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-   -   [REL] Open Horizons II (old thread) (https://www.subsim.com/radioroom/showthread.php?t=182964)

Trevally. 09-05-11 04:39 PM

Quote:

Originally Posted by TheDarkWraith (Post 1743213)
should include something in post #1 about the subnets (the whole floating thing ;)) so that people don't freak

:up:

When game first loads with v1.3, the subnets will start with a few meter sticking out of the water. This will last only a few moment and they will sink to the correct level where only the floats will be seen on the surface.

You will only see this happen if you save and load a game when you are close to the nets:yep:

Trevally. 09-05-11 04:46 PM

Quote:

Originally Posted by dem (Post 1743218)
Hi Trevally

"There is a known conflict between OH II and TDWS FX mod.
To fix - delete the zone.cfg file from OH II/data"


Do i also have do delete the zone cfg from
TDW_Mines_Subnets_Spottable (OH II v1.3)

Dem

The zone file in v1.3 is from TDWs FX v0.19 so they are ok

The zone file for the spottable mines is an older version (I think).:hmmm:
You should use the zone from FX v0.19 if you have it installed.

Perhaps TDW can check this.

dem 09-05-11 05:02 PM

Quote:

Originally Posted by Trevally. (Post 1743227)
The zone file in v1.3 is from TDWs FX v0.19 so they are ok

The zone file for the spottable mines is an older version (I think).:hmmm:
You should use the zone from FX v0.19 if you have it installed.

Perhaps TDW can check this.

Ok Thanks
So i copy the zone from fx v0.19 and to in spottable mines:06:

Faamecanic 09-05-11 06:01 PM

Quote:

Originally Posted by Magic1111 (Post 1743128)
BARF is in TDW UI MOD included, you donīt need it as an separate MOD !

Best regards,
Magic

TOTAL AWESOMNESS... S! :salute:Zedi, Magic, Trevally and TDW! You guys continue to amaze me :rock:

REALLY starting to enjoy SH5 for the first time since I bought it (back when it first came out) due to your efforts!

Faamecanic 09-05-11 09:11 PM

Oh and not complaining..but just wondering:

It seems the NAV map (access by the Helm wheel) does not match the terrain in Kiel and other areas.

I set my course out of Keil and thru the Canal...and good thing I didnt hit a TC higher than 32x. I popped up on the bridge and WHOA!!! I was heading right toward and island :) where the map showed a open channel.

Same thing with some of the channels were in the city at the end of Keil canal.

And it also appears the lack of some noise from boats while manning the Hydro station is a known issue and being worked?

TheDarkWraith 09-06-11 05:12 AM

Quote:

Originally Posted by Trevally. (Post 1743227)
The zone file in v1.3 is from TDWs FX v0.19 so they are ok

The zone file for the spottable mines is an older version (I think).:hmmm:
You should use the zone from FX v0.19 if you have it installed.

Perhaps TDW can check this.

Open up the Zones.cfg file with Notepad. If it has these entries (just like below) then it's ok to use:

216=DistressFlareWarship
217=DistressFlareMerchant
218=SmokeSmall
219=SmokeMedium
220=SmokeLarge
221=Mine
222=None
;**************** FX Update improved zones
223=NFlotCapsize
224=NFlotFlood

Sartoris 09-06-11 05:15 AM

Quote:

Originally Posted by Faamecanic (Post 1743355)
Oh and not complaining..but just wondering:

It seems the NAV map (access by the Helm wheel) does not match the terrain in Kiel and other areas.

I set my course out of Keil and thru the Canal...and good thing I didnt hit a TC higher than 32x. I popped up on the bridge and WHOA!!! I was heading right toward and island :) where the map showed a open channel.

The same thing happened to me. Gave me such a scare! :rotfl2:

Illyustrator 09-06-11 05:15 AM

Quote:

Originally Posted by Faamecanic (Post 1743355)
Oh and not complaining..but just wondering:

It seems the NAV map (access by the Helm wheel) does not match the terrain in Kiel and other areas.

I set my course out of Keil and thru the Canal...and good thing I didnt hit a TC higher than 32x. I popped up on the bridge and WHOA!!! I was heading right toward and island :) where the map showed a open channel.

Same thing with some of the channels were in the city at the end of Keil canal.

And it also appears the lack of some noise from boats while manning the Hydro station is a known issue and being worked?

I already stated fears TDW about discrepancy Gradient when discussed "SHMapViewer". What mod (Nav. Map) you use?:06:
(If I have correctly understood your question :hmmm:).

dutchelitex 09-06-11 06:26 AM

very well done :salute:

Magic1111 09-06-11 06:33 AM

Quote:

Originally Posted by dutchelitex (Post 1743518)
very well done :salute:

:salute::salute::salute:Welcome aboard !!!:salute::salute::salute:

dutchelitex 09-06-11 06:42 AM

There is only one problem, I can't get to download the file. When I try to, it says I've downloaded too much for today. However I only downloaded one file today! :06:

Magic1111 09-06-11 06:45 AM

Quote:

Originally Posted by dutchelitex (Post 1743538)
There is only one problem, I can't get to download the file. When I try to, it says I've downloaded too much for today. However I only downloaded one file today! :06:

Read this: http://174.123.69.202/~subsimc/radio...d.php?t=185237

Best regards,
Magic

Vit 09-06-11 09:21 AM

What is this the mod TDW_Mines_Subnets_Spottable (OH II v1.3)?

Trevally. 09-06-11 11:22 AM

Quote:

Originally Posted by Vit (Post 1743632)
What is this the mod TDW_Mines_Subnets_Spottable (OH II v1.3)?

The mines and subnets in OHII can't be spotted by your crew.
You can download a map frompost 1 to show where they are so you can take action in those areas.

The "TDW_Mines_Subnets_Spottable (OH II v1.3)" mod is added for those you want to detect the mines. this will allow your sonar to hear them.
It is an add-on mod and should be installed after OHII v1.3

Trevally. 09-06-11 01:12 PM

Quote:

Originally Posted by Faamecanic (Post 1743355)
It seems the NAV map (access by the Helm wheel) does not match the terrain in Kiel and other areas.

I set my course out of Keil and thru the Canal...and good thing I didnt hit a TC higher than 32x. I popped up on the bridge and WHOA!!! I was heading right toward and island :) where the map showed a open channel.

Same thing with some of the channels were in the city at the end of Keil canal.

Quote:

Originally Posted by Sartoris (Post 1743477)
The same thing happened to me. Gave me such a scare! :rotfl2:

Does your map not show this:06:
http://img546.imageshack.us/img546/4...0906180916.jpg

http://img28.imageshack.us/img28/199...0906180933.jpg

Or do you mean some other area:06:


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