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Yes, nice to hear from you again! :)
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Ah yes, the prodigal son returns :D
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Silent Steel!
You helped me a lot when I was having issues getting my game running. Thank you for your help. :salute: |
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my current modlist
Here`s my current modlist,mainly based on Sober`s list <--:yeah:.
This list is based on casual-fun-gaming,not on historical facts or difficulty. Perhaps some mods are not needed or already included in other mods on the list? Perhaps i miss some? Perhaps mod loading-order is wrong? Anywayz i have tried to add the names of the mod-authors to the modnames where it wasnt obvious,i hope i did that right because i think all modmakers deserve their name in the mod-descriptions.(RESPECT to you guys:rock:). I kept Stoianm`s coloured exterior mod in because i had the feeling without it my sub went too dark. [C:\Ubisoft\Silent Hunter 5\MODS] (SH5 1.2 with antilag installed) Accurate German Flags (Etheberge) RemoveLogoIntroTheDarkWraith DBM Background Video (Yoram777) Loading Screens Mod (mr chris) NDB,NDH OM#1 - No Dialog Indicator (Etheberge) sobers green spinning thing SH5 Dynamic Environment SH5 Basemod (normal ) V2.1 (Stoianm,Gap) Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 stoianm colored exterior mod v2 (low color) sobers better terrain v3 SH5 sobers see thru wake fix sobers smaller rock no plants SH5 sobers base sky mechanics V1 AilClouds 3.0 (Ailantd) impurity blue (KZS) Small_trees_SH5_V1 (Echolot) Window_Lights_Redone_V1 (AZ) NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Pascal-sh5-Crew-Uniforms SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Fuel Gauge WoGaDi_SteelViking's Interior (BigReg) SH5_7A_Conning_Fix (TheBeast) SH5_Type_7_RR_Tweaks_v0_0_2_byTheBeast Floor Pack (Ablemaster) Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix R.E.M_by_Xrundel_TheBeast_1.2 Eqp_Upgrades_fix_v1.4 dates by sober Patch V2 MightyFine Crew Mod 1.2.1 Stock w beards (Heretic) AI_sub_crew_1_0_2_TheDarkWraith FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_37_ByTheDarkWraith TDW_Ship_Inertia_1_1_0 TDW_IRAI_Inertia_Damage_Test SubFlags_0_0_9_byTheDarkWraith SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 NewUIs_TDC_7_2_0_ByTheDarkWraith NewUIs_TDC_7_2_0_New_radio_messages_German (TDW) NewUIs_TDC_7_2_0_Das_Boot_Crew_Mod_by_Illyustrator Manos Scopes-patch for 16x9 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith 3D_Deck_Splash_FX_v1_0_0_byTheBeast 3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast ImprovedWaves_Improved Pitch&Roll V1.1_by HanSolo78 Sub_Bubbles_v0_0_3_ byTheBeast Stormys DBSM SH5 v1.3 Basemod (Stormfly) Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 additional crew sounds beta6 OPEN HORIZONS II_full v2 (Trevally&friends) Morale System Quickfix Pack v1.0 (Raziel08) sobers green crew training V4 SH5 IO_StrategicMap_4_7_for_TDWv710 (Obelix) OH II Minefield map for TDWs Ui (Silent Steel) EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style Enhanced FunnelSmoke1.2_by HanSolo78 gap - destructible searchlights test 1 Haramirs Sensor Mod 1.1 (Gandalfi2005) smaller flags for Warships 1_0b (Uekel) sobers Lights Cfg V4 SH5 sobers multi color mod V2 sobers NO water drops V1 sobers rusty deck pack SH5 SKIN_SH5_Type-VIIC_Tarnmatte_Coating_Weathered (TheBeast) MightyFine Less Annoying Footsteps 1.0 (Heretic) Speech fixes and additions (german version) (KarlKoch) EngineSoundsImproved_v1.0 (BillyBubble) Wordeees' Thunder New_Torpedo_Door_Sound_Mix (TheBeast) Better Torpedo Graphics (Sergei) Torpedo Splash (Sergei) Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 (Athlonic) SUB_hyd_fix_SH5 (Vickers03,Privateer,TDW) Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith Shadow Improvement ModLR (SteelViking,Tonschk,Pintea) Bad Weather Guns V1.0 (Vikinger) sort of. IX BOAT MOD v1a (fromhell) one ship, one torpedo v1.00 (fromhell) Critical hits v 1.2 (Darkreaver1980) Realistic ammo amount for AA and deck guns (SubV) health bar further distance 5000 (Raziel08) Old Style Explosions V1.1 (HanSolo78) ALTAC (Ablemaster) TDW_GenericPatcher_v_1_0_74_0 Change days in bunker (Trevally) Like to note that my ctd crashes dropped by 60+% by putting the shadows-slider bar in graphical options to 0%(completely left). I`m still relatively new to this game so: Anyone with ideas,remarks,criticism please let me know!:salute: |
