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-   -   [REL] Trigger Maru Overhauled Update BH (https://www.subsim.com/radioroom/showthread.php?t=250635)

KaleunMarco 10-06-22 05:12 PM

Quote:

Originally Posted by Captain Wreckless (Post 2831252)
Just as the torpedo hit, another CTD because of Sound.act. Third in a row. Going to be difficult completing a career if this keeps up. Sure wish I could find a program that would let me open the file and look at it. But everyone that I've found that advertised it could open/edit .act file was bogus.

Sound.Act can be opened with a plain hex editor but you are on your own when it comes to deciphering the contents...hex editors, as i am sure you know, do not perform like S3ditor.

Captain Wreckless 10-06-22 08:56 PM

Quote:

Originally Posted by KaleunMarco (Post 2831272)
Sound.Act can be opened with a plain hex editor but you are on your own when it comes to deciphering the contents...hex editors, as i am sure you know, do not perform like S3ditor.


I wished S3Editor opened the file.:down: Or better yet, which sound file in the mod is crashing it, which I think is what is happening. Though it might not be.

Another CTD because of the sound.act file, and it is always just before a torpedo hits the target. 6 times in a row so far. Even reinstalled the game and mod fresh. May have to pause until a solution is found.

This mod is awesome, but I can't for the life of me figure out why all of the crashes, when everything was hunky dory just last week and nothing had changed in my setup. If anyone has any suggestions, I'm all ears. Maybe a game setting, my refresh rate to fast or slow. I'm knocking myself out trying to solve this. :/\\!!



Edit: It seems that my Steel Series software updated and added an audio program that is customizable. I wonder if that could be the problem with all of the CTD. :hmmm: Have to investigate.


Edit #2: I disabled the new audio program and I think I solved the CTD when torpedos hit target, sank a DD. Now the old problem of CTD during a DC attack. Happened twice so far. Just wondering if the new DC sound file in the mod are causing it?

Captain Wreckless 10-09-22 06:13 PM

Tired of all the CTD (Sound.act) from either torpedo attacks or DC attacks. Reinstalled the game 4 times, but no luck.

Just can't figure out why it's happening all of a sudden. It's obviously a sound file but which one/s. :hmmm: I don't know where to start troubleshooting it.

Apparently there is no program in this universe that will allow a person to open .act files. :haha: There are plenty that say they do, but that is BS! :yeah:

Subtime 10-10-22 05:03 AM

I like this mod. But how can I turn back the enemy boat's moving direction on map? I really want a little more easier game experience.:03:
And anyone know why I my shortkeys SPACE or ENTER didn't fire the torpedo?

fitzcarraldo 10-10-22 10:51 AM

Quote:

Originally Posted by Captain Wreckless (Post 2831752)
Tired of all the CTD (Sound.act) from either torpedo attacks or DC attacks. Reinstalled the game 4 times, but no luck.

Just can't figure out why it's happening all of a sudden. It's obviously a sound file but which one/s. :hmmm: I don't know where to start troubleshooting it.

Apparently there is no program in this universe that will allow a person to open .act files. :haha: There are plenty that say they do, but that is BS! :yeah:

Do you use the EAX Clang mod? I donīt use it; only EAX. I didnīt see CTDS because of sound issues.

Regards.

Fitzcarraldo :Kaleun_Salute:

Captain Wreckless 10-10-22 04:22 PM

Quote:

Originally Posted by fitzcarraldo (Post 2831862)
Do you use the EAX Clang mod? I donīt use it; only EAX. I didnīt see CTDS because of sound issues.

Regards.

Fitzcarraldo :Kaleun_Salute:


Yes. It's one of the required mods. I think it has some other modifications included with it. I'll pull it and see what happens.


CW :arrgh!:

Bubblehead1980 10-10-22 10:32 PM

Quote:

Originally Posted by Subtime (Post 2831798)
I like this mod. But how can I turn back the enemy boat's moving direction on map? I really want a little more easier game experience.:03:
And anyone know why I my shortkeys SPACE or ENTER didn't fire the torpedo?


No, not without replacing many files of the various vessels. TMO is meant to be a bit more challenging, one aspect is taking away god mode from the map.

Controls were changed to avoid accidental firing of torpedoes.

