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-   -   (REL) Pacific enviroment/ROW/Leovampire and Kriller2 (https://www.subsim.com/radioroom/showthread.php?t=130150)

leovampire 11-03-07 03:55 PM

I wasn't blaiming you for missing that
 
Quote:

Originally Posted by Ducimus
Quote:

Originally Posted by leovampire
Quote:

Originally Posted by T&L5
I am working on loading ROW with Trigger Maru 1.6.4, in the order that is listed on the first page of the TM thread.

When I load the last mod in the list (TM 1.6.4), I get a screen with about 20 error messages stating that various files had already been updated by ROW.

Am I loading these is the wrong order?
Sorry if I'm rehashing ground already covered.

And God bless you Leo! You do great work!

Thanks!

No matter what T.M. and Ducimus say's make sure the ROW texture file is activated AFTER you install all of the T.M. file's or you will get square texture fire's and oil slik's.

Thanks for the compliment BTW.


Just for some clarification, when i orignaly did the install instructions order, i did so with the ROW mods that i ran, which i installed first, i then watched where the file conflicts occured. (a total of three) Where these file conflicts occured, i copied the row version of said file, into TM. So in reality, it didnt matter which order you installed it in, you still had the same three files on top.

At the time i did this for maximum compatiblity with Leo's work, so the'red be less headaches involved for everyone all around. I made one mistake, in that i didnt realize the particles.dat was modded to take specific textures not found in the stock game. An oversight easily made on my part, since i always run Leo's awesome texture work and reflections mod in tandom with Tmaru.

Now then, im still settleing into my new apartment, and havent had time to look at leo's latest and greatest, but im pretty sure it includes his "pitch and roll" mod, which i absolutly love. For this mod to work, you most definatly have to install this LAST in Jsgme. (in other words, install TM first, and then row). Otherwise my files will overwrite Leo's.

On my own local version of TMaru, ive thought about intergrating these files (pitch and roll), but havent arrived at a decision on that because they're part of a larger portion of Leo's work, and either way they'ed be file conflicts in JSGME. At anyrate ill worry about it later, Im really much too tired to worry about Modding right now. (just try loading up a moving truck by yourself, and the unloading it by yourself, with no help from anybody. Fridge, couch's, big ass TV, dressers, the whole bit. )

But I wanted to make sure new people asking the question didn't have a problem because it is harder for the new people to understand the proper way to fix it and the over write's sometimes confuse them or they forget to shut of JSGME to fix it inbetween the new add on's.

I have spent day's trying to fix people up that end up with the problem and just wanted to help this guy out with a new install.

Ducimus 11-03-07 04:01 PM

Don't mind me, im just tried and cranky. :lol:


As for helping people with install, and field misc question, i realized awhile ago that you do alot of that, partially because of me :roll: This was the biggest reason i took various parts out of Tmaru, trying to modularize the mod to interconnect with yours, yet function on its own. My goal was to lessen the burden on you in terms of questions/tech support. Im starting to wonder if i just generated more questions instead of fewer :roll:

T&L5 11-03-07 04:24 PM

Thank you both!
 
Leo and Dulcimus,

Thank you both for your help and esp. for your Mods! :up:

If I may be so bold, allow me to summarize:

Install TM 1.6.4 FIRST
Then install ROW.

One again thank you both for your excellent work!

leovampire 11-03-07 04:31 PM

LOL no worries just do your move and get settled in
 
Quote:

Originally Posted by Ducimus
Don't mind me, im just tried and cranky. :lol:


As for helping people with install, and field misc question, i realized awhile ago that you do alot of that, partially because of me :roll: This was the biggest reason i took various parts out of Tmaru, trying to modularize the mod to interconnect with yours, yet function on its own. My goal was to lessen the burden on you in terms of questions/tech support. Im starting to wonder if i just generated more questions instead of fewer :roll:

I have a bit more time to work with these guy's than you do. Just when you get a chance update the graffic's part of your mod and reupload it after your done settling in and feel more relaxed.

The new guy's only seem to have the problem right now everyone else seems to have picked up on what's going on and starting to help the others like me.

Not picking on ya at all you know me I don't do that unless they are a jerk and that is far few and inbetween here.

leovampire 11-03-07 04:33 PM

nope do what Duci says for T.M. in the thread BUT
 
Quote:

Originally Posted by T&L5
Leo and Dulcimus,

Thank you both for your help and esp. for your Mods! :up:

If I may be so bold, allow me to summarize:

Install TM 1.6.4 FIRST
Then install ROW.

One again thank you both for your excellent work!

At the end of the install then ADD the ROW Texture vs2 file and the ROW Sub Relfection Roll Pitch after everything else is in your game then you will not have any problems and have everything both has to offer.

leovampire 11-03-07 05:00 PM

LukeFF has been working with me for some new sounds
 
What some of the new sounds will be is one the deck gun will now have the travel sound of the round comming from the deck gun then you can hear the spent shell being droped out of it and reloaded during the actual action of it.

Also the AA gun's will now have a droping spent shell sound effect as well so if you have duel barels the effect is awsome you can hear every round fire nice and clear with a spent round hitting the deck ever time a round is fired.

Also reworking the Engine start up sound on surfacing and having it match up to the engine idel sound when you are stationary so they blend in perfectly and no longer sound seperate from each other one will blend into the other.

And new sound's to work with the diesel's as far as movment and how they sound according to your postion with the camera and how they sound under water.

He can tell you how I am driving him nut's in everything he is doing and how I send him back to the drawing board to make them awsome. I can tell you now it will be a really nice add on to the mod seeing sound's are part of the environment just as much as the sky and water is.

