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-   -   SH5: Bugs, glitches, and issues thread (https://www.subsim.com/radioroom/showthread.php?t=162462)

Silent Steel 11-10-11 01:04 PM

Quote:

Originally Posted by GeneralLawson (Post 1784434)
My game crashes to desktop within the first 20 minutes or so every time I start the game, but then it won't crash again for the rest of the time I play it.


Ahoy general & WELCOME to the forum. Looking forward to hear more from you.

Here are some suggestions + I've done a few changes in your list.

Open Horizons II full 1.4 => Try the 'Base' version instead. As the 'Full' version is heavy on your CPU maybe that's why you get those CTDs.
FX Update 0.0.19
New UIs TDC 6.8.0
New UIs TDC 6.8.0 Patch 1 => Please tell how you applied this mod. With the Migrator app?

IRAI 0.0.30
20% Mines ice dolphines v2
50% reduced port ships from OHII full
Remove mines-ice-dolphines from OHII full

Dynamic Environment=> Try this, you won't be disappointed
Nauticalwolf's Interior Mod 1.0 => Try this Steel Viking's Interior Mod - don't forget the patch
Trevally Automated Scripts 0.6
Trevally Harbour and Kiel Canal Pilot 2.8
Accurate German Flags
MightyFine Crw Mod 1.2.1 Alt w Beards
German U Boat Crew Language Pack
Stormys DBSM SH5 1.3 Basemod


:up:

Trevally. 11-10-11 01:09 PM

Quote:

Originally Posted by GeneralLawson (Post 1784434)
My game crashes to desktop within the first 20 minutes or so every time I start the game, but then it won't crash again for the rest of the time I play it.

Mod list:

Open Horizons II full 1.4
FX Update 0.0.19
IRAI 0.0.30
New UIs TDC 6.8.0
New UIs TDC 6.8.0 Patch 1
20% Mines ice dolphines v2<<<<<<<<<<<<
50% reduced port ships from OHII full<<<<<<<<<<<<
Remove mines-ice-dolphines from OHII full<<<<<<<<<<<<
Nauticalwolf's Interior Mod 1.0
Trevally Automated Scripts 0.6
Trevally Harbour and Kiel Canal Pilot 2.8
Accurate German Flags
MightyFine Crw Mod 1.2.1 Alt w Beards
German U Boat Crew Language Pack
Stormys DBSM SH5 1.3 Basemod

Hi GeneralLawson:salute:

I think this is my fault - sorry:oops:
please remove marked mods and adjust your list to this:-


MightyFine Crw Mod 1.2.1 Alt w Beards
German U Boat Crew Language Pack
Stormys DBSM SH5 1.3 Basemod
Accurate German Flags
Nauticalwolf's Interior Mod 1.0
IRAI 0.0.30
FX Update 0.0.19
New UIs TDC 6.8.0
New UIs TDC 6.8.0 Patch 1
Trevally Automated Scripts 0.6
Trevally Harbour and Kiel Canal Pilot 2.8
Open Horizons II full 1.4
Add OHII patch 2

I have removed the download for those old mine reduction mods

Sorry but you will have to start a new career also.

Edit: at SilentSteel :up:

GeneralLawson 11-10-11 05:05 PM

Much obliged. I also noticed that adding the Kriegsmarine Grid Map mod caused the game to CTD within a few seconds until I took it off.

I will try the layout you suggested and see how it works. I'm only on my second patrol, so no harm done really.

EDIT: @Silent Steel, I'm running an AMD Phenom II X2 3.1 Ghz dual core with 6 gigs of RAM and a GeFore 9800 GT video card. I doubt it's my hardware causing the problems. I've also tried the Dynamic Environment mods but for some reason they were causing crashes. I uninstalled them and the crashing lessened.

EDIT 2: I have no idea how to use the migrator app. >_>

GeneralLawson 11-10-11 06:21 PM

Quote:

Originally Posted by Trevally. (Post 1785003)
Hi GeneralLawson:salute:

I think this is my fault - sorry:oops:
please remove marked mods and adjust your list to this:-


MightyFine Crw Mod 1.2.1 Alt w Beards
German U Boat Crew Language Pack
Stormys DBSM SH5 1.3 Basemod
Accurate German Flags
Nauticalwolf's Interior Mod 1.0
IRAI 0.0.30
FX Update 0.0.19
New UIs TDC 6.8.0
New UIs TDC 6.8.0 Patch 1
Trevally Automated Scripts 0.6
Trevally Harbour and Kiel Canal Pilot 2.8
Open Horizons II full 1.4
Add OHII patch 2

I have removed the download for those old mine reduction mods

Sorry but you will have to start a new career also.

Edit: at SilentSteel :up:

I tried that load-out with the IRAI No_Hydrophone_On_Surface_No_Aircraft_Spotting added in right after IRAI 0_0_30, and the game CTD about 3/4 through the Kiel Canal. Should I not use that?

I love this game, but trying to get a stable set of mods in it is quite the frustrating experience. There needs to be a GWX kind of thing for SH5.

EDIT: Tried it again, without that extra IRAI bit. The Kiel Harbor Pilot took me through the first harbor you pass in the canal. Actually through it. My sub went through the docks, through the land behind it, back into the canal, then crashed into the side of the canal.

Silent Steel 11-11-11 01:23 AM

Quote:

Originally Posted by Trevally. (Post 1785003)
Hi GeneralLawson:salute:
please remove marked mods and adjust your list to this:-

MightyFine Crw Mod 1.2.1 Alt w Beards
German U Boat Crew Language Pack
Stormys DBSM SH5 1.3 Basemod
Accurate German Flags
Nauticalwolf's Interior Mod 1.0
IRAI 0.0.30
FX Update 0.0.19
New UIs TDC 6.8.0
New UIs TDC 6.8.0 Patch 1

Trevally Automated Scripts 0.6
Trevally Harbour and Kiel Canal Pilot 2.8
Open Horizons II full 1.4
Add OHII patch 2
Edit: at SilentSteel :up:


Hmmm...

