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I wasn't blaiming you for missing that
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I have spent day's trying to fix people up that end up with the problem and just wanted to help this guy out with a new install. |
Don't mind me, im just tried and cranky. :lol:
As for helping people with install, and field misc question, i realized awhile ago that you do alot of that, partially because of me :roll: This was the biggest reason i took various parts out of Tmaru, trying to modularize the mod to interconnect with yours, yet function on its own. My goal was to lessen the burden on you in terms of questions/tech support. Im starting to wonder if i just generated more questions instead of fewer :roll: |
Thank you both!
Leo and Dulcimus,
Thank you both for your help and esp. for your Mods! :up: If I may be so bold, allow me to summarize: Install TM 1.6.4 FIRST Then install ROW. One again thank you both for your excellent work! |
LOL no worries just do your move and get settled in
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The new guy's only seem to have the problem right now everyone else seems to have picked up on what's going on and starting to help the others like me. Not picking on ya at all you know me I don't do that unless they are a jerk and that is far few and inbetween here. |
nope do what Duci says for T.M. in the thread BUT
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LukeFF has been working with me for some new sounds
What some of the new sounds will be is one the deck gun will now have the travel sound of the round comming from the deck gun then you can hear the spent shell being droped out of it and reloaded during the actual action of it.
Also the AA gun's will now have a droping spent shell sound effect as well so if you have duel barels the effect is awsome you can hear every round fire nice and clear with a spent round hitting the deck ever time a round is fired. Also reworking the Engine start up sound on surfacing and having it match up to the engine idel sound when you are stationary so they blend in perfectly and no longer sound seperate from each other one will blend into the other. And new sound's to work with the diesel's as far as movment and how they sound according to your postion with the camera and how they sound under water. He can tell you how I am driving him nut's in everything he is doing and how I send him back to the drawing board to make them awsome. I can tell you now it will be a really nice add on to the mod seeing sound's are part of the environment just as much as the sky and water is. |
Crack that whip, Leo
Good to hear about the sound additions. Sounds are just as much a part of the game as sight in my myopic opinion.:arrgh!:
@Luke Appreciate you going the extra mile (nautical or not) to make it the best it can be.:up: |
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Okay the new surface work is awsome
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And you got the surface engine lap idle EXACTLY where and what I wanted. Now matches up to the surfacing start up end of track once the govener's have settled the engine down so a real keeper. Can also make out that clackity clack of the old 2 stroke diesel's which is what is needed. The new glass breaking is awsome I scared the dog's they thought I broke somthing and got up and ran so that Work's :up: . I had a save with a plane attacking and the new bullet ricocet's off the deck hull wake you up to say the least. The old engine sound you had with the base too high I think I will use for one of the big war ship's to add contrast to their sounds. I am uploading the new sound effect's folder now to send out to all of the testers so expect a PM soon. |
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OMG your killing me LMAO
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BTW people with the camera mod from ROW and the new roll Pitch enhancment when you are in the command room or the sound room the camera now pitche's forward and back according to the dive or surfacing manuver's just another thing to see and notice that might have been missed by the users of this mod. Plus there are new creaking dive sound enhancment's so that the deeper you go the more nervous you get just with the sound effect's. |
a couple of the new things people are testing
Are new sea foam textures from Jaketoox.
New Cloud's reworked from Kriller2. New Ocean textures reworked from Kriller2. New Sky color's and ocean reflection color's done by both Jaketoox and Kriller2. Jake produced the sun rise and sun set color's I wanted for the mod and Kriller2 produced the water reflection and color and the over all sky color. So nice work on both part's there guy's thanks. Also with Sober's permission Kriller2 reworked his mountain texture's to better blend in with the environment thank's Sober. They are also testing a new [WIP] High res moon halo that Jaketoox is working on for the mod that cast's it's own reflection just like the sun halo does he created. |
LukeFF.........nice work man on the sound mod!!! I love the cannon and AA sound. Just out of this world. The creaking and groaning of the sub as I got deeper was fantastic. Beautiful work here, top notch sound mod:rock:
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BTW I went with the creak sound effect's from Torps
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In the file I have blended the best of everything so far from your work and his and of course included the sound distance boost from WilhelTell which add's a lot to it. But I am always listening and checking out the new work LukeFF and will still make change's of what I think and feel work's the best in over all blending and effect's. |
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