Digital_Trucker 11-03-07 05:09 PM

Crack that whip, Leo
 
Good to hear about the sound additions. Sounds are just as much a part of the game as sight in my myopic opinion.:arrgh!:

@Luke Appreciate you going the extra mile (nautical or not) to make it the best it can be.:up:

LukeFF 11-03-07 05:25 PM

Quote:

Originally Posted by leovampire
He can tell you how I am driving him nut's in everything he is doing and how I send him back to the drawing board to make them awsome. I can tell you now it will be a really nice add on to the mod seeing sound's are part of the environment just as much as the sky and water is.

Nah, it's alright. Having a good critic keeps me honest and makes me strive to improve my work. :yep:

leovampire 11-03-07 06:04 PM

Okay the new surface work is awsome
 
Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by leovampire
He can tell you how I am driving him nut's in everything he is doing and how I send him back to the drawing board to make them awsome. I can tell you now it will be a really nice add on to the mod seeing sound's are part of the environment just as much as the sky and water is.

Nah, it's alright. Having a good critic keeps me honest and makes me strive to improve my work. :yep:

The totaly realistic Wind sound's are just well what can I say it sounds like it is running between the radar masts at times and changes a lot in pitch and variity. :rock:

And you got the surface engine lap idle EXACTLY where and what I wanted. Now matches up to the surfacing start up end of track once the govener's have settled the engine down so a real keeper. Can also make out that clackity clack of the old 2 stroke diesel's which is what is needed.

The new glass breaking is awsome I scared the dog's they thought I broke somthing and got up and ran so that Work's :up: .

I had a save with a plane attacking and the new bullet ricocet's off the deck hull wake you up to say the least.

The old engine sound you had with the base too high I think I will use for one of the big war ship's to add contrast to their sounds.

I am uploading the new sound effect's folder now to send out to all of the testers so expect a PM soon.

LukeFF 11-03-07 07:38 PM

Quote:

Originally Posted by leovampire
The totaly realistic Wind sound's are just well what can I say it sounds like it is running between the radar masts at times and changes a lot in pitch and variity. :rock:

And you got the surface engine lap idle EXACTLY where and what I wanted. Now matches up to the surfacing start up end of track once the govener's have settled the engine down so a real keeper. Can also make out that clackity clack of the old 2 stroke diesel's which is what is needed.

The new glass breaking is awsome I scared the dog's they thought I broke somthing and got up and ran so that Work's :up: .

I had a save with a plane attacking and the new bullet ricocet's off the deck hull wake you up to say the least.

Well, you're going to like even more what I'm going to upload in just a little bit. :yep:

leovampire 11-03-07 08:02 PM

OMG your killing me LMAO
 
Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by leovampire
The totaly realistic Wind sound's are just well what can I say it sounds like it is running between the radar masts at times and changes a lot in pitch and variity. :rock:

And you got the surface engine lap idle EXACTLY where and what I wanted. Now matches up to the surfacing start up end of track once the govener's have settled the engine down so a real keeper. Can also make out that clackity clack of the old 2 stroke diesel's which is what is needed.

The new glass breaking is awsome I scared the dog's they thought I broke somthing and got up and ran so that Work's :up: .

I had a save with a plane attacking and the new bullet ricocet's off the deck hull wake you up to say the least.

Well, you're going to like even more what I'm going to upload in just a little bit. :yep:

I thought you were done you know how long it takes to upload that sound file LMAO! :rotfl: :damn:

BTW people with the camera mod from ROW and the new roll Pitch enhancment when you are in the command room or the sound room the camera now pitche's forward and back according to the dive or surfacing manuver's just another thing to see and notice that might have been missed by the users of this mod.

Plus there are new creaking dive sound enhancment's so that the deeper you go the more nervous you get just with the sound effect's.

leovampire 11-03-07 08:14 PM

a couple of the new things people are testing
 
Are new sea foam textures from Jaketoox.

New Cloud's reworked from Kriller2.

New Ocean textures reworked from Kriller2.

New Sky color's and ocean reflection color's done by both Jaketoox and Kriller2. Jake produced the sun rise and sun set color's I wanted for the mod and Kriller2 produced the water reflection and color and the over all sky color. So nice work
on both part's there guy's thanks.

Also with Sober's permission Kriller2 reworked his mountain texture's to better blend in with the environment thank's Sober.

They are also testing a new [WIP] High res moon halo that Jaketoox is working on for the mod that cast's it's own reflection just like the sun halo does he created.

AVGWarhawk 11-03-07 08:35 PM

LukeFF.........nice work man on the sound mod!!! I love the cannon and AA sound. Just out of this world. The creaking and groaning of the sub as I got deeper was fantastic. Beautiful work here, top notch sound mod:rock:

LukeFF 11-03-07 08:48 PM

Quote:

Originally Posted by AVGWarhawk
LukeFF.........nice work man on the sound mod!!! I love the cannon and AA sound. Just out of this world. The creaking and groaning of the sub as I got deeper was fantastic. Beautiful work here, top notch sound mod:rock:

I had forgotten I had those files on my computer, so when I came across them I thought, "hey, those would sound nice in the game!" Glad you like them.

leovampire 11-03-07 08:57 PM

BTW I went with the creak sound effect's from Torps
 
Quote:

Originally Posted by AVGWarhawk
LukeFF.........nice work man on the sound mod!!! I love the cannon and AA sound. Just out of this world. The creaking and groaning of the sub as I got deeper was fantastic. Beautiful work here, top notch sound mod:rock:

Sorry LukeFF but I did like torps creaking sound's better he and I spent a lot of time on them between his work and my listening and checking them.

In the file I have blended the best of everything so far from your work and his and of course included the sound distance boost from WilhelTell which add's a lot to it.

But I am always listening and checking out the new work LukeFF and will still make change's of what I think and feel work's the best in over all blending and effect's.


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