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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

reaper7 05-06-10 01:40 PM

Quote:

Originally Posted by Linavitch (Post 1384055)
The highest mast I could find in the ERM was the Nelson at 55m so it looks like 60 will be good.

Regards

Excellent, 60 I went with. :)

conus00 05-06-10 02:03 PM

@TheDarkWraith
I know that you have better (or worse ) stuff to worry about but I'm curious if you got my email with the updated compass graphics.
Let me know if you like it better.

TheDarkWraith 05-06-10 04:45 PM

Quote:

Originally Posted by reaper7 (Post 1384052)
Was wondering what type of dial to create, when it dawned on me why not use the Notepad as the dial (Recreate the Pic as a dial).

Here's the concept:
http://i236.photobucket.com/albums/f...et/Concept.jpg

So I created the Dial face and needle and have done the dial cfg for you to add to the Mod. If you could tie the Current val to the Mast: value thats displayed on the notepad - so the value would update onscreen as you dragged the needle. :DL

Just anchor the following on top of the stadimeter page so that it is on top of the corresponding image - Dial is transparent bar ship Image so page background colour will show through.

http://i236.photobucket.com/albums/f...imeterDial.jpg

Sending you a PM with link to created files. :up:

the problem with this is precision and range. You have only a limited arc to give the mast height for. The dial provides greater precision and range. Remember that the mouse is 'controlling' the height value - the mouse works in screen pixels and thus the more area it can cover (or sweep) the better the precision and range available. The idea is great but not the way I want to take this. I want to go the dial route.
And yes this will more than likely fix the stock stadimeter problem also.

EDIT:

just confirmed that it fixed the stock stadimeter bug also. You have to set the correct mast height in the mast height dial first and then you can use either the notepads stadimeters or the stock XO stadimeter to get range readings.

reaper7 05-06-10 05:19 PM

Quote:

Originally Posted by TheDarkWraith (Post 1384281)
the problem with this is precision and range. You have only a limited arc to give the mast height for. The dial provides greater precision and range. Remember that the mouse is 'controlling' the height value - the mouse works in screen pixels and thus the more area it can cover (or sweep) the better the precision and range available. The idea is great but not the way I want to take this. I want to go the dial route.
And yes this will more than likely fix the stock stadimeter problem also.

EDIT:

just confirmed that it fixed the stock stadimeter bug also. You have to set the correct mast height in the mast height dial first and then you can use either the notepads stadimeters or the stock XO stadimeter to get range readings.


Thats ok, yes the range is a bit limited - basically 2 feet to the degree.
If you want I can redo it to have a greater range 180 degrees would give 1 meter every 3 degrees.

TheDarkWraith 05-06-10 05:27 PM

Here is what I've come up with (and this wouldn't be possible without the work reaper7 did to the images used for the ships in the XO TDC dialog box. He put one key bit of info on them: the mast height!):

http://www.subsim.com/radioroom/pict...pictureid=2009

and most importantly it works :rock::D

Defiance 05-06-10 05:34 PM

Hot Dawg guys

Sensational work both of you :salute:

Just done a fresh OS install (W7 Ultimate, and of course a nice fresh SH5 install (still gotta do both sh3 and sh4 though lol)) so i will hover waiting for a release before firing my sub diesels up :P

Can't wait he he

Cheers for all the long hours and possible wife/partner nagging ;)

TheDarkWraith 05-06-10 05:36 PM

Quote:

Originally Posted by Defiance (Post 1384355)
Hot Dawg guys

Sensational work both of you :salute:

Just done a fresh OS install (W7 Ultimate, and of course a nice fresh SH5 install (still gotta do both sh3 and sh4 though lol)) so i will hover waiting for a release before firing my sub diesels up :P

Can't wait he he

Cheers for all the long hours and possible wife/partner nagging ;)

should be available for release here soon.......

Linavitch 05-06-10 05:38 PM

Quote:

Originally Posted by TheDarkWraith (Post 1384345)
and most importantly it works :rock::D

Crack on then :03:

Seriously, you may have just solved the biggest bug in the whole game! :yeah:

Regards

TheDarkWraith 05-06-10 05:39 PM

Quote:

Originally Posted by Linavitch (Post 1384363)
Crack on then :03:

Seriously, you may have just solved the biggest bug in the whole game! :yeah:

Regards

there is no may about, I did solve it ;)

Linavitch 05-06-10 05:41 PM

Quote:

Originally Posted by TheDarkWraith (Post 1384366)
there is no may about, I did solve it ;)

Lol, good reply!

