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-   -   Elder Scrolls V in the works - direct sequel to Oblivion (https://www.subsim.com/radioroom/showthread.php?t=177327)

Task Force 02-23-12 07:08 PM

Had the same issue, just got everything to work though dumb luck I guess.

frau kaleun 02-23-12 07:17 PM

From what I've been able to cobble together it seems the correct .exe file to select is javaw.exe. However when I do that I get an error about it not being able to find the "main class" in the file and my only option is to exit the program. That's as close as I've been able to get to making it do anything that looks like I might be on the right track.


Aaaand it gets even better. Maybe I don't understand how Nexus works, but I'm trying to ask a question about it in the Comments and it won't let me because it says I have to be logged in. I'm ALREADY logged in. :stare:

Edit: oh well was able to post something in the forums thread at least.

Arclight 02-23-12 08:19 PM

.jar is a Java executable, basically, or just an archive (based on .zip). You probably just need to install (or update) Java to have it execute correctly. :hmmm:

Dowly 02-23-12 08:24 PM

One of the RL mods I used had .jar, the installation IIRC was like this:
1. Put all the files where they are needed to be (Data/ I guess)
2. Run the .Jar and it should make the RealLightingPatch.esp
3. Enable the RealLighting.esp and RLpatch.esp from the launcher->data files

AFAIK, the .JAR is there for if you make changes to the RL config. I didn't make
any changes but ran the .JAR just in-case.

frau kaleun 02-23-12 08:33 PM

Quote:

Originally Posted by Dowly (Post 1844383)
One of the RL mods I used had .jar, the installation IIRC was like this:
1. Put all the files where they are needed to be (Data/ I guess)
2. Run the .Jar and it should make the RealLightingPatch.esp
3. Enable the RealLighting.esp and RLpatch.esp from the launcher->data files

AFAIK, the .JAR is there for if you make changes to the RL config. I didn't make
any changes but ran the .JAR just in-case.

Yeah, that's the one. And I've got all the files in the right place - they really all just need to be together in the same folder to run the .jar. I've tried it with them already in the Data folder, I've tried it after a fresh download and extraction into another location... but all I get is errors trying to run the .jar file. So something isn't working right, because Java is not doing what it's supposed to do with that file. I've verified that it's correctly installed, but Windows wanted to use 7z to unpack the file instead of running it with Java, so I have to manually tell it what program to use and I don't know if I'm selecting the wrong one, or the right one but it's still not working.

Dowly 02-23-12 09:38 PM

Quote:

Originally Posted by frau kaleun (Post 1844391)
Yeah, that's the one. And I've got all the files in the right place - they really all just need to be together in the same folder to run the .jar. I've tried it with them already in the Data folder, I've tried it after a fresh download and extraction into another location... but all I get is errors trying to run the .jar file. So something isn't working right, because Java is not doing what it's supposed to do with that file. I've verified that it's correctly installed, but Windows wanted to use 7z to unpack the file instead of running it with Java, so I have to manually tell it what program to use and I don't know if I'm selecting the wrong one, or the right one but it's still not working.

Can you pop a link to the mod? So we know exactly which one it is and can test it?

kiwi_2005 02-23-12 10:20 PM

I'm getting bugged quests some have been bugged from day one from reading the replies online, the bugged quest are all side quests. NPC's I need to speak too or kill are not showing up doesn't matter if I wait 24 hrs or come back to it 2days later that elf mage is still not around! :damn: And I am suppose to talk to him well I got a better idea I am gonna kill him instead chop his elfie head off when/if he shows up. How rude of him that he makes a Nord wait! Another quest first it got me to run around in dungeons for 3hrs straight then I get to the last npc to hand in the quest and he just repeats the quest :damn:found out the only way to end it is type in a code otherwise it never ends.

Only running one mod - lockpick pro. On the plus side with the latest patch installed the game world has had touch ups everything looks 10x better and the game feels smoother (@medium/high settings)

Task Force 02-23-12 10:48 PM

Yea, I broke the guy who cures vampireism in my game, appears he took a empty black soul gem instead of a full one.

frau kaleun 02-24-12 12:21 AM

Quote:

Originally Posted by Dowly (Post 1844416)
Can you pop a link to the mod? So we know exactly which one it is and can test it?