The 'IRAI_0_0_30_TheDarkWraith.txt" let's us know this;
'This mod is fully compatible with my UIs mod. You have to install my UIs mod first then install IRAI and then the add-on mod for no hydrophone on surface if you want that. Say yes to all JSGME warnings.
'

Or? :hmmm:

GeneralLawson 11-11-11 01:23 PM

I tried Silent Steel's load-out. It seems to be more stable, though I'm going around Denmark now instead of using the harbor pilot. The Dynamic Environment (realistic) mod gave my sub and crew a very strange glow, but the normal version of it seems to be working well.

Silent Steel 11-12-11 05:03 AM

Quote:

Originally Posted by GeneralLawson (Post 1785944)
I tried Silent Steel's load-out. It seems to be more stable, though I'm going around Denmark now instead of using the harbor pilot. The Dynamic Environment (realistic) mod gave my sub and crew a very strange glow, but the normal version of it seems to be working well.

:up:

About that 'glow' - PM Stoianm or Gap

Herman Ziklher 11-19-11 08:15 AM

recon manual disappear....
 
Hi all,

it' a long time I've got a problem, after installed MODs Mgnus Opus e UI TDC 6.5.1 the Dark Wright, I 've never been able to find the recognition manual.
obviously I did switch on the toggle chart visibility, but nothing manual it's missed!! I looked at any part of the screen in every angle, but nothing (see picture below)........:cry:
I also checked in the game directory trees (shown below), and everything seems to be ok......at least in my opinion (SOAN Directories...)
maybe some DLL or something, it's missing ?What happened?
Anybody can help me?? Pleaseeeee:wah::wah::wah:

Thanks a lot in advance!!
Bye
http://www.subsim.com/radioroom/pict...pictureid=4403
http://www.subsim.com/radioroom/pict...pictureid=5103

Loltak 11-19-11 10:47 AM

A strange behaviour with the savegame.

I was submerged in front of a port, and i sank 2 tankers at 2 different places, i have 2 torpedo left. During this shooting fiesta i do several saves.
After that, i slowly escape the area and paf my first CTD; no worry for me, it's a modern video game :haha:.

So i came back to SH5 and reload my last save game.
I discovered that my last sunk tanker was no more counted in my hunting result, and i had always 2 torpedo left. More strange, a tanker is still floating in the port but a the same place at the first i sunk lol. It's like the last one i sunk, was no more sunk but the torpedo used were really used.

As i have a savegame just before sinking the 2nd tanker, i loaded it. My torpedo stock come back to 5 :), and the tanker is still here, but at the same place of the first one. Si finally i sank twice time the same tanker. Strange.

Perhaps i due to the fact i was submerged when i saved it, but with 5 destroyed around me :D, i could not surface to save :haha:.

GeneralLawson 11-21-11 08:49 PM

Game crashed, and now every time I try to load the last save, it crashes right before loading. Even when I load a save from an hour and a half before the last one. Grr.

Trevally. 11-22-11 04:28 AM

Have you installed or removed any mods from when the problem started:06:

Gnat 11-22-11 11:05 AM

Thanks oakdesign
The
Quote:

HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Valve\Stea m\Apps\48110
Add
Quote:

windowsInstaller_x64
REG_DWORD =1
Fixed my annoying Win7-64 game launching issue.
(Steam)

Loltak 11-22-11 12:29 PM

Quote:

Originally Posted by Gnat (Post 1791887)
Thanks oakdesign
The

Add


Fixed my annoying Win7-64 game launching issue.
(Steam)

Have the same kind of problem with my version, Steam wants to instant framework 2. Has it not necessary on my vista 32 bits i found a "dirty" workaround.

In the "48110_install.vdf" at the SH5 root directory, i delete all reference to the framework installation:
Quote:

"WindowsInstaller_x86"
{
"Requirement_OS"
{
"Is64BitWindows" "0"
}
"Process 1" "%INSTALLDIR%\\redist\\WindowsInstaller\\Win32\\Ne tFx20SP1_x86.exe"
"Command 1" "/q"
"NoCleanUp" "1"
}
"WindowsInstaller_x64"
{
"Requirement_OS"
{
"Is64BitWindows" "1"
}
"Process 1" "%INSTALLDIR%\\redist\\WindowsInstaller\\Win64\\Ne tFx20SP1_x64.exe"
"Command 1" "/q"
"NoCleanUp" "1"
}

DenRJ 11-27-11 12:41 PM

Maybe I am not clear about the title of this thread !!!!!
After reading pages after pages of posts I see people posting about problems and then listing half a page of mods on the stock game. Then 2 posts later they figured out that the mods were improperly installed.
Well I thought this is a thread with the stock game. Yes we all know there are lots of problems with it. Nonetheless I want to play with the stock game.

0rpheus 11-27-11 01:56 PM

Quote:

Originally Posted by Silent Steel (Post 1785530)
Hmmm...

The 'IRAI_0_0_30_TheDarkWraith.txt" let's us know this;
'This mod is fully compatible with my UIs mod. You have to install my UIs mod first then install IRAI and then the add-on mod for no hydrophone on surface if you want that. Say yes to all JSGME warnings.
'

Or? :hmmm:

The 'correct' order as mentioned by TDW in another thread is now:
IRAI
FX Update
New UIs

The New UIs thread is out of date, has been for a while - and this confusion keeps popping up. Can't find the post to link to it, but this is correct for now, at least until TDW says otherwise. :up:


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