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I know how to download and install mods and have had no problem doing so untill I read this
"_Install "Holland canals" : Launch "SH3Repacker.exe" and point it to "Terraindata.BFI" SH3/data/terrain/data" Pointing it to that direction is not working for me. Please dumb it down for me . Im lost here:( Please help :) |
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Another cool effect could be the compressed air coming out of the tube when a torpedo is fired...but I dont know if that could be recreated:hmmm:
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I've been trying to fix uflak gun problem.. It is amusing to see those guys fire at aeroplanes almost like they use deck gun.. :rotfl:
I have some thoughts how and why, ok slim, but first try then spit, but I need some info.. Can someone post some links to threads or share knowledge about zon file(spheres and boxes).. How does it function? Just a short explanation is suffice. Well I understand that one "node" in zon file is id'd to some part of the ship. Then you have spheres and boxes? But function of them and how to place them? Any help would be great! Cheers! |
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at least I am making progress with zon file..
Every node in zon file is id coennected to a certain part of the ship. Every box is lined up with a specific part of the ship, correct number you can find out in zones.cfg. When something hits that box you have damaged ship. But min max coordinates for boxes and the full function is still somewhat misterious to me. While spheres I cannot still understand not one bit.. Is it some kind of bubble that lets certain part of the ship to "move"? Non lo sei.. Help, anyone p.s. well, I should make a thread myself.. Maybe some lone good feelow will come by and leave his humble opinion, share his wisdom and so on. edit: lierkiller, the trouble with uflaks is not the speed.. Did you try to hit anything while driving 5ks? As I said I have a vision :rotfl:But I need to understand zon file(which is btw very "strangely" done for sboot if I may say so, but then again I know nothing of those files).. |
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progress
Well..
The trouble with sboot uflaks is really interesting.. Well, before I dig into sboot files a little further(3d model and that zon file) I made some tests to see if the speed is affecting or something else.. So, since mikhayl is not answering for now, maybe someone will let us know something or whatever. Well, here are some pics of 9d2 on sboot files shooting infamous GAF into pieces.. http://i297.photobucket.com/albums/m...232157_812.jpg http://i297.photobucket.com/albums/m...232453_312.jpg http://i297.photobucket.com/albums/m..._23281_531.jpg http://i297.photobucket.com/albums/m..._23317_546.jpg It is air mission from the unoffficial rockets fix(mind you, without other parts of unofficial rockets fix), my boys shot down 7 GAF boys in 10 minnutes, travelling at the speed of light. If you check out the depth you will see my 9d2 was flying.. I don't know why people say GAF is too hard to shoot. Give your boys some faith, you are a captain after all, a weapon and GAF will be dust. :arrgh!: Or dive and wait for asw hunter group.. :) Kidding... Anyways, with sboot(s100 and s38) no luck, they are shooting something like this: http://i297.photobucket.com/albums/m...c7/hmmmmmm.jpg The first case is when plane is comming to you from afar, full line is how guns should shoot, broken line is how they shoot, almost as if they "think" the plane is going in the other direction. Linked to that thought, how do the flaks aim? Can anyone share thoughts? Does anyone know anybody who might know? :salute: I tried messing with sim, cfg, val, dat, I added 7/3 turm to sboot(and deleted everything in sboot dat, it looks funny but sorry dont have a pic) through basic.cfg. Alas, everything stays the same. They shoot the same.. Conclusion, I will meddle with the files some more(still have some ideas to wank around), but so far, I can think of some reasons why this situation happens. 1. 3D model of the boat is not "lined up" with the game world somehow(?), don't know how to say it properly 2. zon file is not correct(it is the same for s100 and s38), 3. something that guns use as a reference to aim(?) is messed up with sboot mod, but I dont know what that is. 4. any suggestions? |
The S-38 class didn't have the central flak position (although many were field-modified by their crews) Maybe re-impost the flak layer as a turm type IX-1 (Because it has a light flak forward and an heavy one in the rear...but I dont know if that could be a valid solution:06:!
How you managed to destroy these aircraft in a similar fashion? Is that gwx 3.0???? Last time I downed an aircraft it was a PBY and I shoot it with the 37 mm during 7 or 8 dives without any visible result...At the ninth dive he didnt managed to pull up and he exploded in the water...:down: no honor doing this! |
SUCCESS
I FIXED UFLAK PROBLEMS ON SBOOT..
:woot::woot::woot::woot: Other than that, I intend to update files for use with gwx 3.0, reinstate holland canals and some other things, but I have to check out on some other stuff.. Stay tuned these days.. p.s. single mission, veteran crew, GAF(Gwx 3.0 Air Forces) :arrgh!: |
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p.s.: it will be more practical for future s-boot users if you regroup all your fixes into a completely new downloadable link in the first page of the thread, (giving it a new name maybe). And, now that you have managed to fix the flak issue, delete the AirStrike parameter, to have basic gwx aircraft presence! Honor to you Asanovic7! |
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I am intrested again in the S-Boat mod Thanks for your work. :salute: Dutchie-one |
Hi guys, any news ?
I'm going to try it over my GWX3!! :arrgh!: |
Follow "playable s-boot update" by Mikhayl and Asanovic:up:...wait a bit and you will rule the seven seas:arrgh!:!!
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