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-   -   [REL] Environmental MOD for Silent Hunter 5 (https://www.subsim.com/radioroom/showthread.php?t=166178)

KrOkOZyABrA 10-10-17 03:59 PM

http://www.subsim.com/radioroom/show...postcount=1610

fitzcarraldo 10-10-17 05:53 PM

Quote:

Originally Posted by KrOkOZyABrA (Post 2517914)
The Wolves of Steel - SH5 Megamod not compatible with Env 15 - why??? Very cool and realistic Env mutch better then env twos!!! Why not compatible??? bad very bad and not nice reflections in twos... ENV 15 by W Clear = very very cool nice env. Why not compatible?????:wah::wah::wah::wah::wah:

Nice yellow letters....I see very well your post.

Did you try Env 15 with TWoS 2.09? For example, I think, you need to delete the sh.sdl file from Env 15 and conserve the file from TWoS. Also, see what files overwrites Env 15 of TWoS with JSGME and think what could be the possible conflict. First of all, the AI from TWoS is calibrated with his own enviro, so this could be a problem

I didnīt try it, so take my comments only as a sugerence. :up:

Regards,

Fitzcarraldo :Kaleun_Salute:

KrOkOZyABrA 10-14-17 07:01 AM

Try env 15 on clean vanilla 1.2 version - artefact triangles still visible.... what are hell a do wrong??????
http://www.subsim.com/radioroom/atta...0&d=1468556452

Sauroketh 01-29-18 03:17 AM

Sir W_Clear,
you're the best around here (well, along with the Dark Wraith, to be precise...)

This environmental mod is ABSOLUTELY AMAZING...
I thought the SH5 graphics could not be made any better, but now it's bloody LIVE!!!
I even can say now, some water textures in the original SH5 looked somewhat artificial anl "cartoon-like" compared to your work.
You're INGENIUOS, man!

Sauroketh 01-29-18 03:23 AM

Quote:

Originally Posted by THEBERBSTER (Post 2493959)
Hi fs
Are you using TDW's Generic File Patcher?
There are 2 sets of Dive Plane patches that need to be enabled.

...
Peter[/SIZE]


Thanks, Sir Expert,
There's been some weird problem controlling my pitch, I hope this will help...

Sauroketh 01-29-18 07:37 PM

Quote:

Originally Posted by THEBERBSTER (Post 2493959)
Hi fs
Are you using TDW's Generic File Patcher?
There are 2 sets of Dive Plane patches that need to be enabled.
Whether this where your problem is I do not know, but might make a difference as the dive planes are controlled from the NewUi interface?
Peter

Well, honorable sirs, in spite of all stunning beauty of this environmental mod 15, there's something mighty messed up with depth navigation.

Using the manual control of dive planes just added A HELL to the harassment, for some numerical correction has been always necessary. Say, you want to go from the deck awash depth to periscope depth of 14 m, so you had to set the dive planes as if you would like to go to 18 m. And the bow would be pitched up dramatically whatever you do and the view from the scopes camera would be always inclined and sputtered.:k_confused:

Deleting the *.sim files did no changes, - I'm happy that it solved the problem for sir Kapten Nemo, but not im my built.

But still HELLUVA THANKS to KAPTEN NEMO for the hint: :Kaleun_Thumbs_Up:
in the end I cleanswept aside entirely EVERYTHING related to SUBMARINE in this mod, the Library folder and the Submarine folder, that is.

Now everything is both beautiful and controllable, :Kaleun_Salute:
BUT:

can sir W_Clear or any else good man please be so kind to explain WHAT of SOME USE was in those files
EUF_Submarine_FX.dat and particles.dat (the Library folder)
and
NSS_Uboat7c41.fx
NSS_Uboat7C41.val
NSS_Uboat7C41_FX.GR2
NSS_Uboat7C41.sim
(Submarine folder).

Maybe there's something I'm going to miss terribly for I got rid of them forever?

THEBERBSTER 01-30-18 04:59 AM

Hi S
The best way to understand how the dive planes work is in the control room watching the dials and see how they are used in automatic by the crew.
Using different diving and surfacing levels you can then put this into using manual dive planes where you need to always watch the dials so you can trim the boat.
In sobers mega mod you have to watch all the dials to see what is happening.
Peter

Sauroketh 01-30-18 11:40 AM

Quote:

Originally Posted by vdr1981 (Post 2486519)
This is not true since Environmental 15 MOD also deals with some files which are totally unrelated with env settings (like submarines sim files ect). Those files are not compatible with TWoS ... http://www.subsim.com/radioroom/showthread.php?t=229090

Dear Vecko,
In the hope, that you can READ or UNDERSTAND what is written, unlike some extremely honorable sirs here, may I kindly repeat the question:

what influence do files
EUF_Submarine_FX.dat
and
particles.dat
(the 'Library' folder)
have on the environment
or
on physical model?

if I'm not asking too much,
what do [in general]
NSS_Uboat7c41.fx
NSS_Uboat7C41.val
NSS_Uboat7C41_FX.GR2
NSS_Uboat7C41.sim
do?

I'll keep experimenting, of course, but maybe due to your knowledge I would spare some cleansweeps and re-setups....

