied in port?
I had thought I could wait, but that homocidal need to sink marus appears to be too strong. |
Drool Drool Drool:p :p :p
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Here are a couple of discussions http://forum.kickinbak.com/viewtopic.php?f=26&t=765 http://forum.kickinbak.com/viewtopic.php?f=11&t=957 I'm looking for feedback on ship handling. If anyone has info please post it in this thread: http://www.subsim.com/radioroom/showthread.php?p=787336 Please do not post ship handling characteristics info in this thread, use the other subsim thread link above You can see how the changes affected the Mogami's acceleration and turning here (warning- kinda boring). Sorry, have no idea why the acceleration change videos weren't streamed http://hosted.filefront.com/RealFleetBoat/2184204 |
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To give you an idea of what this will look like, here is a 1945 Balao boat. All of the equipment labels correspond to those found in the Fleet Submarine Manual, to help give that wartime-era feel: http://img.photobucket.com/albums/v2...230406_218.jpg |
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I guess the problem, then, is hardcoded into the game. With the modifications of the new release of RFB if you get one diesel destroyed, you get another one destroyed aswell "for free". same with electrics, it seems. Not a perfect solution, but I guess there's no better one with the tools the modders have. And anyway, it's much, much, better than what we have now, so :up::up::up: thanks a lot for the answer :) |
Which of Nisgeis' new chart color schemes did you include in the latest version?
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