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-   -   [REL] Trigger Maru 1.7.6 (Updated 24Jan08) (https://www.subsim.com/radioroom/showthread.php?t=115258)

black1 12-02-07 08:18 PM

Tried the seafoam fix and still got flickering around sub and watch crew flickering from black to color, drop in fps as well. I havew a nvidia 7900gtx up to date drivers, never happened in 1.03, cant put my finger on it as to what is doing it.

Ducimus 12-02-07 08:34 PM

Maybe its something else you guys are installing, because with just TM by itself, ive been having zero issues at all, other then the normal LBO wierdness from the scene.dat

Delete the scene.dat from the mod. Other then that, i havent any idea.


See, this frustrates the hell out of me. In a nutshell, people are saying, "the mod is broke" and im sitting here, loading, reloading, playing a career game, and i thinking "works fine on my computer".

One big reason i included a bit more this time, was so that people wouldnt feel compelled to run alot of extra mods along with it. Because when people run extra mods (particuarlly right now since we just had a patch), stuff can happen that is unwanted. But because their game is based on TM - i feel as if im getting the blame. Id like to fix it.. i really would, but if i can't see the problem, how can i fix it?

black1 12-02-07 09:01 PM

No please mate dont feel like your to blame, not at all, you have done a great job on this and i simply wanted to let you know what is happening on my end. The other mods that i have are depth charge splash and warship retextured, thats all and im going to delete them except for T.M. and see what happens. Please dont feel anyway mate, im sorry if thats how i made you feel, but i simply wanted to relay what was happening after the fix for seafoam.

Ducimus 12-02-07 09:37 PM

Help me, help you
 
1.) What mods, if any, do you have installed with TM?

2.) What video card are you using?

3.) At the time the flickering occured, what was the weather conditions and sea state?

4.) What exactly where your actions, just prior to the flickering? What did you do before hand? Whre you on the surface? Were you at crush depth? etc etc

5.) Where did the flickering first occur? What flotilla/boat where you using, and what location were you at?

ReallyDedPoet 12-02-07 09:41 PM

Man some of these graphical glitches are strange :hmm:, have seen none of this thus far in the game on this end.


RDP

Ducimus 12-02-07 09:44 PM

Quote:

Originally Posted by reallydedpoet
Man some of these graphical glitches are strange :hmm:, have seen none of this thus far in the game on this end.


RDP

me either.

This is whats driving me nuts.

ReallyDedPoet 12-02-07 10:00 PM

Quote:

Originally Posted by Ducimus
Quote:

Originally Posted by reallydedpoet
Man some of these graphical glitches are strange :hmm:, have seen none of this thus far in the game on this end.


RDP

me either.

This is whats driving me nuts.

I think most are related to folks installing 1.3 mods that may or may not be compatible. Because some folks are not getting CTDs they think they are ok when really they are not.


RDP

black1 12-02-07 10:00 PM

Mods: T.M 1.7, Depth charge drop
Weather: clear sky
cmapaign:mid 1942 out of brisbane
before flickering: persicope depth to surface, using TC 520
Gaphics card: Nvidia 7900gtx 256mb
Sub clas: S class

The more i think about it i wonder if it has to do with Time compression, I go from submerged to surface on TC every once in a while.

ReallyDedPoet 12-02-07 10:05 PM

Quote:

Originally Posted by black1
Mods: T.M 1.7, Depth charge drop
Weather: clear sky
cmapaign:mid 1942 out of brisbane
before flickering: persicope depth to surface, using TC 520
Gaphics card: Nvidia 7900gtx 256mb
Sub clas: S class

The more i think about it i wonder if it has to do with Time compression, I go from submerged to surface on TC every once in a while.

How long does this last, the flickering, after TC. That may be it.


RDP

black1 12-02-07 10:14 PM

As long as im playing, but, usually i need to get out of the game because it is bugging me.

Ducimus 12-02-07 10:22 PM

This flickering.. ummm where is it? The horizon? the sky? the submarines wake? Post a screenshot if you can.

seaniam81 12-02-07 10:53 PM

One quick question for you. When I'm submerged at 80 plus feet I'm still being attacked by aircraft. I dive once the SD picks them up usually dive to 100 ft or a little less depending where I am. But they keep on top of me. Is this because of TM 1.7 or the patch?

black1 12-02-07 10:53 PM

Time for bed mate, i will try to get a screeny tommorrow if i can. It is strange in that it is around the boat and the watch officers go from blackout to color, the flashes are around the sub. It is almost like flashes of lightning but not from the sky. It also could be from fast TC and when coming out of it, it might not come completely out and that is what could be causing the slow fps and flickering. The bow wake and surrounding water all slow down a bit. Im sorry to casue confusion here, I love this mod and for all I know it has nothing to do with it at all. I will continue to use it none the less mate. I have volumetric fog turned off, windowed mode off. Take care and sorry for the troubles.

Ducimus 12-02-07 11:52 PM

Quote:

Originally Posted by seaniam81
One quick question for you. When I'm submerged at 80 plus feet I'm still being attacked by aircraft. I dive once the SD picks them up usually dive to 100 ft or a little less depending where I am. But they keep on top of me. Is this because of TM 1.7 or the patch?

Thats me, i did that, and its intentional. Go down to 160-165 feet.

Dutch 12-02-07 11:56 PM

1. TM 1.7.
2. NVIDIA GeForce GO 7900 GS.
3. I would say the mild to bad weather (ie high wave, calm sea seem not to do it.)
4. On the sufrace on the bridge or scope.
5. Happens Everywhere.


Might I add the mod is not broke it was just something that didn't happen before 1.4 or your previous mod.

Also the water doesn't flicker as I said early it will skip and replay the same animation the skip and do it again skip and do it again, about every 12-15 seconds.

The mod works fine, don't be hard on yourself, it might be 1.4 doing it.


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