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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

reaper7 04-28-10 01:17 PM

Quote:

Originally Posted by TheDarkWraith (Post 1375809)
I've been trying for a long time to get the notepad working in the UZO, Attack, and Obs scopes. Well tonight I finally figured out how to do it :rock:
Now you have a working stadimeter :rock:

I'll detail the process of how to use it now:

in this screenshot I measured the distance from my sub to the target - range was 8100m


next thing I do is open up the XO TDC dialog box and turn TDC on (if you don't then when you open the notepad you'll get the exact range to the target - spoiler!)


now I click on the autohide button of the notepad causing it to slideout. Since the messagebox covers it I hide the messagebox by pressing the L key


I use the XO TDC dialog box to identify the target ship. Notice the information in the notepad


now I click on the range button on the notepad


which brings me back to a familiar page from SH3....time to use the stadimeter to get range! Notice the information in the notepad. Mouse cursor is on the crosshairs ready to click it (activate stadimeter)


got my double prism now I'm lining it up with the highest mast on the ship


I think it was aligned correctly so I click the mouse button and to my surprise range is reported as 8205m!! :rock: The range TDC dial even indicates correct range.


angle on bow and speed of the notepad also work just like they did in SH3 :rock:

You'll see this in the next version of the UIs mod :|\\


:o:o:o:o:o:o:o:o:o:o

Holy crap, well done. Now how did they manage to leave the reduntant stadimeter working and break the ingame one :rotfl2:.

If you use the stadimeter without the notepad are the distances still incorrect, is the stadimeter only working via the notepad.
Just thinking out loud, but if so is there any way to take the range from the standard stadimeter and send it to the notepad to set as the range.

panosrxo 04-28-10 01:20 PM

Quote:

Originally Posted by reaper7 (Post 1376415)
:o:o:o:o:o:o:o:o:o:o

Holy crap, well done. Now how did they manage to leave the reduntant stadimeter working and break the ingame one :rotfl2:.

If you use the stadimeter without the notepad are the distances still incorrect, is the stadimeter only working via the notepad.
Just thinking out loud, but if so is there any way to take the range from the standard stadimeter and send it to the notepad to set as the range.

or you could get rid of the xo dialog and create an old style recognition manual..

reaper7 04-28-10 02:14 PM

Quote:

Originally Posted by panosrxo (Post 1376419)
or you could get rid of the xo dialog and create an old style recognition manual..

Yes now that would be more like it. They will have to rename the sim to Silent Hunter 4.5 by the time were finished. Just as well they didn't strip everthing out.


Ps. Have redone the Map as requested, may not be to everyones taste.
Just right click and save should be ok scale for game.
DW if you want the larger version of this let me know.

http://i236.photobucket.com/albums/f...-Map-Sapia.jpg

TheDarkWraith 04-28-10 02:17 PM

Here's the bug fix for the messagebox creep. You can either extract it to MODS folder and enable via JSGME or copy the files over to the mod. Let me know if it cures the problem (it should!)

Note: If you downloaded this before 4/28/2010 @ 1615 then you need to download it again. I fixed a small problem with the set new minimum size feature of the messagebox

http://www.filefront.com/16293757/Me...UIs-v2-0-0.7z/

DonZorro 04-28-10 02:49 PM

XO
 
Hi,

-I can't switch off the XO. When I press the button, does not disappear. :hmmm:
-How can I toggle at the start the new TC group?

Great Pack again!!! :salute::yeah::rock::D

TheDarkWraith 04-28-10 02:53 PM

Quote:

Originally Posted by DonZorro (Post 1376525)
Hi,

-I can't switch off the XO. When I press the button, does not disappear. :hmmm:
-How can I toggle at the start the new TC group?

Great Pack again!!! :salute::yeah::rock::D

See post #1 of this thread very bottom.

TheDarkWraith 04-28-10 02:55 PM

Quote:

Originally Posted by reaper7 (Post 1376481)
Ps. Have redone the Map as requested, may not be to everyones taste.
Just right click and save should be ok scale for game.
DW if you want the larger version of this let me know.

Yes, please send me the larger version and I'll scale it down. I'll make this an add-on mod so that the user can use either your first version (blue) or this one. I'll make the blue one the add-on mod and make this one the default.

DonZorro 04-28-10 02:55 PM

Quote:

Originally Posted by TheDarkWraith (Post 1376535)
See post #1 of this thread very bottom.

Oh! I found it... Thanks! :salute:

Paco 04-28-10 02:57 PM

Quote:

Originally Posted by TheDarkWraith (Post 1376485)
Here's the bug fix for the messagebox creep. You can either extract it to MODS folder and enable via JSGME or copy the files over to the mod. Let me know if it cures the problem (it should!)

http://www.filefront.com/16292569/Me...UIs-v2-0-0.7z/

Hello TheDarkWraith,

at first, thank you very much for Your excellent work! :yeah:

The bugfix is for all languages, or only for the english game?

Greets,
Paco.

TheDarkWraith 04-28-10 03:01 PM

Quote:

Originally Posted by Paco (Post 1376544)
Hello TheDarkWraith,

at first, thank you very much for Your excellent work! :yeah:

The bugfix is for all languages, or only for the english game?

Greets,
Paco.


I added one line into the menu file:

6215=Set new minimum height

you can translate that and add it to your file.

As it stands now I have made NUMEROUS changes to the menu file and it needs to be translated to all the different languages. Those willing to do translation please PM me.

Does that bugfix fix the problem you were having?

Lopo 04-28-10 03:02 PM

Quote:

Originally Posted by TheDarkWraith (Post 1376485)
Here's the bug fix for the messagebox creep. You can either extract it to MODS folder and enable via JSGME or copy the files over to the mod. Let me know if it cures the problem (it should!)

http://www.filefront.com/16292569/Me...UIs-v2-0-0.7z/

Sir, Chapeau bas! :salute:

SeaWolf U-57 04-28-10 03:23 PM

Quote:

Originally Posted by Lopo (Post 1376552)
Sir, Chapeau bas! :salute:

Oh ok I will try it again :hmmm:

Lopo 04-28-10 03:32 PM

Quote:

Originally Posted by SeaWolf U-57 (Post 1376570)
Oh ok I will try it again :hmmm:

Chapeau or Hats were a symbol of nobility in royal courts and, to salute the more noble people, one had to raise the hat and do a reverence. With the abolition of royalty and nobility, the expression remained as an expression of courteous acknowledgment of a "noble" act, heroic action or exceptional performance that puts the person in a class of its own. Chapeau bas! was only used when the action was unsurpassed and unlikely to happen again, but never as a salute, except for the king and royal family. Voilą!

jdaniel3257 04-28-10 03:45 PM

Quote:

Originally Posted by TheDarkWraith (Post 1376237)
show me screenshots please.


i wont be able to get them until tomorrow night sometime. i meant to say the unknown ship is not underlined in the tdc dialog box

SeaWolf U-57 04-28-10 04:06 PM

Quote:

Originally Posted by SeaWolf U-57 (Post 1376570)
Oh ok I will try it again :hmmm:

You have a P.M. Sir :up:


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