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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] OLC GUI v1.2.7 (https://www.subsim.com/radioroom/showthread.php?t=124639)

onelifecrisis 09-22-08 09:33 AM

Found it!
http://files.filefront.com/Small+Fre.../fileinfo.html

Edit:
heh, it's also in the SH3 Mod List actually (sticky thread) :roll:

snwcrsh 09-22-08 09:41 AM

Ah! Sorry, forgot to look there. Thanx, OLC :)

onelifecrisis 09-26-08 05:49 PM

v1.2.7 released.
 
This just fixes a typo on the compass (bearing 205 erroneously read "025" but this is fixed in 1.2.7).

Cheers,
OLC

makman94 09-26-08 10:17 PM

already settled when you released the update for ubermod !

thank you olc...

Ktl_KUrtz 09-30-08 05:41 PM

Great mod 1.2.7!
I like the clear dials and the improved atmosphere.
Well done.
KUrtz

bybyx 10-21-08 01:06 PM

Hello.
I just installed this mod and watched the tutorial and I am still a bit confused. I noticed that the tools in the mod are a bit different from those in the tutorial but this is a new version so I understand. I would have liked the divisions on the dials to be more detailed. I think this is a great mod:up: and it would improve my experience with the game but I would like a detailed manual on how to use the tools and because I am a complete idot regarding manual targeting in SH3:damn: an advanced tutorial on how to attack a convoy would be welcomed. I wish my fellow romanians from Ubisoft Romania would have paid more attention on how the german submariners used to attack ships in WW2.

Respect for OLC an his work

DirtyACE 11-11-08 05:53 PM

OLC, I'd like to use the following 4 mods of yours:

OLCE2
OLCE2 Adjusted GWX 2.1 Crew Skins
OLCE2 Adjusted GWX 2.1 Enhanced Damage Effects
OLCE2 Fixed GWX 2.1 Ship Reflections

Do they need to be activated in a certain order?

Do these mods need to be activated before AOTD-AA-Ship-Schleuse-Bugfix or after?

I'm also using other mods along with yours. Should yours be activated first and then the other mods or should I activate yours at the end?

Jimbuna 11-16-08 03:04 PM

Much to my shame I never got around to installing this after having downloaded it.

I have now and the game installation I chose has been enhanced for the better http://www.psionguild.org/forums/ima...s/thumbsup.gif

onelifecrisis 11-27-08 03:18 AM

Quote:

Originally Posted by jimbuna
Much to my shame I never got around to installing this after having downloaded it.

I have now and the game installation I chose has been enhanced for the better http://www.psionguild.org/forums/ima...s/thumbsup.gif

Glad you like it Jim! :|\\

Fish40 12-25-08 05:36 AM

Will this work with the new GWX 3.0 or is a new version in the works? Merry Christmas everyone!

onelifecrisis 12-27-08 09:12 AM

Quote:

Originally Posted by Fish40
Will this work with the new GWX 3.0 or is a new version in the works? Merry Christmas everyone!

It should work just fine.

Klaus_Doldinger 12-28-08 08:39 PM

Hi OLC.

First of all, thank you again for your hard work.

Second, for me OLC 1.2.7 is working fine with GWX 3.0; although JSGME reports about a possible conflict with cameras.dat file from open hatch mod, I have not noticed any adverse effect.:up:

onelifecrisis 12-28-08 08:42 PM

Quote:

Originally Posted by Klaus_Doldinger
Hi OLC.

First of all, thank you again for your hard work.

Second, for me OLC 1.2.7 is working fine with GWX 3.0; although JSGME reports about a possible conflict with cameras.dat file from open hatch mod, I have not noticed any adverse effect.:up:

Assuming you enabled Open Hatch before enabling OLC GUI, then I guess that the "adverse effect" will be the way the camera tilts (or doesn't) when you're standing in the command room or radio room while diving/surfacing.

Klaus_Doldinger 12-29-08 04:21 AM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by Klaus_Doldinger
Hi OLC.

First of all, thank you again for your hard work.

Second, for me OLC 1.2.7 is working fine with GWX 3.0; although JSGME reports about a possible conflict with cameras.dat file from open hatch mod, I have not noticed any adverse effect.:up:

Assuming you enabled Open Hatch before enabling OLC GUI, then I guess that the "adverse effect" will be the way the camera tilts (or doesn't) when you're standing in the command room or radio room while diving/surfacing.

I think youŽre right; perhaps the camera tilts a bit more now in the Zentrale. IŽll install your mod before the open hatch one. Thank you again!

onelifecrisis 12-29-08 06:01 AM

Quote:

Originally Posted by Klaus_Doldinger
Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by Klaus_Doldinger
Hi OLC.

First of all, thank you again for your hard work.

Second, for me OLC 1.2.7 is working fine with GWX 3.0; although JSGME reports about a possible conflict with cameras.dat file from open hatch mod, I have not noticed any adverse effect.:up:

Assuming you enabled Open Hatch before enabling OLC GUI, then I guess that the "adverse effect" will be the way the camera tilts (or doesn't) when you're standing in the command room or radio room while diving/surfacing.

I think youŽre right; perhaps the camera tilts a bit more now in the Zentrale. IŽll install your mod before the open hatch one. Thank you again!

Nooo! Not if you use manual targetting. My mod needs to be last or your firing solutions will be all wrong.


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