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Thanks for this Beery:up::up:
RDP |
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Ah'll si thi. |
Well, I reckon since I'm so far out of the loop on RFB I should open it up completely to anyone else who wants to do further work on it. I may at some point come back to SH4 but it doesn't look like it's going to be soon.
Anyway, you folks probably all have your own individual setups and tweaks that you give to RFB so at least I've built a solid foundation for us realism nuts to build from. But if anyone wants to take over work on RFB, you have my official 'go-ahead'. The only thing I ask of anyone who builds a bigger mod from RFB's base is that they give credit, as I've done, in the readme file and the credits.txt file to all the contributors. By the way, speaking of the in-game credits, if you haven't checked out the credits file, look at it in-game (it's in the main menu as 'Roll of Honor') - it's easy to miss the fact that I've changed it quite a bit from its original state - I added a list of lost boats which, I think is quite atmospheric when it's set to the game's credits music. Also, I have added a couple of new changes in 1.31 - all new ensigns and recognition book flags. Also, deck gun ROF is now (if I recall correctly) 23 seconds per round. Oh God I hope this doesn't start the deck gun discussion again - although on second thought it might get me into the game again. |
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Thanks Beery! Appreciate it, it's hard work doing something when you're not motivated by the subject anymore and not getting paid for it. Hell it's hard enough when you are getting paid! ;)
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Thanks for all your time and effort Beery!!! Looking forward to my first mission. Off to download it.
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The update is working just fine for me. Thanks for all the work, it's not true what Yorkshire men say, "If thou does owt for nowt, do it for thissen!" is it. Thanks again mate. PS My Mum used to work for Thatcher's dad, she has all the dirt on the familly.:arrgh!: |
Great job Beery, but I have a question: which files are responsible for standard green line in attack map? I would prefer to use a default version, but i don't know which files I'm supposed to protect through with replacing?
I apologise for possible mistakes, but my English is very average ;) |
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Although if truth be told, 'appen ah'd 'v done it later if it were really only for missen. I love Broad Yorkshire. Thanks for reminding me of that saying - it's a good 'un. |
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On the family in WW1 connections, it seems we both have a few family members who werein the forces. My Great Uncle and Great Grandad were both in the West Yorkshires during WW1 and my Grandad on my dad's side was in the North Staffordshire Regiment (even though he came from County Durham). Thanks to my dad being a Geordie I can do that dialect pretty well too. Anyway, my Great Grandad and my Great Uncle were both wounded on the Somme in 1916 - one was gassed and the other caught in an explosion, but both survived the war, although my Great Uncle died in the 1940s as a result of the gas. One of my uncles was killed in the Army in Cyprus in the '50s, another drove a tank at El Alamein and another flew Vulcan bombers in the RAF in the '60s. My dad was only a kid in WW2 but he joined the army and served as a sergeant in Berlin before the wall went up. Strange that, with my family's military background, I never got any pressure from the family to join up. |
What adjustments have you made in the A.I. to bring it to a more historical level?
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If I do more work on the mod in the future my main focus will be on making the game more interesting but less deadly. To me a game in which my crew dies too often is depressing. This is especially true in SH4 because US subs had a relatively low mortality rate when compared to U-boats in the Atlantic. We should be routinely finishing 5 to 8 patrols and retiring, but we're not. In my experience about 1/3rd of the historical-length careers I've played have ended in safe return and retirement. That's way more deadly than the reality. In my view the reality is deadly enough - there's no reason for a simulation to exaggerate it. I think the developers caved to public pressure to make the sim more deadly in SH4 v1.3 and I believe it was the worst decision that they could have made. Not only is it historically inaccurate, but it's actually a bad decision in terms of gameplay. As well as being unrealistic, the excitement of getting horrifically depth-charged every time we go out is also superficial (especially if it all-too-often ends in death, as it does). The real thrill to be had from a game like this is the deeper satisfaction of getting a crew through a realistically dangerous career. I believe very strongly that players play a game for a longer period if they're rewarded by success. Failure and the death of one's crew (over and over again) leads to frustration and a game being consigned to the 'games I no longer enjoy' pile. |
beery I agree with 100% of your post. Well Said.
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