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-   -   [REL] OLC Ubermod v2.4.3 for GWX 2.1 (https://www.subsim.com/radioroom/showthread.php?t=134186)

Pisces 10-13-08 02:42 PM

Nevermind what I wrote here earlier about using the AOBfinder wheel to correct for movement while doing the speed measurement. It was wrong. I have removed it. You really need to be bow/stern-on or be motionless for it to work propperly.

Murr44 10-14-08 09:06 AM

Quote:

Originally Posted by h.sie
Quote:

Originally Posted by Horsemann
At all perfection of the given creation, nevertheless, Moon reflexion is definitely necessary... The night ocean without it looks unreal...:nope:
http://keep4u.ru/imgs/s/081011/9c/9c...515d6a2b1b.jpg

hi horseman,

i missed moon reflections, too, in OLCE, and so i have added them to scene.dat of OLCE2v2.4.3 with S3D.

http://hosted.filefront.com/hennings/

h.sie

There's a Readme.JSGME file (along with the Readme.txt file) in the Documentation folder & I'm curious about what you do with it? Do you just install this mod as is over top of OLCE2 in JSGME?

Thanks.

h.sie 10-14-08 09:27 AM

Murr44: There's a Readme.JSGME file (along with the Readme.txt file) in the Documentation folder & I'm curious about what you do with it? Do you just install this mod as is over top of OLCE2 in JSGME? Thanks.

yes. install it on top of OLCE 2.4.3. it only contains the modified scene.dat.
sorry for that, I have already updated the readme......

Sledgehammer427 10-16-08 03:31 PM

@ OLC
i'm using the uber mod...the best non graphic (and graphic) (and non gwx) thing i have ever decided to download for sh3. cant live without it. now, if only to get rid of homework:hmm:

java`s revenge 10-17-08 04:21 AM

What a wonderful mod is this. I use it from the first version.
Yesterday evening i had one miss, the rest were
hits. Including a destroyer that was pesting me.

That`s so satisfying.

OLC once again many thanks for this great mod.

rik007 10-17-08 12:38 PM

Hi OLC, Great that the reflections are back again. I lost interest after they were gone. But yesterday a upgraded to 2.4.3. Just thanks!

Klaus_Doldinger 10-19-08 05:07 PM

Wonderful mod indeed, OLC. Thank you for OLCE2 and OLC GUI 1.2.7

Actually I´m in my second mission, november 1939, and it was so easy to slip between the columns of the convoy in the night... that for a moment I felt myself cheating. Not only the merchants were blind (I surpassed one of them at 200 meters:o), so were the two escorts, unable to see me at 1000-2000 meters). Even I could sink one merchant, dive, surface and slip again between the columns a few hours later to sink a big tanker and another merchant. The night was not specially dark (clear skies, full moon, good sight, heavy seas). But it was so easy...:yep: Sometimes I think that the poor escorts have really little chance until they get better trained crews and/or radar.

Thank you for your work again!

bybyx 10-25-08 01:15 PM

Quote:

Originally Posted by h.sie
Quote:

Originally Posted by Horsemann
At all perfection of the given creation, nevertheless, Moon reflexion is definitely necessary... The night ocean without it looks unreal...:nope:
http://keep4u.ru/imgs/s/081011/9c/9c...515d6a2b1b.jpg

hi horseman,

i missed moon reflections, too, in OLCE, and so i have added them to scene.dat of OLCE2v2.4.3 with S3D.

http://hosted.filefront.com/hennings/

h.sie

Can I use it only with the Ubermod or I can use it with OLCE2 and OLC GUI 1.2.7. also?

itman 10-28-08 08:10 AM

I'm about installing OLC Ubermod and OLC GUI special.

Regarding the GUI special part, do I have to follow the instructions given in the OLC GUI 1.2.x manual or is it just sufficient let jsgme do it's work? Say JSGME - enable OLC GUI special - and you're set. And omit the doublemasttool.exe part.

and: thank you for this mods

cheers

kylania 10-28-08 11:57 AM

Yup, the double mast thing is not for use with OLCGUI Special.

itman 10-28-08 06:29 PM

Well thank you. I browsed post 1 to 301 and then gave up reading :cry:.
cheers

gutted 10-29-08 12:20 PM

cool stuff.. but not being able to switch to a 1x zoom sucks major balls. why remove it?

instead.. why not just say dont use the tools when not zoomed in?

gutted 10-29-08 12:40 PM

also, when i zoom in on the map.. i cant see my subs position with the gui special installed.

i had to delete the contents of the /submarine/ folder to get it back (which also re-enabled the 360 degree bearing plotter.. yay!)

but doing that revealed a new issue i have with this mod... the map zoom level limit it imposes. it wont let me zoom in far enough to actually read the 360 bearing tool.

i dunno, there's alot to like.. and alot to dislike with this mod.

gutted 10-29-08 05:25 PM

tried it a few more times and decided i wont use it due to the zoom limits imposed on the scopes (both near and far). too much of an annoyance to be always zoomed in.. and even then it's not quite close enough IMO. too hard to judge which tick marks to use accurately. i would prefer to use the stock GWX scope ranges and utilize the ticks the stadimeter spits out on the notepad in conjunction with a seperate hand built 'physical wheel that doesn't cramp my views.

but..

i would really love to have those flyout GWX maps and charts in my navmap. but before i go cursing myself through cfg & data files and getting frustrated. could you happen to point me in the right direction?

also that chronomoter is really nice.

itman 10-30-08 03:18 AM

Snorkel wake
 
Woah, I've just realised that the snorkel on my new boat actually has a wake.

Who's responsibel for this?

Well done!

cheers


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