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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

punkmaster98 09-08-08 03:46 PM

why does the AA gunners take forever to shoot targets. they start to shoot when the target is right over me?

Orion2012 09-08-08 04:55 PM

Quote:

Originally Posted by BooBooLovesAll
Quote:

Originally Posted by Orion2012
Quote:

Originally Posted by BooBooLovesAll
Every torpedo I launch, results in the torpedo being far underneath the bottom of the ship.

Even when I set the depth for under 5, its still way to low.

Is there a trick to this?

If your using the "L" key to mark the target, the depth will be reset.

Also the maxium depth rate error is 10 feet, so if the ship's draft dosen't exceed 15feet you could still miss.

Yeah, I noticed that about the "locking" key, I don't use it.

It was a huge cruiser, I think the draft was 18 or 19?

Hmmm...if it was rough weather the pitch of the ship could have caused it to ride over the waves, especially in rough weather.

Falkirion 09-09-08 12:23 AM

Just a question. I've started running a few careers just as test beds for now. And I dont get any orders beyond the typical deploy to XXX engage enemy shipping from the stock.
I was under the impression that the orders would be a bit more detailed than that, so do I have a problem or is that normal for RFB?

LukeFF 09-09-08 12:49 AM

Quote:

Originally Posted by Falkirion
Just a question. I've started running a few careers just as test beds for now. And I dont get any orders beyond the typical deploy to XXX engage enemy shipping from the stock.
I was under the impression that the orders would be a bit more detailed than that, so do I have a problem or is that normal for RFB?

RFB doesn't modify any of the campaign files.

Fish40 09-09-08 03:12 AM

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by Falkirion
Just a question. I've started running a few careers just as test beds for now. And I dont get any orders beyond the typical deploy to XXX engage enemy shipping from the stock.
I was under the impression that the orders would be a bit more detailed than that, so do I have a problem or is that normal for RFB?

RFB doesn't modify any of the campaign files.



RSRD and OM adds the more detailed messages, as well as reworks the entire campaigns:yep:

IronPerch 09-09-08 07:20 AM

Could it be possible to add more detailed recognition manual to the next release of RFB? I quess this kind of mod is available, but i'm not sure how it works with RFB?
I play without map contact updates (100% realism settings :rock: ) so my AOB's are allways estimates. That's why i would like to chek the AOB with the optics (Hitman's manual targetin methods..) when the target is at reasonable visual range.

LukeFF 09-09-08 07:49 PM

Quote:

Originally Posted by IronPerch
Could it be possible to add more detailed recognition manual to the next release of RFB? I quess this kind of mod is available, but i'm not sure how it works with RFB?
I play without map contact updates (100% realism settings :rock: ) so my AOB's are allways estimates. That's why i would like to chek the AOB with the optics (Hitman's manual targetin methods..) when the target is at reasonable visual range.

We don't have any plans at the moment to update the recognition manual.

vanjast 09-10-08 03:28 PM

No pressure LukeFF :D..
Any idea when the next update will be around. I'm just planning my next serious gaming session, with regard to fitting it in with work stuff :o.

Thanks
Van

swdw 09-10-08 09:24 PM

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by IronPerch
Could it be possible to add more detailed recognition manual to the next release of RFB? I quess this kind of mod is available, but i'm not sure how it works with RFB?
I play without map contact updates (100% realism settings :rock: ) so my AOB's are allways estimates. That's why i would like to chek the AOB with the optics (Hitman's manual targetin methods..) when the target is at reasonable visual range.

We don't have any plans at the moment to update the recognition manual.

Plans are for the RFB manual to be as accurate as what the WWII skippers had. And that means . . . .

LukeFF 09-11-08 02:27 AM

Quote:

Originally Posted by vanjast
No pressure LukeFF :D..
Any idea when the next update will be around. I'm just planning my next serious gaming session, with regard to fitting it in with work stuff :o.

I would venture to say by the end of this month. We're finishing up what we want to put in this release and starting to work on the manual now. Trust me, there's lots of good new stuff in this release, the best of this being the new submarine and ship damage mods, courtesy of the NYGM team.

Falkirion 09-13-08 08:00 PM

Im absolutely convinced my install order is wrong. I don't get a range at current speed button on the nav page and cant for the life of me figure out why. Install order is as such.
http://i109.photobucket.com/albums/n...rion/help1.jpg
I've played around with removing the RSRD mods but still no joy.

kriller2 09-16-08 08:01 AM

Hi guys,

Regarding the first page of this thread and compatibility with PE4 and RFB.
If you read the PE4 manual I have made it up to the RFB-team to decide how PE4 should be installed with RFB.

Here is how my installation instructions looks like for PE4 and RFB ;)

Can I use RFB with this mod ?
Yes you can, but the RFB-team is making a compatible version, so install it using there manual.


Thanks for making the effort to make the 2 mods work together :up:

swdw 09-16-08 08:32 AM

Quote:

Originally Posted by kriller2
Hi guys,

Regarding the first page of this thread and compatibility with PE4 and RFB.
If you read the PE4 manual I have made it up to the RFB-team to decide how PE4 should be installed with RFB.

Here is how my installation instructions looks like for PE4 and RFB ;)

Can I use RFB with this mod ?
Yes you can, but the RFB-team is making a compatible version, so install it using there manual.


Thanks for making the effort to make the 2 mods work together :up:

We're working on this. That note is for the current release of RFB which doesn't have the compatibility stuff in it yet. I'll change the wording a bit on the first post.

swdw 09-16-08 08:45 AM

Quote:

Originally Posted by Falkirion
Im absolutely convinced my install order is wrong. I don't get a range at current speed button on the nav page and cant for the life of me figure out why. Install order is as such.

I've played around with removing the RSRD mods but still no joy.

You have nothing I can see that would overwrite the RFB order bar.

Try this
1. Deactivate all mods.
2. Delete the !Backup and !INSTLOGS folders from your MODS folder
3. Delete the jsgme.ini folder from the MODS folder
4. Download and install the new JSGME if you haven't.
5. Try and reinstall mods.

If this doesn't fix the issue, then you've run into a problem I had which is SH4 related. I had to delete all of the files and saved games from the My Documents\SH4 folder and that straightened things out for me.

Good luck

Fish40 09-16-08 12:59 PM

I'm useing the current version of RFB as well as PE4. Up till now, I haven't noticed anything out of the ordinary as far as compatability issues go. I installed in the same sequence as the previous version of PE. What should I be looking for as far as problems go between the two mods?:hmm:


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