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-   -   Elder Scrolls V in the works - direct sequel to Oblivion (https://www.subsim.com/radioroom/showthread.php?t=177327)

frau kaleun 02-21-12 08:46 PM

Quote:

Originally Posted by Dowly (Post 1843162)
Of which the game only uses 567. :-?

Armor Cap

Every party needs a pooper, that's why we invited you. :O:

From what I've read there are still some things that *might* take into account a higher armor rating. Either way, the number makes me happy. And it's not like I was going for over 1000, it just happened in the course of upgrading everything.


Quote:

Originally Posted by soopaman2 (Post 1843164)
I will keep that in mind when I make my dragon armor.

Using legendary Daedric ATM, also using a mod that remove restrictions on what you can enchant on what armors.:D

Statistically, Daedric is better than Dragonplate. Although as Dowly pointed out there is an armor rating cap so if you really like the Dragon stuff and can get it up to the cap or higher through enhanced smithing abilities, by all means go for it. I would prolly wear the Dragon because of that except I think the Daedric looks awesome and the heavy Dragon stuff is really ugly. Altho Argis looks pretty good in his, with a retex and a fix for whatever was apparently wrong with the vanilla helmet. On second look I didn't care for the red/black dragon armor and went with a silvery grey instead, I think it goes nicely with the helmet and gets rid of the horrid yellowy beige without making the look over TOO much.

http://img854.imageshack.us/img854/6...ntwelovely.jpg


He remains, as always, a badass. While I was busy recharging something in a Dwemer Convector, he took care of some dude who was threatening me from the other side of the small ruin. All I heard was a voice saying "That's far enough yada yada" then a *whoosh* and a *thunk* and when I was done and went to investigate...

http://img195.imageshack.us/img195/9...oumetargis.jpg

Quote:

Originally Posted by Skybird (Post 1843173)
Women.

Shoes, and dresses.

:dead:

Shoes and dresses that let me buff up my armor and enchantments and make a single potion that provides resistance to 97% of all elemental damage?

http://ragegenerator.com/images/rage...www%20yeah.jpg

Quote:

Originally Posted by soopaman2 (Post 1843175)
I will assume the same applies for Alchemy and enchanting.

I am 100 in all 3, I cannot wait to tinker around.

I am a huge fan of paralytic poisons and magic resist enchantments. The latter makes you invincible late game.

Protip: if you have 100 in enchantment with the necessary perks (5/5 Enchanter + Insightful Enchanter, IIRC) plus 100 in Alchemy with the necessary perks (again, IIRC it would be 5/5 Alchemist) you can do some really cool stuff.

Gather at least TWO sets of full gear - head, body, feet, hands, neck and finger, 2 each of your choice.

Make sure you know the Fortify Alchemy enchantment and have all the necessary ingredients to make several batches of Fortify Enchantment potions and enough filled grand soul gems.

Enchant one set of gear all with Fortify Alchemy.

Put all that gear on, then make Fortify Enchanting potions.

Go back to the Enchanter and start quaffing those potions while you enchant another set of gear with Fortify Alchemy. You may need to stop enchanting and take a second or third potion to maintain the power of your enchantments depending on how quickly you get through each step, watch the stats as they come up on the right and when you see them drop on an item from what they were on the last one, get out without finishing it and take another potion before you continue.

Put on the even stronger Fortify Alchemy gear and make some more potions. They should be stronger than the first batch. Take one and go back into enchanting and see if it will let you put an even stronger Fortify Alchemy enchantment on something.

Repeat until you top out at whatever the max level is. I think I hit "created potions will be 29% stronger" and that was as far as I could get.

At any rate, I only have the vanilla allowance of 4 Fortify Alchemy garments and wearing those I can make some seriously strong stuff. My Fortify Smithing gives me a 130% increase *on top of* what I get from the enchanted smithing gear. As noted above, with the right ingredients I can make one potion that provides 60 secs of resistance to 97% of fire, frost, and shock damage. Most of the potions I can make but would never use are so valuable that selling them is a real hassle unless I'm willing to make a grand tour of Skyrim or... just go to Riverwood since there's apparently a fortuitous bug with one of the Speech perks that gives the Riverwood Trader an extra 10,000 gold instead of the extra 1000 that everybody else gets. Seems like somebody put in one too many zeros somewhere :haha: and if they "fix"that with the next patch I will be sorely displeased. :stare:


Quote:

Originally Posted by Oberon (Post 1843190)
http://img713.imageshack.us/img713/7...eenshot3fv.jpg

Looks like Markarth has got the decorators in...not sure I like the style... :hmmm:

You know I bet there's an armor retex that would go perfectly with that and you would look just adorable in it. :O:

0rpheus 02-21-12 09:55 PM

Quote:

Originally Posted by Oberon (Post 1843194)
I'm thinking more of the pink and lilac scenery myself, I think it clashes with my armour. :nope:

Any idea why that's happening Oberon?

