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-   -   [REL] Trigger Maru 1.7.6 (Updated 24Jan08) (https://www.subsim.com/radioroom/showthread.php?t=115258)

Wilcke 12-03-07 02:26 PM

[/quote]Another thing im wondering, is if its a combination of ingame video settings with some other factor. I have AA, and AF off for the most part, as well was the post processing filter, enviormental effects, light rays and light glare or whatever its called.[/quote]

whats the rationale........curious

Wilcke

Fincuan 12-03-07 02:55 PM

There seems to be several kind of problems related to "blinking", and I think we should separate them. The one I had was this: After a period of playing, usually 20-30 minutes, the crew and the SJ-radar along with it's mast would start blinking/flickering like this: black, normal, then black again, then normal, etc... At the same time the submarine and the ocean would start flickering by going very dark, then normal ,then very dark again. The blinking would get more serious along time, until everything remained black or dark. This would go on until I exit the game or reload a save. This problem surfaced after I started using ROW New Seafoam back in 1.3. and I solved it then by using ROW Classic Seafoam. I met the same problem again in 1.4 after installing TMaru, which happens to use the seafoam shader-file from ROW New Seafoam. After returning to stock seafoam shaders the problem was gone for me.

The important specs:
Two Ati Radeon X1950 Pros in crossfire mode
2xAA, 4xAF, Adaptive AA enabled, Catalyst AI Standard(changing these didn't help)
Everything ticked in SH4 graphics options, apart from running in windowed mode
Catalyst 7.11
Win XP

Here's a screenshot to illustrate my problem. This is a jap ship, but the effect looks exactly the same on the player's sub. Note especially how the ship and the sea are both very dark, even though the screenshot is taken in broad daylight with the sun shining.

biosthetique 12-03-07 02:56 PM

Hello Wickle
 
Thats cute how some people think others can't maximize the use of their hardware....Assumptions, Assumptions?....I guess some just have an IQ as high as the room temperature...How low was the temp inside an U-Boot in the North Atlantic during WWII?...Would you know?...And in Celsius of course!;)

Roads88 12-03-07 03:18 PM

Just wanted to say thanks! The 1.7.1 patch stopped the CTD's I had every once in awhile. The camera is much better as well

Further, I really like the gun sounds.:up:

Me and the Narwhal are having a great time. Unescorted convoys are getting a really hard time. lol

I found that if I get below 120ft the planes leave me alone.

Toastman 12-03-07 03:38 PM

more F!!!! flickering !!
 
Hi Guys ,

I'm running a clean install with 1.4 and TM 1.71 on top , and have also just experienced
flickering / stuttering of the sea textures for the first time !!
I had no previous problems running 1.3 with TM1.6 and ROW .

I think this may be 1.4 patch related , due to the way maps / textures are now loaded
on the fly and not at the start of the mission . This may be the cause of the pauses ,
and stuttering / flickering that have suddenly appeared in game .

For me . I think 1.3 ran smoother !!!

My system : ( soon to be replaced ) P4 3GHZ , 2gig ram , NV 7800GS 512mb ,Audigy 2
win XP

Ducimus 12-03-07 04:18 PM

Quote:

Originally Posted by Wilcke
Quote:

Another thing im wondering, is if its a combination of ingame video settings with some other factor. I have AA, and AF off for the most part, as well was the post processing filter, enviormental effects, light rays and light glare or whatever its called.
whats the rationale........curious

Wilcke


I tend to leave my computer on for long periods of time. My ratioinale is, the less i pull on the card, the less it has to work. My tin foil hat theory is by using all the extra bells and whistles, the card works harder- therefore heats up sooner. That and framerate is a little better :roll:

Wilcke 12-03-07 04:36 PM

Ducimus,

Thanks for the explanation; what kind of tin foil by the way.:up:

Wilcke

Ducimus 12-03-07 05:05 PM

Quote:

Originally Posted by Wilcke
Ducimus,

Thanks for the explanation; what kind of tin foil by the way.:up:

Wilcke

http://pics.drugstore.com/prodimg/93844/200.jpg

Toastman 12-03-07 05:16 PM

Flickering !!
 
