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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

speedbird 05-05-10 09:59 AM

Quote:

Originally Posted by Paco (Post 1382572)
Hi,

in SH3/SH4 You can clean your map from your own pencil-lines, -marks, -circles, etc. Its a nice feature after a convoy-battle to clean your map from those items via one click.

Paco

I think SH4 was Ctrl + eraser icon, not sure

SeaWolf U-57 05-05-10 10:06 AM

Quote:

Originally Posted by TheDarkWraith (Post 1382903)
what exactly did you do? I'll try it on my system and see if I can duplicate the problem.


Hmmm Something is messed up alright

I'm trying to work out what has happened the only thing I have done is
added the latest version of your mod.
I was engaging a convoy and finished off my torpedo's
so I surfaced and engaged them with the deck gun but it would not fire at will
I had to direct it via the binoculars.
I'm going to use an older version if I still have it and see if that clears it

SeaWolf U-57 05-05-10 10:53 AM

Ok its not your problem
I have uninstalled your mod and went to install a earlier version
and JSGME said this file has already been modified by Well this is strange
because I didn't have any other mods installed.
I deleted the JSGME config file and reinstalled the newest version
and away it went no problems now :hmmm:

PL_Andrev 05-05-10 11:00 AM

Quote:

Originally Posted by 602Sqn_Puff (Post 1382647)
Found a bug mate, I installed the latest version and this happen to me

http://img.photobucket.com/albums/v4...-27_131453.jpg

Found a bug mate, it happens when your game is not updated to last version of SH5 - are you sure that you have legal version of game?

TheDarkWraith 05-05-10 11:01 AM

Quote:

Originally Posted by SeaWolf U-57 (Post 1382955)
Ok its not your problem
I have uninstalled your mod and went to install a earlier version
and JSGME said this file has already been modified by Well this is strange
because I didn't have any other mods installed.
I deleted the JSGME config file and reinstalled the newest version
and away it went no problems now :hmmm:

good to hear! I was going to be quite surprised if it was my mod. I don't change gameplay - I'm just 2D graphics and issuing of commands which can't 'break' anything really.

Defiance 05-05-10 11:04 AM

Hiya's,

A question ........

Anyone using a logitech G15 kb ?? and maybe a MX518 mouse (or alike)

Seems when i'm on map view and try to use the new funky compass all's i end up doing is moving my rudder lol

Just hoping someone reading may have a similar setup :hmmm:

Cheers

TheDarkWraith 05-05-10 11:09 AM

Quote:

Originally Posted by Defiance (Post 1382964)
Hiya's,

A question ........

Anyone using a logitech G15 kb ?? and maybe a MX518 mouse (or alike)

Seems when i'm on map view and try to use the new funky compass all's i end up doing is moving my rudder lol

Just hoping someone reading may have a similar setup :hmmm:

Cheers

does the same thing happen when you use the heading bar compass?

Defiance 05-05-10 11:20 AM

Hiya,

I can use the heading compass bar just fine

Just left rodent click and the red triangle drags fine

ps: Only started using it a revision or so so ago, but has the ship id from the WE/Torpedo Attack been disabled in a py ?? (if so no worries i'll go through and alter it later)

Many Thanks

:yeah:

panosrxo 05-05-10 11:22 AM

great work, so now do we have a working stadimeter? I see no difference in the two stadimeters(notepad and stock) and they are both wrong. I measure the height of the ship from waterline to its highest point.

TheDarkWraith 05-05-10 11:26 AM

Quote:

Originally Posted by panosrxo (Post 1382979)
great work, so now do we have a working stadimeter? I see no difference in the two stadimeters(notepad and stock) and they are both wrong. I measure the height of the ship from waterline to its highest point.

you're the only one so far that's having a problem with the stadimeter then with the UZO, attack, and obs scope's notepads. Works fine for everyone else :DL

Are you identifying the ship correctly?

TheDarkWraith 05-05-10 11:30 AM

Quote:

Originally Posted by Defiance (Post 1382976)
Only started using it a revision or so so ago, but has the ship id from the WE/Torpedo Attack been disabled in a py ??

no it hasn't.

