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Im currently taking into account these times (multiplied by a 1.5 factor) in order to finetune objectives timing. Including the time needed for accomplishing at least one of the two side missions, the first objective should take up to a maximum of 5 months. Of course players can decide to accept (or not to accept at all) only one secondary mission. In this case they will get extra time for carrying out the next objectives. Another factor to be taken into consideration is fuel consumption. A speed of 7.5 Kn should give us an autonomy of about 9,000 nm. So, if during the passage we manage to succesfully refuel when expected (i.e. twice, according to historical datas), fuel shouldn't be a big issue. Of course accidents should be around the corner, and things could get more complicated than expected. Finally, given the time limits between the two campaigns "Distant Waters" and "The Final Years", and the long time spent during oceanic passages, we will be short on time for the whole duration of Monsun Campaign. Time will be a key factor, and both accidents and player's decisions will have a big effect on how the campaign will evolve. Corollary of the former statement is that, though being theoretically possible, to accomplish all of the side missions offered by BdU during the campaign should be a task for experienced captains with their luck on turn! :smug: Quote:
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Indeed a very neat and useful program in our profession of U-boat Kaulens and, the icing on the cake, it is completely for free! :DL |
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Please thank her for the very good information she is sharing with us! :up: |
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.........and thanks for the GOOGLE Earth tip. |
Installed open horizons 1.8 full last after my other mods using JSGME but when starting a new campaign I only get the option of total germany, what am I doing wrong?
Same result if I install open horizons on it's own, still no option of the coastal waters campaign |
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For refueling - I can set the milkcows in two ways. First is by campaign layer (with threat zone) and the second in by mission trigger. With mission trigger it could be set to force a new refueling point if the first refuel fails |
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However doesnt cover the whole globe I guess Trevally has many bookmarks regarding convoys Two I used a lot http://www.warsailors.com/freefleet/index.html http://www.convoyweb.org.uk/ with this section - http://www.convoyweb.org.uk/ports/in...ome.htm~armain providing invaluable information for lesser known convoy routes Lists all convoy prefixes - and start/end points http://www.shipwreckregistry.com//index4.htm For warship movements http://www.naval-history.net/index.htm on which this section http://www.naval-history.net/xDKWW2-3900Intro.htm provides day to day entries for movements of all British warships in depth till 42 and then not so till 45 as well as movements of allied warships. Another great site http://www.wlb-stuttgart.de/seekrieg/chronik.htm |
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- Refuelling units should spawn several days before the estimated date of rendezvous; on unit spawning, we should be informed by BdU about dates and area within wich refuelling will be available. In addition, after appointments deadline, milkcows should despawn. In the meanwhile they should be sailing around the given area, being suscettible to enemy attacks. In case they get sunk, or if we are late on the appointment, would it be possible to get informed by BdU on the new refuelling coordinates, possibly with a delay of a few hours from the sinking/despawning of the unit previously assigned to our refuelling? - sixtyfour thousand dollar question: :D would it be possible to set a surface ship as refuelling unit? Refuelling in Indian Ocean was commonly provided by two German tankers: MV Brake and MV Charlotte Schliemann. - one hundred twentyeight thousand dollar question: :O: would it be possible to set our U-boat as refuelling unit for other U-boats, or to be allowed to rescue survivors? Those were frequent tasks for common U-boats in Indian Ocean. - at the beginning of a patrol, would it be possible to give our current base limited fuel/torpedoes? After sailling, our base would be moved to another port, that we would have to visit for resupplying our U-boat before keeping on with other tasks. I think you understand why I am asking so... ;) |
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There is a date bug that stops its use. I can use zone triggers where distance away can spawn anything. This could be set far enough away to give the effect you are after:yep: Quote:
Triggers can be: Pass mission Fail mission Enter area Enter area for set time Enter area for set time and stop timmer if area is left. Quote:
If mission is to meet tanker and it fails - this can be the trigger Quote:
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Rescue survivors option is there, but I have yet to find a way to make it work. Quote:
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Have you ever heard of German Armed Merchant Raiders? :o
I've just found this website covering the subject: http://ahoy.tk-jk.net/macslog/Maraud...a2GermanA.html during the the time frame of Monsun Campaign at least one of them, MICHEL, was active in the Indian Ocean: http://ahoy.tk-jk.net/MaraudersWW2/15Michel.html |
:salute: Salutation
Wow! Trevally won one hundred ninety-two thousand dollars in one shot :woot: I want to play as well :yep: |
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