Cntrl+Enter will fire torpedoes. Make sure to open the tube first as auto open has been disabled to prevent delayed firings which cause misses.

Captain Wreckless 10-11-22 12:37 AM

Quote:

Originally Posted by Subtime (Post 2831798)
I like this mod. But how can I turn back the enemy boat's moving direction on map? I really want a little more easier game experience.:03:
And anyone know why I my shortkeys SPACE or ENTER didn't fire the torpedo?

If you are referring to the line off the target indicating the direction of movement, go to either the periscope station or attack map, and on the gizmo that lets you change speed and depth of the torpedoes, make sure you are seeing the 2 compass roses. Lock onto the target and move the slider to the Position Keeper then click the orange button. Also, make sure you uncheck map updates (I think) in the game play settings.

Captain Wreckless 10-11-22 12:44 AM

Does anyone know where the file is, if there is one, for all of the names for the crew? I seem to remember in SH3 there was a file that had tons of first and last names, that the game randomly chose.
I've seen some crazy names and want to see what there is. :haha:

CW :arrgh!:

Subtime 10-11-22 08:43 AM

Bubblehead1980,Captain Wreckless

Thank you for the reply.:up:

propbeanie 10-11-22 10:55 AM

Quote:

Originally Posted by Captain Wreckless (Post 2831968)
Does anyone know where the file is, if there is one, for all of the names for the crew? I seem to remember in SH3 there was a file that had tons of first and last names, that the game randomly chose.
I've seen some crazy names and want to see what there is. :haha:

CW :arrgh!:

The names themselves are in "CrewMembersNames.upc" in the Data / UPCData / UPCCrewData folder. The other files in the folder are involved also, and then the data is put into the Save folder for the game to use.

Captain Wreckless 10-11-22 02:04 PM

Quote:

Originally Posted by propbeanie (Post 2832067)
The names themselves are in "CrewMembersNames.upc" in the Data / UPCData / UPCCrewData folder. The other files in the folder are involved also, and then the data is put into the Save folder for the game to use.


Thanks.



Funny and familiar names in the CrewMembers.upc file. Austin Powers, Monty Python, John McClane, Dan Dare, Average Smith, Average John, Average Mike, Average Tudor, Average Me ,Average Jerry ,Average Grunt, Strange John, John J. John, Dave Matthews, Danish Dan, Axel VonBovi, Kurt Vonneguts

Captain Wreckless 10-11-22 04:07 PM

BH,


Trying to troubleshoot the CTD during DC attacks. In the sound directory of your EAX splash clang mod, there is this file DepthCharge_Bounce.wav, which I assume is the Clang. I do not see this file referenced anywhere in the sh.sdl file. Could this be part of the issue?


I don't know how to add it to test, though. Just a thought.


CW :arrgh!:

KaleunMarco 10-11-22 05:17 PM

Quote:

Originally Posted by Captain Wreckless (Post 2832084)
Thanks.



Funny and familiar names in the CrewMembers.upc file. Austin Powers, Monty Python, John McClane, Dan Dare, Average Smith, Average John, Average Mike, Average Tudor, Average Me ,Average Jerry ,Average Grunt, Strange John, John J. John, Dave Matthews, Danish Dan, Axel VonBovi, Kurt Vonneguts

i hate doing this to PB but the names in the CrewMembers.upc file are merely placeholders.
the names that get assigned to your crew at CareerStart and are used throughout your career are stored in the same folder but are named CrewMembersNames.UPC.
mind how you go with that file. there are two sets of names that are used. i have not quite figured out why there are two sets.
i have modified that file for the same reason you are doing it and i made both sets of names the same.

Captain Wreckless 10-12-22 12:14 AM

Quote:

Originally Posted by KaleunMarco (Post 2832110)
i hate doing this to PB but the names in the CrewMembers.upc file are merely placeholders.
the names that get assigned to your crew at CareerStart and are used throughout your career are stored in the same folder but are named CrewMembersNames.UPC.
mind how you go with that file. there are two sets of names that are used. i have not quite figured out why there are two sets.
i have modified that file for the same reason you are doing it and i made both sets of names the same.


I haven't modded the file and probably won't. I was just wanting to find it and take a look at it. :hmmm:


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