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-   -   Index of Stickied topics + RA Mod Discussion here (https://www.subsim.com/radioroom/showthread.php?t=145517)

x_Ringo_x 04-05-11 05:40 AM

Thanx
 
Yes, I finally got it installed and I am blown away. The only wish I have is that some DDG's are controllable. I understand that with the VLS system might be hard to emulate but not impossible.
That would be cool as hell to be able to conrtrol a Arleigh Burke or even a Russian Udaloy or Kashin DDG. Sorry for Rambling but thank you again for the help. I did figure it out.:salute:

Castout 04-05-11 07:49 AM

The Udaloy IS playable :03:

x_Ringo_x 04-05-11 02:54 PM

Yeah I found that out, but Other nations ships would also be cool to see. Does anyone know a site that had a lot of information on scripting for the game. Especially for what one way to do something with the script?

Castout 04-05-11 04:01 PM

Quote:

Originally Posted by x_Ringo_x (Post 1636537)
Yeah I found that out, but Other nations ships would also be cool to see. Does anyone know a site that had a lot of information on scripting for the game. Especially for what one way to do something with the script?


I think if I'm not mistaken scripting is a matter of point and click in DW.

Dr. Evil 04-19-11 10:17 AM

Quote:

Originally Posted by Buck_O (Post 1602122)
I'm scratching my head trying to figure out what the excel doc. " Shipwreck Employment guide" is for, in the RA Doc file?

It's the file that tells you how to target the SS-N-19 'Shipwreck' missile. It's only available on the Oscar class, and imo, its inclusion here is a bit mystifying, because you'd typically launch it from at least 50-100 miles off, well beyond the range at which most DW scenarioes take place. The actual instructions are in the RA manual.

Heinrich Liebe 04-29-11 02:41 PM

It is possible to build (modding) a Seawolf with VLS Tubes ?

I have testing with copy some files from Virginia to SSN21 Folder and modifying the Database, but not VLS Tubes in my Seawolf :wah:

Ok, seawolf with VLS it's not realistic, but cool :D

Sorry for my bad english :-?

Lars

dd149 04-30-11 02:25 PM

New update is out
 
Version 1.32 is out on RA team site:
http://crazyivan.nextmail.ru/Update_...30_04_2011.rar
Fantastic job from RA team, again a lot of improvements.:yeah:

sertore 05-02-11 12:15 AM

Quote:

Originally Posted by dd149 (Post 1653853)
Version 1.32 is out on RA team site:
http://crazyivan.nextmail.ru/Update_...30_04_2011.rar
Fantastic job from RA team, again a lot of improvements.:yeah:

Yeah, good job but at the moment Lada and a few other platforms do not work properly: fix on the way, just a little more time to wait.

oscar19681 05-10-11 04:29 PM

I want to have this mod , but i understand that you have to install it over e clean install of stock DW and since i bought via download and i have used all the credits to port it over to another machine i think i will not be able to obtain a new download without paying for it. Is there another way install it ? I do have an older version of this mod installed though. Also is there a changelog or maybe screenshots as to what was changed? I cant find any information on this.

oscar19681 05-11-11 05:26 AM

Quote:

Originally Posted by -GrayOwl- (Post 1562879)
Version 1.3 DWX Add-on has been released.

Download Site:

http://www.redrodgers.com/forums/sho...61&postcount=1


Happy New Year, subsailors! :yeah:

Where exactly is the download link?

Castout 05-11-11 05:59 AM

Download links have been retracted following some bug discovery.

They are working on it or at least they say so.

That or they were putting some classified stuffs like REAL world values of subsurface vehicle sound performance, by accident :haha:

Castout 05-14-11 01:40 AM

Quote:

Originally Posted by oscar19681 (Post 1661708)
Where exactly is the download link?

If you cannot wait here's the previous version. It's jolly good so I don't see any problem playing with it.

http://ra-dwx.narod.ru/download.htm

LoBlo 05-14-11 11:45 AM

How about making the Ohio SSGN Playable? It would have a the same interface as the Ohio SSBG, but hold 154 tamahawks. The weapons capacity could be simulated by making the 12 VLS tubes reloadable with tomahawks with 1 second reload times.

Krabb 05-16-11 03:54 AM

This is not an easy task to make the VLS tubes reloadable. Let's wait what will say GrayOwl, but I am against this.

Delareon 05-17-11 07:37 AM

Is this 1.31c allready that fixed version somebody has talked about earlier?
Or is there still something that is should wait for?


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