:salute:TFO
ambitious List :up: You have the R.E.M. mod, you have to Take care that this Mod is installed After all Mods which have the file Ubootsensors.sim in it. Just search the file Within your MODS folder. Before you enable the R.E.M you have to replace the Ubootsensors.sim in the R.E.M. Mod with this modified one http://www.mediafire.com/?33188cldysg9sck Read more about here http://www.subsim.com/radioroom/showthread.php?t=166093 First post in the end above the last yellow lines. :salute: Kalle |
Hi Kalle,
i`ve put that R.E.M. mod,with the new file, after New UIs TDC 7.2.0 from TDW, now it doesn`t get overwritten anymore. Thx for your support!:Kaleun_Cheers: |
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Can i ask where i can find Environment 4.5 MOD ? thx |
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HI,
I'm an old SH2/3 player returning after 3 years (you can see that from my registered date :P )... i bought Sh5 at day one (2010) but soon I gave up due to many bugs and put it on shelf. Now i'm back and spent last 4 days digging on forums for new mods, infos and correct soup.. you guys did a great job! Ubisoft must pay u a wage! Well, now it's time to tell me what you think of my load order below. Sh5 1.2.0 TDW GenericPatcher v1.0.168.0 Quote:
Should i add or remove some mods? I've not yet started a campaign but game loads fine... My rig: Core i7 920 Windows 8.1.2 RA; 6GB DDR3 Geforce GTX 680 HDD 300GB SATA 10.000rpm |
help please
hi everyone lurker here;
i droped sh5 in the past cause all was broken, no i pick it up again and see there is many many mods! however i have problem, 1. i have steam version, ok no patcher for me...or i have to use exe from 1.2 patch 2. i try play the one megamod by shizzle(?) and i used patcher on exe i switched out, like suggested, i used gps snapshot file in patcher, no manual edit. 3. so i run into regular CTD´s, random, can not reproduce. now i want to make own mod soup, minimal style, only the most important stuff i could find for me, with NO patcher, i want to use original steam exe to be save; i have selected mods, however i have no idea of load order and how that work. Generic Mod Enabler - v2.6.0.157 [C:\GAMES\STEAM\steamapps\common\Silent Hunter 5\MODS] DBSM_Music_1_0_5 DBSM_Speech_1_0_5 NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_Das_Boot_Crew_Mod_by_Illyustrator TDW_No_Aircraft_Spotting_At_Depth_1_1_0 TDW_No_contact_shapes_or_colors_no_contact_line_1_ 1_0 TDW_No_Contact_Tails_1_1_0 TDW_Waypoint_Contacts_No_Symbols_1_1_0 TDW_Waypoint_Contacts_No_Tails_1_1_0 Real Environment - Revision_3 SIM FOR====TDW_Depth_Keeping_Problem_UHS_patch_HB_1_0_ 0 IRAI_0_0_41_ByTheDarkWraith IRAI_0_0_41_Inertia_Damage Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix FX_Update_0_0_22_ByTheDarkWraith OPEN HORIZONS II v2.5 OH II v2.5 Grid Request fix Patch SH5 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch U-boat Historical Specifications 1.7 for TDW Mods please can anyone help me on this, are there any glaring mistakes? is there something that cause problem? please! what would you change in this order or remove any mods? |
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I'm not quite sure what you mean by 'ok no patcher for me' but if you mean you can't use the patcher - take a look at this: http://www.subsim.com/radioroom/showthread.php?t=214687 I'll take a look at your mods soup later and get back to you :salute: |
thank you a lot for looking at it!
about the patcher; when i installed the big mod, i did use the patcher on the extracted exe as explained in your/the link. i think i did all right, as said i used snapshot file, no manual error. yet i had ctd a lot. now i made test with my mod soup, seem to work so far BUT 1 problem. the crew does stop to spott or so at one point, i am not sure why. i no longer get "smoke on the horizon" massage, or hydrophone guy does not report bearing update when he is ordered to follow a contact. they all go silent. when i use dialog box, they still say something, but they no longer give massages as i described, that leads to no massage in bottom right text box and no time acceleration removal. means i drive right into contacts with time acceleration :/\\!! any idea what can cause this? thanks again for helping me, this is one of the hardest games to mod to not get ctd, that i know. |
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