SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [WIP] Mega-Mod for SH5 (https://www.subsim.com/radioroom/showthread.php?t=176123)

MiTon 04-04-11 08:55 AM

Quote:

Originally Posted by stoianm (Post 1635475)
Deck awash can be ordered by using the voice recognition mod and spelling the order ,,set new dept x metters''

Or just use "decks awash" in Speech Recognition! This will set your depth to 8 meters. :DL

d3vnu11 04-04-11 08:58 AM

Quote:

Originally Posted by MiTon (Post 1635481)
Or just use "decks awash" in Speech Recognition! This will set your depth to 8 meters. :DL

Problem with that is you switch to electric motors at 8M.

oscar19681 04-04-11 09:11 AM

Quote:

Originally Posted by stoianm (Post 1635473)
It is not working from there... you must to adjust some parameters with gr2 from .sim file... if you are interested you can ask oscar19681 how to do that... i did this long time ago and i forgot wich parameters you must to modify

Silent Steel, Cassiano its an easy fix if you know what to do. Pm me and ill tell you how to fix it. Or maybe ill should make a post on how to fix it later today.

MiTon 04-04-11 09:18 AM

Quote:

Originally Posted by d3vnu11 (Post 1635482)
Problem with that is you switch to electric motors at 8M.

Do you know the exact depth the electric motors are switched on?
I then could change "decks awash" depth to 6.9 meters for example.

Thx

d3vnu11 04-04-11 09:19 AM

Quote:

Originally Posted by MiTon (Post 1635494)
Do you know the exact depth the electric motors are switched on?
I then could change "decks awash" depth to 6.9 meters for example.

Thx

for my mod soup I think 8M. order 7 meters keeps the diesels running.
Kev

MiTon 04-04-11 09:23 AM

Quote:

Originally Posted by d3vnu11 (Post 1635495)
for my mod soup I think 8M. order 7 meters keeps the diesels running.
Kev

Thx!

Will do a few test and change the "decks awash" depth for the next release!

The General 04-04-11 10:25 AM

From my testing, the ideal depth to have the decks awash and have the diesel's running is 6.5M. Unfortunately, you cannot order that depth in the game to my knowledge. You can order 6M and all the crew leave the bridge, the hatch remains open, but the boat still sits too high in the water. Ordering 7M would be ok, if we could stop the boat switching to electrics autiomatically.

d3vnu11 04-04-11 10:27 AM

Quote:

Originally Posted by The General (Post 1635533)
The perfect depth to have the decks awash and have the deisel's running is 6.5M. Unfortunately, you cannot order that depth in the game to my knowledge. You can order 6M and all the crew leave the bridge, but the boat still sits too high in the water. Ordering 7M means the tower still protrudes from the water (only just), the hatch remains open, but the boat switches to electrics. It seems to me 6.5M would be the magic number.

With my mod soup 7meters is still not shallow enough. Most of the decks are clear. in calms seas they are dry.

MiTon 04-04-11 11:50 AM

If you are using my Speech Recogntion version you should be able to order depths from 0.0 m to 350.9 in steps of 0.1.
I don't know how precise the orders will be executed but give it a try.

If you found a value you like,
open data\Sound\SpeechSHSpeech_Commands.xml (watch for the encoding, has to be UTF8)
and change this:

Code:

<order><!-- decks awash -->
            <phrase>decks awash</phrase>
            <commandText param1="8">Set_depth</commandText>
</order>

to

Code:

<order><!-- decks awash -->
            <phrase>decks awash</phrase>
            <commandText param1="6.5">Set_depth</commandText>
</order>

Save and restart Speech Recognition.


In the next version, I'll add a variable into Speech Recognition, so "decks awash depth" can be set via an ingame GUI.
Different mod soups won't be a problem any more.

regards

rave_t 04-04-11 03:46 PM

Camera problem
 
The camera buttons on the top, for moving to next unit and previous unit does not work for me. On click on the "Next Unit" button will show my sub from the side which works, but when i press the button again the camera moves to an very ackward position showing no unit and is stuck somewhere between the heaven and ground. Any solutions?

nembo 04-05-11 03:24 AM

Attack disk
 
Sorry if I write again, but cannot turn the dials, just the internal, of the attack disk. Have I to re install the mod or otherwise?
Thanks.
Nembo

Silent Steel 04-05-11 08:11 AM

Quote:

Originally Posted by stoianm (Post 1635475)
Deck awash can be ordered by using the voice recognition mod and spelling the order ,,set new dept x metters''


Thanks for your replies Stoianm :up:
As always quicker than a cobra.
//

AVGWarhawk 04-05-11 11:50 AM

LOCK. I'm not able to lock my target. In vanilla form the little box would pop up saying lock or unlock target. I do not see this anymore. Has this been removed via this beta mod pack?

stoianm 04-05-11 11:53 AM

Quote:

Originally Posted by AVGWarhawk (Post 1636378)
LOCK. I'm not able to lock my target. In vanilla form the little box would pop up saying lock or unlock target. I do not see this anymore. Has this been removed via this beta mod pack?

on the right top corner of screen you have an little buton (under the electronic clock on the left corner) .. click there and you will expand some options... there you will find an buton where if you click you will have displayed ,,lock target''

if you have time you can watch an tutorial where you see how you can play or how you can customise the MO interface:

20) How to use the MO or the TDW interface in SH5 ==> Link


regards

Trevally. 04-05-11 12:02 PM

Quote:

Originally Posted by AVGWarhawk (Post 1636378)
LOCK. I'm not able to lock my target. In vanilla form the little box would pop up saying lock or unlock target. I do not see this anymore. Has this been removed via this beta mod pack?

Yes, it was removed. You must now press space bar to lock


All times are GMT -5. The time now is 11:43 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.