SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] OLC Ubermod v2.4.3 for GWX 2.1 (https://www.subsim.com/radioroom/showthread.php?t=134186)

bybyx 10-30-08 09:54 AM

I would like that the attack periscope to be as big as the Observation periscope. I also would like that the dials to be bigger when they pop-up including those from TDC and the markings on the AOB tool to be more detailed.
I am not saying that the mod is not good, on the contrary, it is wonderful for me because i can finally play SH3 with manual targeting but if I knew how to make a mod these are the the modifications I would make

kylania 10-30-08 10:29 AM

Quote:

Originally Posted by gutted
tried it a few more times and decided i wont use it due to the zoom limits imposed on the scopes (both near and far). too much of an annoyance to be always zoomed in.. and even then it's not quite close enough IMO. too hard to judge which tick marks to use accurately. i would prefer to use the stock GWX scope ranges and utilize the ticks the stadimeter spits out on the notepad in conjunction with a seperate hand built 'physical wheel that doesn't cramp my views.

You can use the OLC GUI 1.2.7 stand alone instead of GUI Special to keep the zoom levels. You'll lose the "3d waves which make your periscopes worthless except in perfectly calm seas or when surfaced seen through the scopes" though. :) You just have to deal with the double mast things and slightly different tools. This will also restore the zoomed in map view as well.

As you found out though, you can delete the Submarine folders under GUI Special, then change the SymbolZoom= settings in maps.cfg to change the "no map contacts zoomed in" feature of GUI Special. Search this thread for exactly how to do that.

Quote:

Originally Posted by gutted
i would really love to have those flyout GWX maps and charts in my navmap. but before i go cursing myself through cfg & data files and getting frustrated. could you happen to point me in the right direction?

All the same charts are there in OLC GUI. Move the mouse to the left for the convoy map, to the top for the minefield/subnet maps and to the right for the time/speed conversion charts. Especially with the Convoy one I preferred the drag down map since it was easier to reference and wasn't cut off, but most of the data is available.

Quote:

Originally Posted by gutted
also that chronomoter is really nice.

Yeah, I prefer the old style myself but it'll work. :) I do miss the mirrored chrono on every screen, but again that's replaceable.

gutted 10-30-08 03:54 PM

nah, i'll pass on it.

i prefer to have a stadimeter for ranging.

asanovic7 11-03-08 07:52 AM

slight question
 
Just one question..
Do I have flat sun issue?
http://i297.photobucket.com/albums/m...232251_703.jpg

I admitt I use old misc tga(I replaced newer 14mb tgas with 4 mb old versions)?
I don't use any ccc feature(use ati hd2600pro).. Because of perfomance..

Thanks..

Cheers!

tomfon 11-03-08 10:24 AM

Could you post another screenshot taken at 1500h?
Also, what time of year is it?

Contact 11-04-08 04:19 PM

I had this kind of sun in OLC 2.4.2 with resolution fix enabled.

asanovic7 11-05-08 10:39 AM

hey
 
8th month..
Didn't thought of the time, tomfon.. :rotfl:

Cheers!

I will check it out more..

tomfon 11-08-08 09:01 AM

Quote:

Originally Posted by asanovic7
Didn't thought of the time, tomfon.. :rotfl:

:rotfl:


:up:

jaxa 11-09-08 06:48 AM

Very good work, one of the best mods ever created for SHIII/GWX. I've decided to use OLCE2 only (sunrises and sunshines and ocean never looked better, very close to real), mostly because it's not possible to use OLC GUI with integrated orders (absolutely must have for me).
Many thanks OLC :up:

Sledgehammer427 11-09-08 09:11 PM

Ctrl+Shift+PgUp makes the sun look less "flat"
alsot gives the proper atlantic "haze" if you ask me

melendir 11-11-08 05:35 AM

Thanks for making outstanding mod.

I now play with SH3 + GWX + SHCmdr 3 + OLCE2 + OLC GUI Special
and I could not be happier :up:

PS.
I also printed the AOD Map pages and had my wife laminate them to a nice table map.
To my surprise, she liked it and started thinking it could made great tablet to kitchen !!!
...maybe I'll have to print another... :D

DirtyACE 11-11-08 10:11 PM

OLC, I'd like to use the following 4 mods of yours:

OLCE2
OLCE2 Adjusted GWX 2.1 Crew Skins
OLCE2 Adjusted GWX 2.1 Enhanced Damage Effects
OLCE2 Fixed GWX 2.1 Ship Reflections

Do they need to be activated in a certain order?

Do these mods need to be activated before AOTD-AA-Ship-Schleuse-Bugfix or after?

I'm also using other mods along with yours. Should yours be activated first and then the other mods or should I activate yours at the end?

piri_reis 11-12-08 03:36 AM

Ace would you mind reading the README for your first question.
(Also JSGME will warn you about any collisions, those 4 olce2 mods will not conflict)

#2 Not that it would matter but it's a good idea to install AOTD first than all other mods..

DirtyACE 11-12-08 04:03 PM

Quote:

Originally Posted by piri_reis
Ace would you mind reading the README for your first question.
(Also JSGME will warn you about any collisions, those 4 olce2 mods will not conflict)

#2 Not that it would matter but it's a good idea to install AOTD first than all other mods..

I did read the README file but I was still confused. In any case, I just tried activating the mods and it seems to have worked.

I do have another question however, regarding OLCE2's use of 16km Atmosphere. I noticed me game became more laggy and I think it's because of this. Is there any way to change the Atmosphere from 16km to 8km? Is there a patch or mod for this?

wolfpack_jim 11-18-08 04:29 AM

It's my first post here so i would like to congratulate all the people in here. You make a wonderful work.
And now time to beg.
Help i need somebody,
help not just anybody,
help i need somebody,
help, heelp, heeelp me...

Here is my problem
i have download olc_ubermod but i don't Know were do i have to run it (which file) in order to work properly. I am excited with this mod but still i can' t play it
Currently i play sh3 - sh3v1.4b - wpx2.1
Do i have to download sh3cmdr31 to work with olc_ubermod and what turn do i have to follow
thnx in advanced for helping me.


All times are GMT -5. The time now is 05:06 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.