Sure thing, it's the one mentioned upthread somewhere.

http://skyrim.nexusmods.com/downloads/file.php?id=7654

I'm just curious to know how anyone else is getting the patcher to run properly. I've got to be doing something wrong, or don't have the program it needs, I dunno. Will keep checking the Nexus thread to see if someone there has any suggestions. Thanks for your help! :DL

In other news I finally got around to going back to the TotW with the Elder Scroll and I guess I powered myself up too much before getting there but taking Alduin down to where he gave up and ran off wasn't as hard as I expected. Granted I had Argis and Paarthurnax helping which I'm sure didn't hurt. Giving Argis that Absorb Health bow and sword was the smartest thing I've ever done. :haha:

(New strategy for encountering Imperial guards escorting Stormcloak prisoner:

1. Free prisoner
2. Get out of Argis's way
3. ?
4. Profit.

Seriously, just ran into another escort party outside Markarth. I didn't even have time to draw my weapon. Come to think of it, I probably could've dealt with Alduin by shouting him down and then hiding behind the Word Wall until Argis was done with him. You know what they say, the key to success in most endeavors is... knowing how to delegate. :O:)

And dang it, I was gonna summon a dremora to help cuz I knew there would be ham getting sliced all over the place and that's always amusing. But I plumb forgot in all the excitement. :doh:

Anyway, one Dragonrend and a couple Marked for Deaths plus some swipes with Dragonbane (plus whatever unholy damage Argis was doing) was more than enough.

Currently working on a new set of armor and weapons to commemorate the event and trying to decide what will be the best way to gear up for the final battle. I know it's gonna be harder cuz I won't have Argis to depend on and frankly, that's a little scary. :hmmm:

Task Force 02-24-12 09:09 AM

Yea, Alduin was pretty easy, the only deadly part with him is if you let him shout fire at you, then things get messy. Think with my legendary Deadric sword it took afiew power hits and abit of hack and slash and he died.

* bring potions of fire resistance, and some health potions. As always! your best weapons and armor.

frau kaleun 02-24-12 09:36 AM

Quote:

Originally Posted by Task Force (Post 1844638)
]
* bring potions of fire resistance, and some health potions. As always! your best weapons and armor.

Thinking more in terms of what combo of enchantments to put on the new armor and (if I make them) weapons. Also, which weapons and whether to go in 1h with shield (which gives an extra two enchantments to play with since I'd have the shield equipped) or 2H and not equip the shield at all. Or maybe even relying on a bow... I've got two Daedric bows that I found in loot, just sitting there unused. I keep a soul trap on some of my current weapons but I won't need that for Alduin.

Altho it would still be nice for what comes before, and frankly it's getting to the portal that seems like the more daunting task. With Alduin I'll have some help, I think, but getting to the portal I'll be on my own. Except for the dremora I hope I remember to summon this time. :O: He's so much fun.

Potions are not a problem, I've got plenty of what I need and have stocked up on ingredients so can probably make some more before I go. Very powerful resist fire/frost and some resist fire/frost/shock plus a lot of restore health on hand because with fortify health enchantments on some gear I haven't had to use potions very much lately. But I may go with more "resist" enchantments for this new gear since I'm better at tabbing out to take a health potion when necessary, than I am at tabbing out to take resistance potions before I get into trouble. :hmmm:

mookiemookie 02-24-12 09:42 AM

Alduin was fairly easy.

Tsun on the other hand...

Task Force 02-24-12 09:45 AM

Dont remind me of the first time I had to fight Tsun...

"Oah hello Mr ax... oh, im dead."

frau kaleun 02-24-12 09:58 AM

This is the Gatekeeper at the Hall of Valor, right?



I don't suppose telling him I'm the Keymaster will do any good. :hmmm: :O:



Ah well can't worry about it now, took a vacation day today and I'm off to the symphony. *puts nose in air* Talk to you plebes later. :O:

Dowly 02-24-12 11:38 AM

I had no problems beating either Tsun nor Alduin. Tsun was especially easy as
dual power attack just staggered him over and over again. :DL


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