Task Force 02-21-12 10:55 PM

And after adding many mods I think ive got the game looking pretty good, and actually got a halfway decent character this time, that's skills aren't all over the place!
http://img201.imageshack.us/img201/6...2022100011.jpg
Yep, nights are decent.
http://img37.imageshack.us/img37/4120/2012022100009.jpg
Water looks nice too.
http://img36.imageshack.us/img36/7722/2012022100008.jpg
And a character that doesn't look as if they where beaten over the face with a dirty war hammer!

Krauter 02-21-12 11:49 PM

Quote:

Originally Posted by soopaman2 (Post 1843133)
Just a query to those with more smithing chops than I.

I have 100 smithing. Now, if I were to make a set of armor with smithing boosters will it increse the caliber of my work? Or is 100 smithing the rock solid upper level?

Same question with alchemy and enchanting. Can you get better levels than level 100 with armor enchantments?

Quote:

Originally Posted by frau kaleun (Post 1843152)
You cannot raise your Smithing level above 100 however...[snip].

:nope:

Quote:

Originally Posted by frau kaleun (Post 1843220)

http://img854.imageshack.us/img854/6...ntwelovely.jpg




Protip: if you have 100 in enchantment with the necessary perks (5/5 Enchanter + Insightful Enchanter, IIRC) plus 100 in Alchemy with the necessary perks (again, IIRC it would be 5/5 Alchemist) you can do some really cool stuff. [snip]


Damnnnnnn Frau you got them legs :O:

And...

YOU KEEP STEALING MY THUNDER :damn:

Guess that's what I guess for leaving the thread alone and checking it late at night :88)

frau kaleun 02-22-12 08:52 AM

Quote:

Originally Posted by Task Force (Post 1843262)
And after adding many mods I think ive got the game looking pretty good, and actually got a halfway decent character this time, that's skills aren't all over the place!

Yep, nights are decent.


Water looks nice too.





What mods are you using for the nights and water? Linky links would be great, I'd like to check them out. :yep:

Also I'm wondering if anyone is using FXAA or whatever it's called instead of "regular" AA or however that works? I keep reading that it still gives pretty good results without as much of a performance hit. Would be interested in giving it a try if someone can give me tips on what to check/uncheck and what settings to use. :hmmm:

Task Force 02-22-12 09:14 AM

To the mods! could give links to the nexus or steam, if it ever comes up again!

http://skyrim.nexusmods.com/downloads/file.php?id=711
water and land, and

http://skyrim.nexusmods.com/downloads/file.php?id=7654
IIRC this is the lighting mod I use, Also use the 2k HD texture pack, to name afiew.
*Using FXAA in those pics. For settings, depends on your Pc.

frau kaleun 02-22-12 09:39 AM

Quote:

Originally Posted by Task Force (Post 1843387)
To the mods! could give links to the nexus or steam, if it ever comes up again!

http://skyrim.nexusmods.com/downloads/file.php?id=711
water and land, and

http://skyrim.nexusmods.com/downloads/file.php?id=7654
IIRC this is the lighting mod I use, Also use the 2k HD texture pack.

Thanks! Does the lighting mod do anything except - I assume - make the nights darker?

Quote:

*Using FXAA in those pics. For settings, depends on your Pc.
Ah... so it's not something you can simply adjust in the Options for the game itself?

What PC specs are relevant? I have Win7 64 bit, 16 gigs RAM, AMD Phenom II x 4 965 CPU, two Radeon HD 5770 1 GB cards w/ Crossfire. Running the GPU drivers from... December, I think, since upgrading to the newest version gave me problems with Skyrim that disappeared when I rolled back.

Have the GPU software set to default to game specs where possible. The game's Options are at the recommended High levels altho I manually put the two bottom things on the first window there (AA and Anisotrophic Filter?) from 8 back to 4 because it felt too laggy otherwise.

Task Force 02-22-12 10:04 AM

Quote:

Originally Posted by frau kaleun (Post 1843395)
Thanks! Does the lighting mod do anything except - I assume - make the nights darker?



Ah... so it's not something you can simply adjust in the Options for the game itself?

What PC specs are relevant? I have Win7 64 bit, 16 gigs RAM, AMD Phenom II x 4 965 CPU, two Radeon HD 5770 1 GB cards w/ Crossfire. Running the GPU drivers from... December, I think, since upgrading to the newest version gave me problems with Skyrim that disappeared when I rolled back.

Have the GPU software set to default to game specs where possible. The game's Options are at the recommended High levels altho I manually put the two bottom things on the first window there (AA and Anisotrophic Filter?) from 8 back to 4 because it felt too laggy otherwise.

