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-   -   [WIP] FX Update (https://www.subsim.com/radioroom/showthread.php?t=174511)

TheDarkWraith 04-01-14 09:36 PM

Quote:

Originally Posted by vladimir bondarenko (Post 2192968)
You couldn't include dear TheDarkWraith in your FX Update for SH5 by TheDarkWraith fashions of an exhaust of diesels of the submarine?

I made a sub exhaust mod. You can find it in the SH5 MODS forum. It is not part of FX Update as some people don't like the exhaust :up:

vladimir bondarenko 04-02-14 12:03 AM

Quote:

Originally Posted by TheDarkWraith (Post 2193087)
I made a sub exhaust mod. You can find it in the SH5 MODS forum. It is not part of FX Update as some people don't like the exhaust :up:

TheDarkWraith, thanks for that that answered. I asked you because, at installation of yours fashion of SubExhaust_1_0_5_byTheDarkWraith in the assembly I have CTD. If I put fashions of FX_Update_0_0_19_TheDarkWraith that CTD doesn't occur....:wah:

PS. Yes, the reason was in other to fashion, most likely, fashion of a flag of the submarine.

vdr1981 04-11-14 02:06 PM

Hey TDW! :salute:
I hope you're not busy to much...I'm really having a hard time to understand how your OllyDbg tool actually works. In order to provide you good screenshot with OllyDbg report I'll need more detailed instructions. :hmmm:

Or maybe it's better idea for me to tell you how to reproduce CTD? It's really easy to reproduce...

vdr1981 04-11-14 03:16 PM

No way...I've tried to attach SH5 process few times but most of the time I'm not even able to get back the game after that...The game just freezes...:nope:

THE_MASK 04-11-14 04:12 PM

Quote:

Originally Posted by vdr1981 (Post 2196522)
No way...I've tried to attach SH5 process few times but most of the time I'm not even able to get back the game after that...The game just freezes...:nope:

The game is freezing because ollydbg is giving an error with a process . You need to hit some combination of keys to bypass it .

THE_MASK 04-14-14 04:42 AM

I got this error after sinking some merchants . I think it was around the time of them firing red and white star shells . No ctd , I just to hit enter key .
http://i61.tinypic.com/ddne5u.jpg

Arclight7700JW 04-21-14 11:19 AM

Excellent mod! great contribution to the community. Thank you and keep up the amazing work. :salute:

vdr1981 05-12-14 09:00 AM

Quote:

Originally Posted by vdr1981 (Post 2184479)
Hi TDW,
I've discovered one more SHcolision.act CTD scenario with probable cause and even rough solution. I hope that you could shade more light on this issue...

So, the game will CTD (fault module SHcolision.act)when AI unit is engaged with deck gun and then declared dead by the game, but without catastrophic explosion.
Few minutes later , when the same unit "burn off" and catastrophic explosion occurs , at the same moment the game will CTD, not every time but most of the time...

Ineresting thing is that, if I remove manually TDW_FXU_Debris_Materials.DAT from library folder, I wont be able to reproduce this CTD anymore. But of course, floating debris wont be rendered in the game.

Looking forward for some info on this issue...

Quote:

Originally Posted by vdr1981 (Post 2184584)
Well, I've got good news and the bad news...
Bad news are I couldn't replicate CTD and the good news are - I couldn't replicate CTD...:D

Continuing testing...

Some how I'm having a feeling that casualties are involved (poor men flying around when shell hits) and today I couldn't spawn any casualties no matter how hard I struck the ships...:hmmm: We'll see...

And I have finally isolated the cause for this issue! :yeah:

It's effect from zone.cfg file
Code:

[DistressFlareWarship]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=130
Destructible=No
Critical=No
;Effect1=Command_room_crewman_splinter_explosion_escort, 40
Effect2=Distress_Flare_Red, 75
FloodingTime=59.999996
CargoType=None

[DistressFlareMerchant]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=65
Destructible=No
Critical=No
;Effect1=Command_room_crewman_splinter_explosion_merchant, 40
Effect2=Distress_Flare_Red, 75
FloodingTime=59.999996
CargoType=None

I would strongly suggest to everyone to disable this effect .

LMD 05-12-14 11:04 AM

Quote:

Originally Posted by vdr1981 (Post 2206351)
And I have finally isolated the cause for this issue! :yeah:

It's effect from zone.cfg file

I would strongly suggest to everyone to disable this effect .

Hey, nice work vdr1981:up:
It seems to me that many modmakers should see your post, 'cos as far as I know there is zone.cfg file in such popular mods as Open Horizons, R.S.D. and many others:hmmm:

Shadow4869 07-11-14 02:29 PM

Hiya TDW. I got to around page 16-20, checking to see if this mod still works with BRF1.3 Full. I saw nothing that mentioned it was not, yet in the first page description you say to not use it at all?
I like the sinking effects of BRF. I also love the work you have done here. I would like to use your mod, but am not willing to stop using BRF1.3 Full, as the sinking mechanics mean more to me than fx stuff:P
But if it is still compatable then I will download it straight away!

This looks amazing by the way!

Shadow4869 07-16-14 01:24 PM

Can anyone tell me if this works with BARF anymore?

Defiance 07-16-14 08:37 PM

Hiya,

First page .............

WARNING: NO VERSION OF BARF CAN BE USED WITH THIS MOD! DOING SO WILL RESULT IN RENDERING THIS MOD INEFFECTIVE AND POSSIBLE CTDS


:salute:

Dragon81 07-26-14 04:35 AM

Hi @ all,

I have a little problem I need some help with.
I have installed following mods in the order:

Wooden_Lifeboats_Mod_1.1
No Damn Bubbles, No Damn Halo Mod
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 12. Sounds
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
SH5_7A_Conning_Fix
AMMO_v1.0_SH5_by_Raven_2012
Critical hits 1.1 Torpedos
Shadow Improvement ModLR
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
MightyFine Crew Mod 1.2.1 Alt w beards
sobers green crew training V4 SH5
MCCD_1.04_GER
Reworked Morale and Abilities v.1.1
FX_Update_0_0_22_ByTheDarkWraith
FXU_0_0_22_Ship zon Files
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5


The Problem is, that I don't find any ships in the first mission of the OH2-Totally Germany Campaign.
There are only two polnish U-Boats but no Destroyer and no Merchants.

It took me a but load of work to figuring out what mod is causing the problem. If I remove the FX Update mod everything is fine.
I don't understand this, OH2 is overwriting some mods but not mod is overwriting OH2. :hmmm:

maillemaker 05-06-15 09:56 PM

Is this mod compatible with Wolves of STeel modpack?

Steve

THE_MASK 05-06-15 10:45 PM

Quote:

Originally Posted by maillemaker (Post 2312062)
Is this mod compatible with Wolves of STeel modpack?

Steve

Now I think you are just taking the piss .
http://www.subsim.com/radioroom/show...20&postcount=1


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