Hi Guys , I just restarted the sim and I loaded my last save which was made just after the game started flickering , and I have no more flickering so far .
The flickering must be due to texture management in game , especially if the game has been running for some time !!
I will continue testing !

My save game position was : 1942 , in Tambor( USS Triton ) ,east of Marianas , 0115am ,Partial clouds , no rain ,fog light ,wind 14 m/s 359 . Sub surfaced .

Ducimus 12-03-07 05:35 PM

Any testing or troubleshooting you guys can do is greatly appreciated.

Sad to say, on my end, if i cant replicate the problem, i can't fix it. So for those of you who are having this problem, see if you can't track it down to something specific.

Personall, l I suspect its an issue with the scene.dat and/or seafoam.

Fincuan 12-03-07 10:01 PM

Just a small update: Returning to stock seafoam shaders didn't fix the blinking problem after all... I just takes longer to see it, but the problem is still there. Going to try the whole ROW Classic Seafoam + some other scene.dat now.

Ducimus 12-03-07 10:09 PM

If it reoccurs with a stock scene.dat, try a stock particles.dat as well.
yes, im shooting from the hip now. But there are reports of others having this problem with a stock unmodded game, so it could coneivably be a patch 1.4 issue and not a mod issue.

Javelin 12-03-07 10:24 PM

Darwin
 
I see there is no tender located at Darwin. It's such a long cruise without it.

Quagmire 12-04-07 01:07 AM

They neutered my Narwahl!
 
Ducimus,

Thanks again for the Narwahl. The dueling deckguns are AWESOME! There is no greater joy than surfacing 1000 yards from an unsuspecting Maru and blasting it to shreds with my shells of fury!

I started my partol on Dec. 8th to avenge my buddies at Pearl. Had a pretty successful patrol after dropping an agent on Honshu (yeah I know) and then sinking three merchants on the way home.

I did so well the Navy Yard at Pearl decided to give me a refit of the "half-cut" tower on my return. No more bathtub, YAY!

However they also did me the "favor" of removing my bow deck gun!! My Narwahl is neutered!!! I cant add it back and if I could only the 3" guns are available! I'm gonna cry!

Any ideas on how to get refits working with the Narwahl?

Thanks in advance.
.

Ducimus 12-04-07 02:15 AM

Ouchy. Let me check the config files for that boat.

Only one deck gun should be available for that boat, and thats a specialily configured one.

edit: You say only the 3" gun is available? That shouldn't be possible.

I have an idea....

Heres what id like you to do, if this works, ill put out another patch.

Open this file in notepad:
Data\Submarine\NSS_Narwhal\NSS_Narwhal.upc

Search for this:
[UserPlayerUnit 1.UpgradePackSlot 3]

Which will bring you to this block of code:
Code:

[UserPlayerUnit 1.UpgradePackSlot 3]
ID= UpgDeckGun
NameDisplayable= Deck Gun
Type=NULL
AcceptedTypes=USDeckGunAdv2
UserCustomizable=Yes
IDLinkUpgradePackSlots= BowDeckGun, SternDeckGun
IDLinkUpgradePackSlotsIntervalDefault1= NULL, NULL, Upack4in50calDGTwin

Change it, to this:
Code:

[UserPlayerUnit 1.UpgradePackSlot 3]
ID= UpgDeckGun
NameDisplayable= Deck Gun
Type=NULL
AcceptedTypes=USDeckGunAdv2
UserCustomizable=Yes
IDLinkUpgradePackSlots= BowDeckGun, SternDeckGun
IDLinkUpgradePackSlotsIntervalDefault1= NULL, 1941-12-31, Upack4in50calDGTwin
IDLinkUpgradePackSlotsIntervalDefault2= 1942-01-01, 1943-05-15, Upack4in50calDGTwin
IDLinkUpgradePackSlotsIntervalDefault3= 1943-05-16, NULL, Upack4in50calDGTwin

Then save the file, and load up your last game, BEFORE you docked and got the refit. The refit is random, you might not get it again right way, you may have to reload the game a few times before you get one (takes awhile i know - welcome to the wonderful world of modding), and see if this fixes the deck gun issue for you.

I'll check later when i have time, but this is something you can do now if you want. If this doesnt work, i may have to put a freeze on Narwhal refits.


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