![]() |
Quote:
|
Quote:
Hmmm Something is messed up alright I'm trying to work out what has happened the only thing I have done is added the latest version of your mod. I was engaging a convoy and finished off my torpedo's so I surfaced and engaged them with the deck gun but it would not fire at will I had to direct it via the binoculars. I'm going to use an older version if I still have it and see if that clears it |
Ok its not your problem
I have uninstalled your mod and went to install a earlier version and JSGME said this file has already been modified by Well this is strange because I didn't have any other mods installed. I deleted the JSGME config file and reinstalled the newest version and away it went no problems now :hmmm: |
Quote:
|
Quote:
|
Hiya's,
A question ........ Anyone using a logitech G15 kb ?? and maybe a MX518 mouse (or alike) Seems when i'm on map view and try to use the new funky compass all's i end up doing is moving my rudder lol Just hoping someone reading may have a similar setup :hmmm: Cheers |
Quote:
|
Hiya,
I can use the heading compass bar just fine Just left rodent click and the red triangle drags fine ps: Only started using it a revision or so so ago, but has the ship id from the WE/Torpedo Attack been disabled in a py ?? (if so no worries i'll go through and alter it later) Many Thanks :yeah: |
great work, so now do we have a working stadimeter? I see no difference in the two stadimeters(notepad and stock) and they are both wrong. I measure the height of the ship from waterline to its highest point.
|
Quote:
Are you identifying the ship correctly? |
Quote:
|
Quote:
The player should have possibility to promotion for "empty place" any member of the crew for the new job - obviously with longer reaction time and no advanced skills... I see it like: - officer is dead - the player chooses new crew member for empty station - if it is other officer, his original abilities are 50%, new abilities: 40% - if it is pretty officer, his original abilities are 0%, new abilities: 25% Ability: precision, speed, reaction time etc... Of course, this is only a proposal - I don't know that it is possible... I know that other crew member can to trim the ship or make weather report. |
A quick look at 2.2.0
I like the look of the new wheel :up: And now the clock wont show above 32 so no more popping up its working great :D I just had a quick play as its Tea Time :salute: |
Quote:
|
Quote:
|
Quote:
|
Quote:
I dont think it works because when I had the problem I came under fire and although my crew all got Wounded no one died the sub sank first |
Quote:
|
Quote:
|
Quote:
|
All times are GMT -5. The time now is 10:18 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.