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-   -   Realism- and gameplay-related hardcode fixes for SH3.EXE (https://www.subsim.com/radioroom/showthread.php?t=174225)

Buck_O 05-11-11 10:15 PM

hi all

I'm going to give VF15F2 a try but I'm slightly confused as to the install of the supplement VF15 via JSGME. I'm fearful of corrupting my install. I do use NYGM and MaGui F. , both give conflict errors with the "menu.txt" files.

Hsie says in the instructions to

1) Copy the last lines of the files, beginning with "h.sie sh3.exe patch" (entries 4815 to 4827) from these files into the files of your GUI and
2) Delete these two files from the Supplement mod and
3) Activate the Supplement mod (without any file conflicts).

So my question is ...
1. Do i perform this task on the last mod I enable before enabling supplement VF15, that has a these two files in it? in my case it would be the MaGui_F_FIX_for_NYGM3.4?
2. Or do I perform this task on all files im my Mods folder that have these files in it?

I'm having a hard time wrapping my head around all this, forgive me...

h.sie 05-12-11 01:23 AM

Hi Buck_O:

It is of course sufficient to append these message lines to the appropriate files of the LAST mod you installed before the supplement, since JSGME always completely overwrites files of earlier mods with the files of later mods. So only the files of the last mod are active.

I don't like this fiddling around with files, but I see no other chance to add new messages to the game.

h.sie

irish1958 05-12-11 08:50 AM

Quote:

Originally Posted by Buck_O (Post 1662229)
hi all

I'm going to give VF15F2 a try but I'm slightly confused as to the install of the supplement VF15 via JSGME. I'm fearful of corrupting my install. I do use NYGM and MaGui F. , both give conflict errors with the "menu.txt" files.

Hsie says in the instructions to

1) Copy the last lines of the files, beginning with "h.sie sh3.exe patch" (entries 4815 to 4827) from these files into the files of your GUI and
2) Delete these two files from the Supplement mod and
3) Activate the Supplement mod (without any file conflicts).

So my question is ...
1. Do i perform this task on the last mod I enable before enabling supplement VF15, that has a these two files in it? in my case it would be the MaGui_F_FIX_for_NYGM3.4?
2. Or do I perform this task on all files im my Mods folder that have these files in it?

I'm having a hard time wrapping my head around all this, forgive me...

When you have a conflict in a file, you can isolate the files and compare them. Some times the difference is minor and you can merge the files for your install. There are several files which frequently will have conflicts, especially the menu files and the config files.
By using WinMerge, (http://winmerge.org/) you can see where the conflict is and ofter merge the files to suit your install
The camera.dat file is often in conflict but it is almost impossible to merge these into a new file (using different editors).
When I have the new merged file, I usually make a JSGME structure mod and install it last, leaving the conflicted files intact in the original mods.

h.sie 05-12-11 01:31 PM

@Hitman: Currently working on the bouyancy mod. Positive bouyancy works, but needs some parameter fine-adjustment.

http://img836.imageshack.us/img836/4...board01clp.jpghttp://imageshack.us/photo/my-images...oard01vqk.jpg/
http://imageshack.us/photo/my-images...oard01vqk.jpg/http://www.subsim.com/radioroom/%3Ca...ack.us%3C/a%3E

Magic1111 05-12-11 03:57 PM

Quote:

Originally Posted by h.sie (Post 1662578)

:haha::haha::rotfl2::haha::haha: ---------> :up:

irish1958 05-12-11 04:46 PM

Quote:

Originally Posted by Magic1111 (Post 1662696)
:haha::haha::rotfl2::haha::haha: ---------> :up:

Hitman sometimes overdoes it a bit:D

Buck_O 05-12-11 09:14 PM

Quote:

Originally Posted by h.sie (Post 1662272)
Hi Buck_O:

It is of course sufficient to append these message lines to the appropriate files of the LAST mod you installed before the supplement, since JSGME always completely overwrites files of earlier mods with the files of later mods. So only the files of the last mod are active.

I don't like this fiddling around with files, but I see no other chance to add new messages to the game.

h.sie

Thanks Hsie & Irish, I understand now

Hitman 05-13-11 01:32 AM

Quote:

@Hitman: Currently working on the bouyancy mod. Positive bouyancy works, but needs some parameter fine-adjustment.
OMG the destroyers will need to attack us now with their AA guns :har:

BEEERRNNNAAAAAAAAAAAARRRRDDDDDD!!! Keep your fingers away from the buoyancy tank controls :arrgh!:

Fish In The Water 05-13-11 06:58 AM

New secret weapon? :haha:

Hide out in the open, they spend so much time listening below they'll never look up! :D

frau kaleun 05-13-11 08:10 AM

:rotfl2:

Captain's Log: "In hindsight, giving the crew Red Bull instead of coffee was probably a bad idea..."

OberstDanjeje 05-13-11 11:10 AM

Quote:

Originally Posted by h.sie (Post 1662110)
@KarlKoch: I was able to reproduce the problem and I'm slightly optimistic to fix it in the next patch version. Thanks for reporting!

I think this is a stock bug.
I have it too with a vanilla GWX.

h.sie, thanks for your hard work, it's a great mod!!!

h.sie 05-13-11 11:38 AM

@OD: Thanks for kind words. Have fun with the patch. You are correct: It's a stock sh3 bug, that becomes more visible with my hydrofones mod. But I'll fix that in the next patch version. Easy job.

@REST: No paintshop was used in the pic above. I only changed the Uboats Z-position. Unfortunately (or, let's better say fortunetely) they didn't know about that trick during the war.

Hitman 05-13-11 02:05 PM

Quote:

Captain's Log: "In hindsight, giving the crew Red Bull instead of coffee was probably a bad idea..."
:haha:

Jimbuna 05-13-11 02:27 PM

Quote:

Originally Posted by frau kaleun (Post 1663067)
:rotfl2:

Captain's Log: "In hindsight, giving the crew Red Bull instead of coffee was probably a bad idea..."

Nice one :DL

frau kaleun 05-13-11 04:02 PM

Later that day, at a top secret meeting in Berlin...

Hitler: You had something you wished to tell me, Herr Admiral?
Dönitz: Jawohl, Mein Führer... you remember that idea you had about mounting rockets on our u-boats?
Hitler: Of course I remember. What about it?
Dönitz: Well, I don't think we're going to need the rockets.


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