Thanks a lot, sir.

vdr1981 01-31-18 11:42 AM

Quote:

Originally Posted by Sauroketh (Post 2539184)
Dear Vecko,
In the hope, that you can READ or UNDERSTAND what is written, unlike some extremely honorable sirs here, may I kindly repeat the question:

what influence do files
EUF_Submarine_FX.dat - sub particle effect IIRC, water splashes, submarine smoke exhaust ect
and
particles.dat - self explanatory, all in game particle effects
(the 'Library' folder)
have on the environment
or
on physical model?

if I'm not asking too much,
what do [in general]
NSS_Uboat7c41.fx - submarine effects, water splashes, water film on the hull ect
NSS_Uboat7C41.val - submarine wake trails settings
NSS_Uboat7C41_FX.GR2 - main 3D model

NSS_Uboat7C41.sim - submarine performances and physics

do?

I will be experimenting, of course, but maybe due to your knowledge I would spare some cleansweeps and re-setups....

Thanks a lot, sir.

:salute:

Sauroketh 01-31-18 01:17 PM

Quote:

Originally Posted by vdr1981 (Post 2539347)
:salute:

Oh sir, thaaaat's releaving.
Thanks, thanks, thanks.
You help me to get the damned thing gradually, gradually, gradually decyphered.

By the way, my German translation for the interface of the so-called "Fun edition" of the SH5 is done. I'e got "only" to translate the mission and, curse it, radio messages texts.

But at least it's now mor or less logical that the Gerries curse in German and the logs are in German. Not that I'm a Nazi, quite the contrary, but Gerries cursing and dialogueing in English was totally weird to me.

UllyB 03-04-18 06:04 PM

man, the link for environmental mod 15 doesn't work. Can you provide me a link please to download it? Thank you.
Disregard my post please, I noticed that the first one works! Thanks, keep up the good work man!

coastiestevie 03-05-18 02:30 AM

Something wrong?
 
My ship won't keep depth or dive correctly? Have I enabled the mod wrong? Maybe something conflicting?

I have diesel sounds
Mighty fine crew
Steevikings interior mod
Equipment upgrades fix by TheBeast
Sub Exaust
Subflags

Fxmuster 04-13-18 05:14 AM

Is this mod compatible with the latest twos mod?

W_clear 04-28-18 12:20 AM

yes
 
Quote:

Originally Posted by Fxmuster (Post 2549217)
Is this mod compatible with the latest twos mod?

yes

vdr1981 04-28-18 08:40 AM

Quote:

Originally Posted by Fxmuster (Post 2549217)
Is this mod compatible with the latest twos mod?

Quote:

Originally Posted by W_clear (Post 2551085)
yes

Compatible with TWoS?! :hmmm:

I have pointed out on several occasions to problems regarding this mod so I'm starting to sound like a broken record at this point...This will be my last detailed post about this subject.

I'm not really sure what do you guys assume by word "compatible" but you should know that Env 15 mod, in addition of some cool looking graphics, will also:
- Destroy submarine smoke exhaust effect
- Add back idiotic stock halo around interactive crew embers and objects
- Significantly reduce game performances and stability.


There is probably more but this is what I got in my 30 minutes testing of this mod in combination with latest TWoS.

The most important thing is that this mod will also cause CTD in my "stress tests", which means that it will mess up some of the hardly achieved stability fixes for CTD problems which were torturing SH5 community for so long. This is the biggest problem involved around this mod which is very unfortunate IMO...

In the end, I really don't want to decide for you guys which mod will you use or not, but you should be aware of consequences.

To cut long story short...Is Enviromental ** MOD compatible with latest TWoS? No, in my opinion it is not, due to previously stated reasons...

Cheers!

W_clear 05-02-18 06:49 AM

Quote:

Originally Posted by vdr1981 (Post 2551122)
Compatible with TWoS?! :hmmm:

I have pointed out on several occasions to problems regarding this mod so I'm starting to sound like a broken record at this point...This will be my last detailed post about this subject.

I'm not really sure what do you guys assume by word "compatible" but you should know that Env 15 mod, in addition of some cool looking graphics, will also:
- Destroy submarine smoke exhaust effect
- Add back idiotic stock halo around interactive crew embers and objects
- Significantly reduce game performances and stability.


There is probably more but this is what I got in my 30 minutes testing of this mod in combination with latest TWoS.

The most important thing is that this mod will also cause CTD in my "stress tests", which means that it will mess up some of the hardly achieved stability fixes for CTD problems which were torturing SH5 community for so long. This is the biggest problem involved around this mod which is very unfortunate IMO...

In the end, I really don't want to decide for you guys which mod will you use or not, but you should be aware of consequences.

To cut long story short...Is Enviromental ** MOD compatible with latest TWoS? No, in my opinion it is not, due to previously stated reasons...

Cheers!


对不起,我的英语不太好,没有办法跟你解释,

http://oi66.tinypic.com/34j94zb.jpg

thejetman 01-28-19 01:08 PM

no longer exists?
 
The file location is a 404

nabilp5 02-23-19 07:07 PM

What a wonderful development
Seems like the real sea thank you :Kaleun_Salute:

Sjizzle 02-24-19 12:55 AM

Quote:

Originally Posted by W_clear (Post 2551661)
对不起,我的英语不太好,没有办法跟你解释,

http://oi66.tinypic.com/34j94zb.jpg


no idea what u say there but TWoS has already a environment mod already no need other one...

Brillett 03-18-19 04:03 AM

hello comrades :salute:
can i use real enviromental revision 3 and Environmental 15.5 MOD at the same time ?
what is the difference between these ?


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