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I bet the sampan crew had at least a major headache after that. What comes to your question, I don't know for sure. Might be NSM <-> RFB "conflicting" a little, or just because RFB lowers the deck gun's effectiveness quite a lot. You absolutely have to hit at the waterline or below it. If you're hitting anywhere else you're wasting ammo, since NSM gives the ships so many hitpoints they can only be sunk via flooding or a critical hit(keel, fuel, ammo, etc.). Also sometimes getting it right for the bigger ships might break something for the smaller ones. If you ever hit a trawler or a sampan with a torpedo you'll know exactly what I'm talking about. |
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Edit: another test, took on a medium merc that had a deck gun also, he managed to sink me, before I sank him, haha. |
The crew being on watch outside the sub at depth happens in TMO too. Must be a 1.5 bug, not a mod.
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I fixed this by installing the mods in the correct order. However if you did this and it still persists, i dont know sorry. |
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However if you did this and it still persists, i dont know sorry.[/quote] Seems to occur whenever I Alt+Tab out of the game. |
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Hey guys, need to ask you something:
I know everyone likes the free roaming feature in the interior, but it is fraught with bugs, as many of you have probably seen (players end up in a black or green screen, often with no way to get back to where they were). What is most likely the best compromise agreement I could make to get this feature working is to enable the keyboard command for free-roaming, so the player can still roam through the interior as they see fit. I haven't tested it yet, but I'm sure free roaming by default can and will still work for the bridge. I love the free-roaming feature as much as anyone else, but I'd rather have the interiors working correctly all of the time than to have a player be hit with a bug because he clicked his mouse in the "wrong" place. It's not like we'd be removing free-roaming entirely, either; rather, it would just be modified a bit. How does all this sound? |
I concur.
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Free camera type of solution would be fine -> Hit a button if you wan't to get in the mood roaming the interrior, but maintain your position during the action :up:
Also it would be nice to have General Quarters (Battlestations?) command mapped to keyboard (e.g. B like in TMO). -> "Sir, destroyer, Bearing 010!, Moving Fast! Closing!" "Emergency dive! General Quarters!" not "Emergency dive... where's the damn CQ-button..." ;) |
A Button for free roam would be fine.
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Since this comes up occasionally, a note about gun damage. The gun damage for RFB has been scaled down from the stock version. In reality, the deck gun was used to finish off an already damaged target. Sinking a target with the deck gun exclusively was only done against smaller targets like sub chasers, sampans, small minesweepers, and other auxiliary vessels. There is a slight possibility that you might be able to sink an undamaged small freighter with the deck gun, but it will use up pretty much every bit of ammo you have. Depending on how badly damaged a medium freighter is, it may take as many as 100 shells to finish it off. This falls in line with a lot of research that Beery did, and with reading that I've done to. This being said, let's look at the problem you are having with sinking the sampan. Because of the adjusted damage values for the shells and RFB, hit points for small vessels like the sampan were adjusted down so their behavior was in line with the damage values assigned to the shells. NSM and other mods that replace the units that come with RFB did not have these adjusted values. Because of this, you might think you're trying to sink a battleship when you're using the deck gun:doh: Because of some of the problems using RFB with NSM, in some of the issues with NSM in itself, Observer and others are working on future releases of RFB having its own damage model similar to NSM built into the mod. |
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