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-   -   [REL] OLC GUI v1.2.7 (https://www.subsim.com/radioroom/showthread.php?t=124639)

Able72 04-22-08 10:23 AM

You must have one hell of a WO if he consistently spots contacts at 15km. I do well to have him spot them at 10km. :D

Anyway to make the stop watch at the periscope accessible at the nav map or to add a second(as in the increment smaller than a minute) timer (so format would be HH:MM:SS)to the clock in the lower left corner?

onelifecrisis 04-22-08 10:27 AM

Quote:

Originally Posted by Able72
You must have one hell of a WO if he consistently spots contacts at 15km. I do well to have him spot them at 10km. :D

I guess you're using an 8km atmosphere, then?

onelifecrisis 04-22-08 10:29 AM

Quote:

Originally Posted by Able72
Anyway to make the stop watch at the periscope accessible at the nav map or to add a second(as in the increment smaller than a minute) timer (so format would be HH:MM:SS)to the clock in the lower left corner?

The GWX chronometer can be added to OLC GUI. I don't think a digital-style chronometer is possible, though.

Able72 04-22-08 10:35 AM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by Able72
Anyway to make the stop watch at the periscope accessible at the nav map or to add a second(as in the increment smaller than a minute) timer (so format would be HH:MM:SS)to the clock in the lower left corner?

The GWX chronometer can be added to OLC GUI. I don't think a digital-style chronometer is possible, though.

In the lower left Corner, it only currently displays hours and minutes, but I was wondering if there was anyway to add seconds to that. I'm assuming that it does track seconds in the game, and it would just be a matter of calling it up into the display.

http://img178.imageshack.us/img178/2...725befokv2.jpg

Able72 04-22-08 10:42 AM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by Able72
You must have one hell of a WO if he consistently spots contacts at 15km. I do well to have him spot them at 10km. :D

I guess you're using an 8km atmosphere, then?

I've got the optional GWX 16km atmosphere mod installed. Maybe I'm just running into a whole lot of bad weather. I tend to patrol off the coasts of England a lot, you know how that tommy weather can be ;)

onelifecrisis 04-22-08 11:14 AM

Quote:

Originally Posted by Able72
Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by Able72
Anyway to make the stop watch at the periscope accessible at the nav map or to add a second(as in the increment smaller than a minute) timer (so format would be HH:MM:SS)to the clock in the lower left corner?

The GWX chronometer can be added to OLC GUI. I don't think a digital-style chronometer is possible, though.

In the lower left Corner, it only currently displays hours and minutes, but I was wondering if there was anyway to add seconds to that. I'm assuming that it does track seconds in the game, and it would just be a matter of calling it up into the display.

http://img178.imageshack.us/img178/2...725befokv2.jpg

OIC. No, I don't think that can be done. :(

Able72 04-22-08 11:25 AM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by Able72
Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by Able72
Anyway to make the stop watch at the periscope accessible at the nav map or to add a second(as in the increment smaller than a minute) timer (so format would be HH:MM:SS)to the clock in the lower left corner?

The GWX chronometer can be added to OLC GUI. I don't think a digital-style chronometer is possible, though.

In the lower left Corner, it only currently displays hours and minutes, but I was wondering if there was anyway to add seconds to that. I'm assuming that it does track seconds in the game, and it would just be a matter of calling it up into the display.

http://img178.imageshack.us/img178/2...725befokv2.jpg

OIC. No, I don't think that can be done. :(

Thats unfortunate :(

Well then, baring me finding a solution to that one, how would I undo your removal for the GWX chronometer?

*edit* YEAH, no more football player reject medic avater :D

onelifecrisis 04-22-08 11:31 AM

Quote:

Originally Posted by Able72
Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by Able72
Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by Able72
Anyway to make the stop watch at the periscope accessible at the nav map or to add a second(as in the increment smaller than a minute) timer (so format would be HH:MM:SS)to the clock in the lower left corner?

The GWX chronometer can be added to OLC GUI. I don't think a digital-style chronometer is possible, though.

In the lower left Corner, it only currently displays hours and minutes, but I was wondering if there was anyway to add seconds to that. I'm assuming that it does track seconds in the game, and it would just be a matter of calling it up into the display.

http://img178.imageshack.us/img178/2...725befokv2.jpg

OIC. No, I don't think that can be done. :(

Thats unfortunate :(

Well then, baring me finding a solution to that one, how would I undo your removal for the GWX chronometer?

Well you can try just copying and pasting it in. Assuming I didn't re-use any of the ID's, that should work.

