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PS. Yes, the reason was in other to fashion, most likely, fashion of a flag of the submarine. |
Hey TDW! :salute:
I hope you're not busy to much...I'm really having a hard time to understand how your OllyDbg tool actually works. In order to provide you good screenshot with OllyDbg report I'll need more detailed instructions. :hmmm: Or maybe it's better idea for me to tell you how to reproduce CTD? It's really easy to reproduce... |
No way...I've tried to attach SH5 process few times but most of the time I'm not even able to get back the game after that...The game just freezes...:nope:
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I got this error after sinking some merchants . I think it was around the time of them firing red and white star shells . No ctd , I just to hit enter key .
http://i61.tinypic.com/ddne5u.jpg |
Excellent mod! great contribution to the community. Thank you and keep up the amazing work. :salute:
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It's effect from zone.cfg file Code:
[DistressFlareWarship] |
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It seems to me that many modmakers should see your post, 'cos as far as I know there is zone.cfg file in such popular mods as Open Horizons, R.S.D. and many others:hmmm: |
Hiya TDW. I got to around page 16-20, checking to see if this mod still works with BRF1.3 Full. I saw nothing that mentioned it was not, yet in the first page description you say to not use it at all?
I like the sinking effects of BRF. I also love the work you have done here. I would like to use your mod, but am not willing to stop using BRF1.3 Full, as the sinking mechanics mean more to me than fx stuff:P But if it is still compatable then I will download it straight away! This looks amazing by the way! |
Can anyone tell me if this works with BARF anymore?
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Hiya,
First page ............. WARNING: NO VERSION OF BARF CAN BE USED WITH THIS MOD! DOING SO WILL RESULT IN RENDERING THIS MOD INEFFECTIVE AND POSSIBLE CTDS :salute: |
Hi @ all,
I have a little problem I need some help with. I have installed following mods in the order: Wooden_Lifeboats_Mod_1.1 No Damn Bubbles, No Damn Halo Mod DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.a Enhanced Visibility (medium) DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 6. Sleet for Winter Campaigns DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) DynEnv v2.9 - 12. Sounds Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix SH5_7A_Conning_Fix AMMO_v1.0_SH5_by_Raven_2012 Critical hits 1.1 Torpedos Shadow Improvement ModLR NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 MightyFine Crew Mod 1.2.1 Alt w beards sobers green crew training V4 SH5 MCCD_1.04_GER Reworked Morale and Abilities v.1.1 FX_Update_0_0_22_ByTheDarkWraith FXU_0_0_22_Ship zon Files TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 OPEN HORIZONS II v2.5 OH II v2.5 Grid Request fix Patch SH5 The Problem is, that I don't find any ships in the first mission of the OH2-Totally Germany Campaign. There are only two polnish U-Boats but no Destroyer and no Merchants. It took me a but load of work to figuring out what mod is causing the problem. If I remove the FX Update mod everything is fine. I don't understand this, OH2 is overwriting some mods but not mod is overwriting OH2. :hmmm: |
Is this mod compatible with Wolves of STeel modpack?
Steve |
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http://www.subsim.com/radioroom/show...20&postcount=1 |
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