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You must have one hell of a WO if he consistently spots contacts at 15km. I do well to have him spot them at 10km. :D
Anyway to make the stop watch at the periscope accessible at the nav map or to add a second(as in the increment smaller than a minute) timer (so format would be HH:MM:SS)to the clock in the lower left corner? |
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http://img178.imageshack.us/img178/2...725befokv2.jpg |
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Well then, baring me finding a solution to that one, how would I undo your removal for the GWX chronometer? *edit* YEAH, no more football player reject medic avater :D |
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Uninstall OLC GUI and open the GWX menu file in notepad. Find a section called 'Draggable Chronometer- BY JONZ'. The start and end of that section are marked with lots of ';' characters, like this: ;;;;;;;;;;Draggable Chronometer- BY JONZ;;;;;;;;;;;; <lots of code> ;;;;;;;;;;End of Draggable Chronometer- BY JONZ;;;;;;;;;; Or something like that. Grab everything in that section and copy it. Past it on to the end of the OLC GUI menu file. Next, find the last entry in the OLC GUI menu file which starts with [G3F It will have an index, e.g. [G3F I345] (it might not be 345, I made that up). Now go to the start of the draggable chronometer section you just added, and start renumbering every item, like so: [G3F I346] [G3F I347] etc. Then save your changes, re-enable OLC GUI, and see if it works. Edit1: Damn, I forgot, you'll also need to change dials.cfg... lemme take a look at it. Edit2: Okay, you also need to add the following code to the end of the OLC GUI dials.cfg ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; JONZ Dragable Chronometer;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;; [Dial48] Name=Add_ChronoSec Type=13; DIAL_CHRONO_SEC Dial=0x0 CrtVal=0x3FF00002 NewVal=0x0 DialVal=0,360 RealVal=0,60; seconds Circular=Yes [Dial49] Name=Add_ChronoMin Type=14; DIAL_CHRONO_MIN Dial=0x0 CrtVal=0x3FF00003 NewVal=0x0 DialVal=0,360 RealVal=0,60; minutes Circular=Yes [Dial50] Name=Add_ChronoEstSec Type=40; DIAL_TORP_ESTIM_SEC Dial=0x0 CrtVal=0x3FF00004 NewVal=0x0 DialVal=0,360 RealVal=0,60; seconds Circular=Yes [Dial51] Name=Add_ChronoEstMin Type=41; DIAL_TORP_ESTIM_MIN Dial=0x0 CrtVal=0x3FF00005 NewVal=0x0 DialVal=0,360 RealVal=0,60; minutes Circular=Yes Last but not least, add 4 to the number of dials in dials.cfg (it's on the first line). Edit3: oh, and you'll need to change those dial numbers, so instead of [Dial48], [Dial49] etc, the numbering carries on from... whatever the last dial number was in OLC GUI. |
Thanks, I'll give that a shot.
On a different note, the more I start into the world of modding, the more respect I have for the amount of time you guys must spend developing these mods we all enjoy so very much. Thanks for taking the time to put this one together. |
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Is there a base mod I need to have first? |
I went on Ebay and got myself a nice Hanhart chrono circa 1960's, its really nice and beats the ingame ones all to pieces.
I am going to get a second one here pretty soon. That way you can time a second set of contacts or torpedoes! Plus, gives you something to hold on to when getting DC'd.:up: |
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One of these days I may learn patience. |
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*edit* from reading the other threads, it looks like the answer is no. There is no way to start the watch while on the Nav Map view. Is this still correct? |
ok, thanks.
Hmmmm. . . . ideas, but thats for another thread. I've hijacked OLC's thread enough. Thanks again OLC for your wonderfull GUI. I do hope you would consider playing SH4 and porting it over :D |
Ok, so I'm still tweaking your most wonderul GUI (BTW, I must say your gui is one of the biggest reasons I'm still playing SH3 and haven't been suckered in by the eye candy of SH4 (well, mostly anway).
So, I have noticed a couple of things in some of the older versions of your GUI from Screen shots I'd like to ask about, one is the officer buttons. Love the looks of those, anyway I can get those? The other is your verticle non-dragable Nomo. I just find the dragable version to be a big headache for me to use. How do I get these two items ? Please :D |
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