PL_Andrev 05-05-10 11:30 AM

Quote:

Originally Posted by TheDarkWraith (Post 1332669)
NewUIs with TDC for SH5 by TheDarkWraith
version 2.1.0

- when officer is dead his order category bar and order bars are disabled

Are you sure that this is good solution?
The player should have possibility to promotion for "empty place" any member of the crew for the new job - obviously with longer reaction time and no advanced skills...

I see it like:
- officer is dead
- the player chooses new crew member for empty station
- if it is other officer, his original abilities are 50%, new abilities: 40%
- if it is pretty officer, his original abilities are 0%, new abilities: 25%

Ability: precision, speed, reaction time etc...
Of course, this is only a proposal - I don't know that it is possible...
I know that other crew member can to trim the ship or make weather report.

SeaWolf U-57 05-05-10 11:34 AM

A quick look at 2.2.0

I like the look of the new wheel :up:

And now the clock wont show above 32 so no more popping up its working great :D

I just had a quick play as its Tea Time :salute:

TheDarkWraith 05-05-10 11:35 AM

Quote:

Originally Posted by Antar (Post 1382986)
Are you sure that this is good solution?
The player should have possibility to promotion for "empty place" any member of the crew for the new job - obviously with longer reaction time and no advanced skills...

I see it like:
- officer is dead
- the player chooses new crew member for empty station
- if it is other officer, his original abilities are 50%, new abilities: 40%
- if it is pretty officer, his original abilities are 0%, new abilities: 25%

Ability: precision, speed, reaction time etc...
Of course, this is only a proposal - I don't know that it is possible...
I know that other crew member can to trim the ship or make weather report.

not sure this is possible. In fact I haven't been able to 'kill' an officer yet (and I've been taking some heavy fire and damage at times). So all this is unknown until we can verify that crew can be killed (especially the officers). Just because the script manager exposes a property of 'IsDead' for the sapiens (crew) doesn't mean the game actually uses it.

panosrxo 05-05-10 11:36 AM

Quote:

Originally Posted by TheDarkWraith (Post 1382980)
you're the only one so far that's having a problem with the stadimeter then with the UZO, attack, and obs scope's notepads. Works fine for everyone else :DL

Are you identifying the ship correctly?

Yes, I am trying it on a map with 4 ships at a range of 1500m with no speed. It measures 1000m...Will try again

TheDarkWraith 05-05-10 11:37 AM

Quote:

Originally Posted by panosrxo (Post 1382991)
Yes, I am trying it on a map with 4 ships at a range of 1500m with no speed. It measures 1000m...Will try again

try each scope. I've heard some rumors that the UZO can be off at times.

SeaWolf U-57 05-05-10 11:40 AM

Quote:

Originally Posted by TheDarkWraith (Post 1382990)
not sure this is possible. In fact I haven't been able to 'kill' an officer yet (and I've been taking some heavy fire and damage at times). So all this is unknown until we can verify that crew can be killed (especially the officers). Just because the script manager exposes a property of 'IsDead' for the sapiens (crew) doesn't mean the game actually uses it.


I dont think it works because when I had the problem I came under
fire and although my crew all got Wounded no one died the sub sank first

TheDarkWraith 05-05-10 11:42 AM

Quote:

Originally Posted by SeaWolf U-57 (Post 1382995)
I dont think it works because when I had the problem I came under
fire and although my crew all got Wounded no one died the sub sank first

I get the feeling also that they (Devs) aren't allowing the crew to be killed either. Maybe they'll fix this in a patch sometime.

panosrxo 05-05-10 12:11 PM

Quote:

Originally Posted by TheDarkWraith (Post 1382998)
I get the feeling also that they (Devs) aren't allowing the crew to be killed either. Maybe they'll fix this in a patch sometime.

They cant be killed, because they fit into the story. If you get your XO killed then what?

panosrxo 05-05-10 12:12 PM

Quote:

Originally Posted by TheDarkWraith (Post 1382992)
try each scope. I've heard some rumors that the UZO can be off at times.

Well I get correct readings only if measure height without the flag pole...I get the same readings for each of the three scopes.


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