Uninstall OLC GUI and open the GWX menu file in notepad. Find a section called 'Draggable Chronometer- BY JONZ'. The start and end of that section are marked with lots of ';' characters, like this:

;;;;;;;;;;Draggable Chronometer- BY JONZ;;;;;;;;;;;;

<lots of code>

;;;;;;;;;;End of Draggable Chronometer- BY JONZ;;;;;;;;;;

Or something like that.
Grab everything in that section and copy it. Past it on to the end of the OLC GUI menu file. Next, find the last entry in the OLC GUI menu file which starts with [G3F

It will have an index, e.g. [G3F I345] (it might not be 345, I made that up). Now go to the start of the draggable chronometer section you just added, and start renumbering every item, like so:

[G3F I346]

[G3F I347]

etc.

Then save your changes, re-enable OLC GUI, and see if it works.

Edit1:
Damn, I forgot, you'll also need to change dials.cfg... lemme take a look at it.

Edit2:
Okay, you also need to add the following code to the end of the OLC GUI dials.cfg

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; JONZ Dragable Chronometer;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;

[Dial48]
Name=Add_ChronoSec
Type=13; DIAL_CHRONO_SEC
Dial=0x0
CrtVal=0x3FF00002
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial49]
Name=Add_ChronoMin
Type=14; DIAL_CHRONO_MIN
Dial=0x0
CrtVal=0x3FF00003
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes

[Dial50]
Name=Add_ChronoEstSec
Type=40; DIAL_TORP_ESTIM_SEC
Dial=0x0
CrtVal=0x3FF00004
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial51]
Name=Add_ChronoEstMin
Type=41; DIAL_TORP_ESTIM_MIN
Dial=0x0
CrtVal=0x3FF00005
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes


Last but not least, add 4 to the number of dials in dials.cfg (it's on the first line).

Edit3: oh, and you'll need to change those dial numbers, so instead of [Dial48], [Dial49] etc, the numbering carries on from... whatever the last dial number was in OLC GUI.

Able72 04-22-08 11:35 AM

Thanks, I'll give that a shot.

On a different note, the more I start into the world of modding, the more respect I have for the amount of time you guys must spend developing these mods we all enjoy so very much. Thanks for taking the time to put this one together.

Able72 04-22-08 11:36 AM

Quote:

Originally Posted by Mikhayl

Dude, does that work with GWX 2.1?

Is there a base mod I need to have first?

Wilcke 04-22-08 11:41 AM

I went on Ebay and got myself a nice Hanhart chrono circa 1960's, its really nice and beats the ingame ones all to pieces.

I am going to get a second one here pretty soon. That way you can time a second set of contacts or torpedoes!

Plus, gives you something to hold on to when getting DC'd.:up:

Able72 04-22-08 11:43 AM

Quote:

Originally Posted by Wilcke
I went on Ebay and got myself a nice Hanhart chrono circa 1960's, its really nice and beats the ingame ones all to pieces.

I am going to get a second one here pretty soon. That way you can time a second set of contacts or torpedoes!

Plus, gives you something to hold on to when getting DC'd.:up:

hehe, yeah, I tried that with a stop watch I have here at the house last night. Not quite good enough. Especially if I want to time compress while timming lol :D

One of these days I may learn patience.

Able72 04-22-08 12:09 PM

Quote:

Originally Posted by Mikhayl
I'm pretty sure that they didn't change that stopwatch between 2.0 and 2.1 so yep it should work. You don't anything else, OLC didn't use these "menu lines" but the graphics of the stopwatch are still in the right place.
Make a backup just in case :)
Edit : now that's some cross posting !

Ok, I've got the stop watch now, I can make it start by starting the chronometer in the attack scope view, is there anyway to start it from teh stop watch itself? even if it is still tied to the Chrono in the attack scope?

*edit* from reading the other threads, it looks like the answer is no. There is no way to start the watch while on the Nav Map view. Is this still correct?

Able72 04-22-08 12:20 PM

ok, thanks.

Hmmmm. . . . ideas, but thats for another thread. I've hijacked OLC's thread enough.

Thanks again OLC for your wonderfull GUI.

I do hope you would consider playing SH4 and porting it over :D

Able72 04-23-08 11:09 PM

Ok, so I'm still tweaking your most wonderul GUI (BTW, I must say your gui is one of the biggest reasons I'm still playing SH3 and haven't been suckered in by the eye candy of SH4 (well, mostly anway).

So, I have noticed a couple of things in some of the older versions of your GUI from Screen shots I'd like to ask about, one is the officer buttons. Love the looks of those, anyway I can get those?

The other is your verticle non-dragable Nomo. I just find the dragable version to be a big headache for me to use.

How do I get these two items ?

Please :D


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