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Yes, I know, sorry if I was unclear, I mean of course it works equally well on Linux-
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Fooling with UStorpedo.sim to change the dates on the pistols to be more historically accurate.Duds will persist until September 1943 as in RL.Now in the pistol that becomes active that day for Mark 14 I want no duds but plenty of prematures if set to magnetic.I set the premature chance HIGH but it has the the setting "magnetic=false" so does this mean the magnetic detonator does not work at all, even if turned on in game or that its just not the default? I want it so magnetic is never reliable as was in RL but does work in game if selected after September 1943, want this because Fremantle boats did not disable them until January 1944.I plan to release a mod
So if leave magnetic set to false, itll leave default pistol to contact but if magnetic is selected it works and will be unreliable as set via S3D correct? |
Afaik, if you set magnetic=false, the magnetic pistol setting is 'disabled', so you can only use the impact pistol...
As far as tuning reliability of torpedoes, I am definately 'not' the man to ask ;) |
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regards keltos @Bubblehead : ask Elanaiba directly, maybe he can help. |
I am not really active no... I don't have much interest left and am much too busy with other projects. I visit every now and then to reply to PM's and posts, but that's about it, so yes, I watch from above :O:
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1. 'Magnetic=False' means the magnetic detonator will be permanently disabled in game for the time period specified in the file. 2. You can add a new set of dates with the Add Array item command. I did this with RFB, so that I could disable the magnetic detonator before September 1943 but keep the awful contact detonator settings up to the end of September 1943. I've worked with these files a lot, so let me know if you have any more questions. |
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Does RSRD change torpedo files or just left to mods like RFB and TMO? I didnt see any US torpedo files in RSRD so assume it does not. |
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Thanks for the info. So just to clarify, if the pistol is set as magnetic=false, the mag detonator does not work in the game correct? Even if player switches it on in game? Always thought mag detonator worked when you switched it on. |
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Cool. What files usually deal with the dive alarms? I would like to change the crash dive alarm to the standard dive alarm(crash dive alarm is annoying, prefer the standard as it was in stock for both regular and crash dive) this is for TMO but usually in same paths so. |
Request for a sticky for S3D greens
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So far I just did some modification on .dds files and previewing the result in the game with nothing else than DDS converter and Gimp. I'm ready for the next level but what a jump to take. As far as I understand S3D is a specialized application to work in between SH4 and 3D modelers. 3D modelers I can search for that but... Could it be possible to refer some links, info on where to find disembiguation for the very basics? for example; Defining what the different chunks do and their hierarchy. We just need enough info so we can stop endless research, start destroying things and eventually be able to help you in serious modding. Maybe a new [TEC] sticky or something? For virgins like us it's getting hard to get the startup info to get involved. I know I should've been there four years ago but I wasn't. Now I have the kick and time to do it and I'm pretty sure I'm not the only one. Something tells me a lot of modders would love to have some help for the repetitive tasks... |
I don't really have time to explain basics, perhaps someone else can, but this thread is interesting for sure for newcomers:
http://www.subsim.com/radioroom/showthread.php?t=154550 |
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Hopefully someone else here will work on some explanations. the only thing I can do right now is to comment on the (TUT) thread after going through it so maybe someone can complete what is left blank there. Think about it guys, you need more brains/hands to get your super mods out? You need some over-enthousiastic wannabes like me. Below is what I found in this thread about starting to write this bible. I'm posting it again as a refresh for the suscribed: Quote:
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Is there a D/L mirror anywhere? I can't get skaws site to load.
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