There is a option in the advanced options screen for FXAA just click the box, should work.

http://steamcommunity.com/sharedfile...48&searchtext=
steam link to the lighting mod, as I said im not sure thats the proper link, but i think it was.

frau kaleun 02-22-12 10:15 AM

Quote:

Originally Posted by Task Force (Post 1843402)
There is a option in the advanced options screen for FXAA just click the box, should work.

Right, but does that automatically "turn off" any other AA stuff that's not needed or shouldn't be functioning at the same time? I really have no idea about any of that stuff, I usually just let a game set its own defaults unless I have problems and need to tinker. Which I don't much, but I know when I had something running that showed my FPS I rarely got above 25-30, and that was usually when I was standing still or paused with a menu up.

I got rid of the little app that showed that because it annoyed me to see the FPS drop so low (into the teens sometimes) when I didn't really *feel* like the game was lagging... altho it does a bit when I first enter certain locations which is really irritating sometimes. :stare:

Task Force 02-22-12 10:17 AM

Quote:

Originally Posted by frau kaleun (Post 1843407)
Right, but does that automatically "turn off" any other AA stuff that's not needed or shouldn't be functioning at the same time? I really have no idea about any of that stuff, I usually just let a game set its own defaults unless I have problems and need to tinker. Which I don't much, but I know when I had something running that showed my FPS I rarely got above 25-30, and that was usually when I was standing still or paused with a menu up.

I got rid of the little app that showed that because it annoyed me to see the FPS drop so low (into the teens sometimes) when I didn't really *feel* like the game was lagging... altho it does a bit when I first enter certain locations which is really irritating sometimes. :stare:

It should, who know, works fine for me. Though it appears at times the game can be really random, and my Fps go down badly, usually in dungeons, but it think it may have to do with lighting and shadows.

and now to figure out how to get grass to render farther away, as It likes to just pop up at times.

frau kaleun 02-22-12 10:42 AM

Quote:

Originally Posted by Task Force (Post 1843408)
It should, who know, works fine for me. Though it appears at times the game can be really random, and my Fps go down badly, usually in dungeons, but it think it may have to do with lighting and shadows.

From googling it looks like you can use one or the other or both it's just a matter of what gives you the most appealing combo of performance and quality. :yep:

frau kaleun 02-22-12 12:04 PM

Question: How long-lived are people in Skyrim, in Tamriel, or on Nirn (whichever applies if there's a difference)?

Now I know that some of the Elven characters have apparently been around a while, so I don't know if they are like Tolkien's elves which are apparently immortal unless killed by some "unnatural" cause.

But I'm talking about the Nords, and I guess the other races that we would recognize as "human" as opposed to humanoid.

Cuz Ulfric looks to me like he could be around 40 years old at most to my eyes (which, granted, are slightly biased, but still).

But the game starts in 4E 201, so it's been 25 years since he (apparently) led the Nord militia when they retook Markarth from the Forsworn. Before that, he was already in the Imperial Legion fighting in the Great War and had to have joined early enough to be captured and interrogated by the Thalmor prior to the fall of the Imperial City in 4E 174, because the Thalmor led him to believe that info they obtained in breaking him led to their success there even though it did not.

Before THAT, he was at High Hrothgar with the Greybeards long enough, it seems, to have mastered at least one shout, because he used it to great effect against the Forsworn in 4E 176.

Since he is not Dragonborn, he presumably spent many years with the Greybeards in order to master just that one shout. Say it was only five, that puts us at least as far back as 4E 169, and that's assuming he didn't leave HH to fight in the Great War until 4E 174 which I find doubtful.

So we'd have a guy who now appears by his looks to be around 40 years of age (but is still sometimes portrayed as a young hot-head in comparison to other leaders) and yet was old enough over 30 years ago to be sent off to HH and presumably join a quasi-monastic order despite being the only heir (that I know of) to the Jarl of Windhelm. Unless he's way older than he looks to me in actual years.

I'm just wondering, is there some 'standard' thing in TES games where we know all peeps live long and age slower, or am I just getting obsessed with things that don't really matter and no one else cares about and I should just go back and play the game and stop worrying about how old Ulfric is in order to flesh out my little personal fantasies oh hey did I type that out loud? :oops: :O:

Dowly 02-22-12 01:10 PM

Hmm.. I'm fairly sure that the human races (bretons, nords, imperials etc.) have
somewhat "normal" lifespan. :hmmm:

Task Force 02-22-12 01:13 PM

Wouldn't think the elves would live much longer, some may be shorted id think.

Dowly 02-22-12 01:16 PM

Quote:

Originally Posted by Task Force (Post 1843511)
Wouldn't think the elves would live much longer, some may be shorted id think.

Then again, Divayth Fyr in Morrowind was some 4000 years old. :88)


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