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Did you try Env 15 with TWoS 2.09? For example, I think, you need to delete the sh.sdl file from Env 15 and conserve the file from TWoS. Also, see what files overwrites Env 15 of TWoS with JSGME and think what could be the possible conflict. First of all, the AI from TWoS is calibrated with his own enviro, so this could be a problem I didnīt try it, so take my comments only as a sugerence. :up: Regards, Fitzcarraldo :Kaleun_Salute: |
Try env 15 on clean vanilla 1.2 version - artefact triangles still visible.... what are hell a do wrong??????
http://www.subsim.com/radioroom/atta...0&d=1468556452 |
Sir W_Clear,
you're the best around here (well, along with the Dark Wraith, to be precise...) This environmental mod is ABSOLUTELY AMAZING... I thought the SH5 graphics could not be made any better, but now it's bloody LIVE!!! I even can say now, some water textures in the original SH5 looked somewhat artificial anl "cartoon-like" compared to your work. You're INGENIUOS, man! |
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Thanks, Sir Expert, There's been some weird problem controlling my pitch, I hope this will help... |
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Using the manual control of dive planes just added A HELL to the harassment, for some numerical correction has been always necessary. Say, you want to go from the deck awash depth to periscope depth of 14 m, so you had to set the dive planes as if you would like to go to 18 m. And the bow would be pitched up dramatically whatever you do and the view from the scopes camera would be always inclined and sputtered.:k_confused: Deleting the *.sim files did no changes, - I'm happy that it solved the problem for sir Kapten Nemo, but not im my built. But still HELLUVA THANKS to KAPTEN NEMO for the hint: :Kaleun_Thumbs_Up: in the end I cleanswept aside entirely EVERYTHING related to SUBMARINE in this mod, the Library folder and the Submarine folder, that is. Now everything is both beautiful and controllable, :Kaleun_Salute: BUT: can sir W_Clear or any else good man please be so kind to explain WHAT of SOME USE was in those files EUF_Submarine_FX.dat and particles.dat (the Library folder) and NSS_Uboat7c41.fx NSS_Uboat7C41.val NSS_Uboat7C41_FX.GR2 NSS_Uboat7C41.sim (Submarine folder). Maybe there's something I'm going to miss terribly for I got rid of them forever? |
Hi S
The best way to understand how the dive planes work is in the control room watching the dials and see how they are used in automatic by the crew. Using different diving and surfacing levels you can then put this into using manual dive planes where you need to always watch the dials so you can trim the boat. In sobers mega mod you have to watch all the dials to see what is happening. Peter |
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In the hope, that you can READ or UNDERSTAND what is written, unlike some extremely honorable sirs here, may I kindly repeat the question: what influence do files EUF_Submarine_FX.dat and particles.dat (the 'Library' folder) have on the environment or on physical model? if I'm not asking too much, what do [in general] NSS_Uboat7c41.fx NSS_Uboat7C41.val NSS_Uboat7C41_FX.GR2 NSS_Uboat7C41.sim do? I'll keep experimenting, of course, but maybe due to your knowledge I would spare some cleansweeps and re-setups.... Thanks a lot, sir. |
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Thanks, thanks, thanks. You help me to get the damned thing gradually, gradually, gradually decyphered. By the way, my German translation for the interface of the so-called "Fun edition" of the SH5 is done. I'e got "only" to translate the mission and, curse it, radio messages texts. But at least it's now mor or less logical that the Gerries curse in German and the logs are in German. Not that I'm a Nazi, quite the contrary, but Gerries cursing and dialogueing in English was totally weird to me. |
man, the link for environmental mod 15 doesn't work. Can you provide me a link please to download it? Thank you.
Disregard my post please, I noticed that the first one works! Thanks, keep up the good work man! |
Something wrong?
My ship won't keep depth or dive correctly? Have I enabled the mod wrong? Maybe something conflicting?
I have diesel sounds Mighty fine crew Steevikings interior mod Equipment upgrades fix by TheBeast Sub Exaust Subflags |
Is this mod compatible with the latest twos mod?
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yes
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I have pointed out on several occasions to problems regarding this mod so I'm starting to sound like a broken record at this point...This will be my last detailed post about this subject. I'm not really sure what do you guys assume by word "compatible" but you should know that Env 15 mod, in addition of some cool looking graphics, will also: - Destroy submarine smoke exhaust effect - Add back idiotic stock halo around interactive crew embers and objects - Significantly reduce game performances and stability. There is probably more but this is what I got in my 30 minutes testing of this mod in combination with latest TWoS. The most important thing is that this mod will also cause CTD in my "stress tests", which means that it will mess up some of the hardly achieved stability fixes for CTD problems which were torturing SH5 community for so long. This is the biggest problem involved around this mod which is very unfortunate IMO... In the end, I really don't want to decide for you guys which mod will you use or not, but you should be aware of consequences. To cut long story short...Is Enviromental ** MOD compatible with latest TWoS? No, in my opinion it is not, due to previously stated reasons... Cheers! |
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对不起,我的英语不太好,没有办法跟你解释, http://oi66.tinypic.com/34j94zb.jpg |
no longer exists?
The file location is a 404
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What a wonderful development
Seems like the real sea thank you :Kaleun_Salute: |
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no idea what u say there but TWoS has already a environment mod already no need other one... |
hello comrades :salute:
can i use real enviromental revision 3 and Environmental 15.5 MOD at the same time ? what is the difference between these ? |
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