And much kudos to you for it!

Regards

reaper7 05-06-10 05:43 PM

:rock: Oh yeah. This was my only real gripe with SH5.

Excellent work on figuring this one out. :up:

Edit: Would it be possible to make the Mast value box in the Notepad a user Imput box like whats in the XO Dialog Page for range , AOB etc. That way you could imput the value direct to notepad without use of dial. See, Ya give us an inch and we want a mile.

SeamanStaines 05-06-10 05:45 PM

Quote:

Originally Posted by kylania (Post 1383789)
Did you edit the TheDarkWaithOptions.py file to indicate you were using All Dials instead of Minimal Dials?

at first i hadn't touched this file. No dials appear in game.

went and looked in the file later, it had Minimal set by default. I changed to AllDials (even though it says to use None or Minimal only at this stage). No dials appear in game.

Have changed it back to Minimal again in the .py file.

Seriously..i just want to play with AllDials: Is it supposed to be as simple as copying the 2.1.0 mod in, enable it in jsgme, then enable the AllDials mod? Fire up sh5. No other settings in game or files to configure???

TheDarkWraith 05-06-10 05:47 PM

Quote:

Originally Posted by reaper7 (Post 1384375)
:rock: Oh yeah. This was my only real gripe with SH5.

Excellent work on figuring this one out. :up:

I wish it would automatically update the mast height but I haven't figured out how to do that yet........so for now there is an extra step to do: once you identify the ship, read off the mast height and set the mast height dial to that value. Then you can take your range readings.

TheDarkWraith 05-06-10 05:49 PM

Quote:

Originally Posted by SeamanStaines (Post 1384381)
at first i hadn't touched this file. No dials appear in game.

went and looked in the file later, it had Minimal set by default. I changed to AllDials (even though it says to use None or Minimal only at this stage). No dials appear in game.

Have changed it back to Minimal again in the .py file.

Seriously..i just want to play with AllDials: Is it supposed to be as simple as copying the 2.1.0 mod in, enable it in jsgme, then enable the AllDials mod? Fire up sh5. No other settings in game or files to configure???


that's all you have to do. Enable the main mod, don't mess with the options file if you want SH5 Enhanced mode and any dial mode, then enable one of the add-on TDC dial modes (via JSGME) and you should be good to go.

reaper7 05-06-10 06:07 PM

Quote:

Originally Posted by TheDarkWraith (Post 1384385)
I wish it would automatically update the mast height but I haven't figured out how to do that yet........so for now there is an extra step to do: once you identify the ship, read off the mast height and set the mast height dial to that value. Then you can take your range readings.

:up:. Will see if they Fix it fully in the Patch. If not I have an idea for a Dial much like the current stadimeter. So it'll be a Vertical linear slider dial rather that rotary.
Will wait till the 11th and see before photoshoping one up. :up:
But as is its excellent.

Krauter 05-06-10 06:15 PM

Are you gonna throw this up in a quick fix? Or do we have to wait until after the 11th :wah:

McHub532 05-06-10 06:19 PM

Quote:

Originally Posted by Krauter (Post 1384415)
Are you gonna throw this up in a quick fix? Or do we have to wait until after the 11th :wah:

I stopped waiting for Ubisoft to do anything... so stopped trying to keep up with the Patch thread. We really believing that a patch is coming out on the 11th? Is that the scuttlebutt?

7thSeal 05-06-10 06:36 PM

Excellent work DW, just throwing this out there to consider... maybe have the mast height dial located to the left of the speed dial? Having them bundled together there in one area would be nice for those using the dials manually. :)

TheDarkWraith 05-06-10 07:01 PM

Quote:

Originally Posted by 7thSeal (Post 1384442)
Excellent work DW, just throwing this out there to consider... maybe have the mast height dial located to the left of the speed dial? Having them bundled together there in one area would be nice for those using the dials manually. :)

Hey I'm a manual targeter also :yep: Why do you think I've been working so hard on this? I wanted a working stadimeter by god!!

TheDarkWraith 05-06-10 07:22 PM

Quote:

Originally Posted by Krauter (Post 1384415)
Are you gonna throw this up in a quick fix? Or do we have to wait until after the 11th :wah:

no it's going to be part of v2.2.0 which I'm finishing up now :D


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