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-   SH4 ATO Mods (https://www.subsim.com/radioroom/forumdisplay.php?f=234)
-   -   [REQ] 3D torpedo-room: Any modder interested in finishing it? (https://www.subsim.com/radioroom/showthread.php?t=141858)

ichso 03-16-10 03:30 AM

Those screenshots start to be so cramped, you should start pointing out where the new stuff is to be seen. :O:
But admittedly, it looks amazing

flakmonkey 03-16-10 05:02 AM

This is looking simply astounding, it keeps getting better and better.
Have you managed to get anything running in-game yet? im curious to see just how much sh4s engine can handle.

Keep up the stunning work:yeah:

Phantom Mark 03-16-10 09:42 AM

Holy Crap !!

I havn't got time to sit and read 86 pages, but is this a mod to bring other 3 rooms into SH4 , yes ??

Holy Cow.........speechless, simply stunning :rock:

EgoApocalypse 03-17-10 06:55 AM

Silly question and probaly asked already.

Im assuming that this wil be able to run with SH5????

Or am I wrong??

(Sorry the Type7 engine room?)

Tomi_099 03-21-10 04:01 AM

Quote:

Originally Posted by EgoApocalypse (Post 1320147)
Silly question and probaly asked already.

Im assuming that this wil be able to run with SH5????

Or am I wrong??

(Sorry the Type7 engine room?)

-------------------------------------------

We will see, I think that should work, but it should warm up in SH4 go.
Now that I have a problem, you is known, but I have to the first meal.

What is the solution? :damn:


Who can help.
When I import into the DAT, I have such corners in the game,
someone knows What am I doing wrong?

Please help?

...Destroyed side ..Loook the Wall !!
http://img687.imageshack.us/img687/9559/35953851.jpg


.


The Right Side is o.k , but the Left side Destroyed
http://img407.imageshack.us/img407/6123/67722686.jpg

cgjimeneza 03-21-10 09:09 AM

UBI
 
did Ubi finally got around to send you a preaproved job application, its looks amazing every time I visit the thread.... and sometimes I pray you will take our fleet boats for a refit when your job is done on the Uboats

simply amazing Tomi

salute!!!

EgoApocalypse 03-21-10 02:54 PM

Cheers for the answer Tomi:salute:

Im sure someone will be along to help.

Bish0p 03-23-10 02:49 AM

Wow, that's beautiful.
Am I really going to have to move onto SH5 for mods?
I feel it calling me.. Like a moth to a flame.

Wimmern. Das ist. schön.
Werde ich wirklich auf SH5 für mods umziehen müssen?
Ich glaube es mich anrufend. Wie eine Motte zu einer Flamme . XD

iambecomelife 03-24-10 03:18 AM

Just a wild guess, but the game could be rendering some faces with the hull texture when they should be transparent...? I get this problem sometimes when I'm modding ships. If that's the problem, setting the material ID of the troublesome faces to "hole" in Wings3d or a similar program should resolve it - once designated with the texture "hole", the game will read the distorted faces as invisible.

Again, this is just a guess - sorry if it doesn't help.

urfisch 03-24-10 05:28 AM

hast du das object gespiegelt gebaut? eine seite scheint falsch trianguliert worden zu sein...schau dir mal die oberflächen im 3d programm an...sieht so aus, als wäre vorher schon was schiefgelaufen.

Tomi_099 03-27-10 02:06 PM

Quote:

Originally Posted by urfisch (Post 1331269)
hast du das object gespiegelt gebaut? eine seite scheint falsch trianguliert worden zu sein...schau dir mal die oberflächen im 3d programm an...sieht so aus, als wäre vorher schon was schiefgelaufen.

-----------------------------------------

Das ist echt zum Mäuse melken,
es ist hauptsächlich bei Gespiegelten Objekten,
oder alles was sich auf der linken Seite befindet, wenn man den Blauen Aggregat ansieht.
Ich habe es geschafft nach 20mahl das Dach Korrekt zu bekommen.
aber die Ursache habe ich nicht gefunden warum er beim Backe die Polygone
umschmeißt.

Gibt es eine Möglichkeit in S3D ( Skwasjer ) zu Spiegeln.
dann könnte ich die rechte Seite mit S3D Spiegeln.

Heut habe ich etwas herausgefunden !!
Ich vermute das die 1 ID , die einzige ist, die richtig um transformiert
Ich werde versuchen alle linken Modelle über die ID 1 zu backen.



dann habe ich fest gestellt das Max die ID15 ständig umschmeißt und das Bild nie in der Richtigen Position ist.




Xhttp://img715.imageshack.us/img715/2494/best3.jpg

Tomi_099 03-27-10 02:12 PM

http://img28.imageshack.us/img28/7563/11389115.jpg
.








.

http://img214.imageshack.us/img214/5946/58033792.jpg



.

This is true for milking mice
It is mainly for mirrored objects
or everything is on the left side if you look at the Blue unit.
I made it to 20x the roof to get correctly.
But the reason why I have not found it in the jaw, the polygons
swits.

Is there a way in S3D (Skwasjer) mirrors.
I could be the right side with S3D mirrors.

Today I have something figured out!
I suspect that the 1 ID is the only one that really transformed to
I will try all the models on the left-ID 1 to bake.



I have firmly placed the Max, the ID15 constantly out of sorce and the picture is never the right one position.

HELLISH1 03-28-10 12:59 PM

Quote:

Originally Posted by Tomi_099 (Post 1336760)
http://img28.imageshack.us/img28/7563/11389115.jpg
.








.

http://img214.imageshack.us/img214/5946/58033792.jpg



.

This is true for milking mice
It is mainly for mirrored objects
or everything is on the left side if you look at the Blue unit.
I made it to 20x the roof to get correctly.
But the reason why I have not found it in the jaw, the polygons
swits.

Is there a way in S3D (Skwasjer) mirrors.
I could be the right side with S3D mirrors.

Today I have something figured out!
I suspect that the 1 ID is the only one that really transformed to
I will try all the models on the left-ID 1 to bake.



I have firmly placed the Max, the ID15 constantly out of sorce and the picture is never the right one position.

did you move the object after import? then saved it. if so thats the problem

HELLISH1 03-28-10 01:01 PM

Quote:

Originally Posted by Tomi_099 (Post 1326284)
-------------------------------------------

We will see, I think that should work, but it should warm up in SH4 go.
Now that I have a problem, you is known, but I have to the first meal.

What is the solution? :damn:


Who can help.
When I import into the DAT, I have such corners in the game,
someone knows What am I doing wrong?

Please help?

...Destroyed side ..Loook the Wall !!
http://img687.imageshack.us/img687/9559/35953851.jpg


.


The Right Side is o.k , but the Left side Destroyed
http://img407.imageshack.us/img407/6123/67722686.jpg

if you export the 3d model again, then tell it to transform to polly, it will fix the tri faces, so they look correct.

Tomi_099 03-28-10 01:35 PM

Quote:

Originally Posted by HELLISH1 (Post 1337960)
if you export the 3d model again, then tell it to transform to polly, it will fix the tri faces, so they look correct.

-------------------------------------

Thanks , you mean , befor exporting - Convert in Editable Poly - " Right " :hmmm:


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