SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   SH3 Commander R2.6 NOW AVAILABLE! (https://www.subsim.com/radioroom/showthread.php?t=95448)

bigboywooly 07-25-06 10:52 AM

Quote:

Originally Posted by ^SG^
Could somebody describe GW Fatigue 8hrs option for me? I do not have GW installed, and without it the overall fatigue model experience is just like the stock game for me...

Basically it means your crew is fatigued ( tired ) after 8 hours and then have to be rotated to rest areas - its to simulate shifts and watches
24hr means they only need to go to rest area once a day

^SG^ 07-25-06 11:14 AM

Quote:

Originally Posted by bigboywooly
Basically it means your crew is fatigued ( tired ) after 8 hours and then have to be rotated to rest areas - its to simulate shifts and watches
24hr means they only need to go to rest area once a day

Thanks, but can you tell me how the GW mod works in terms of fatigue/compression rules? Am I right that fatigue is on there even for higher levels of TC?

baxter 07-25-06 07:09 PM

JScones wrote;

Quote:

Quote:
Originally Posted by baxter
I am receiving medals much sooner in my careers than I should. For example, after 5 patrols in a type II in which I sunk 7 ships for a total of 32,367 tons, I was awarded a Knight's Cross! I'm not sure if this is due to NYGM Tonnage War or maybe because I use SH3 Commander with Tonnage War. Any idea how I could correct this, maybe by altering something in the SH3 Commander Cfg file?

Yes, to ensure compatibility with NYGM, I had to "remove" the SH3Cmdr PLAYER_RENOWN settings. SH3Cmdr used the original RUb settings, which provided more realistic* promotions (sooner - yes, sometimes history can work in the player's favour! ;)) and medals (longer - well, one out of two).

You can get the "traditional" SH3Cmdr settings back by opening "Static settings.cfg" and removing the semicolons from the begining of the 14 PLAYER_RENOWN lines. Note though, that I do not know what impact this will have in NYGM.

* over stock SH3.
I made this change, but the result was receiving Knight's Cross and everything beyond (Oak Leaves, Diamonds, etc) on my second patrol on which I sunk 12,000 tons (apparently the unpredictable impact in NYGM you mention above). So I put the semicolons back in front of those 14 lines. Can I edit those figures you have for medals and promotions? For example, in the line "
PLAYER_RENOWN|MedalScore2=20000; knight, SCORE" would raising 20000 to say 30000 result in the knight's cross being awarded later?

JScones 07-26-06 12:18 AM

You can, although you may need to consult the NYGM team to determine impacts.

JScones 07-26-06 12:43 AM

Notice To All Sh3cmdr Users
 
Due primarily to a loss of enjoyment in reading flame wars and bait posts, I will not be visiting these forums as much as I used to. This thread will prolly be the only thread that I review.

I will be setting up an alternative support mechanism for SH3Cmdr which will allow SH3Cmdr users continued access to support (by rights I should have my own support mechanism outside of Subsim, but Neal has been such a great host that I never found it necessary). In the meantime, however, if you have a problem and cannot find the solution in either the SH3Cmdr Help or SH3Cmdr FAQ files, or this thread, then please post here and either I, or I'm sure other experienced SH3Cmdr users, will assist.

Alternatively, SH3Cmdr supporters (ie those that have made a donation) can ensure premium support by PM'ing me or emailling me at the address outlined in the SH3Cmdr Help file. SH3Cmdr supporters will continue to receive the highest level of support.

Please note that this is not an indication that I am ceasing support for SH3Cmdr, just that the support channel will change. Users who are on my notified list will be kept abreast of all changes.

I'm sure though, that some paths will again cross at a later date. ;)

fredbass 07-26-06 11:59 AM

Quote:

Originally Posted by catar M
How do I change my patrol grid fro NULL to actual position on map after docking in friendly port or Milk cow.I try to do that ,quit the game,in Commander change it to C28 but when I start the game again it's NULL again.Anyone? Thanks

I'm sure I'll be corrected if I'm wrong, but I think the SH3Patrol mod fixes that for you.

Jager 07-27-06 02:01 AM

I am wondering if there is a way to change the default folder address in SH3 Commander so it can update a different folder within my SH3 directory and prehaps update two folders at the same time ? The reason being is that I am going to try getting NYGM Tonnage war mod working, but I still wish to play with the Grey Wolves mod in my other SH3 folder. Thanks for any help.

Edit: Am I on your list, JScones ? ;)
Edit2: NYGM Tonnage War 2.0 is the lastest version of the mod ?

JScones 07-27-06 04:03 AM

Quote:

Originally Posted by Jager
I am wondering if there is a way to change the default folder address in SH3 Commander so it can update a different folder within my SH3 directory and prehaps update two folders at the same time ? The reason being is that I am going to try getting NYGM Tonnage war mod working, but I still wish to play with the Grey Wolves mod in my other SH3 folder. Thanks for any help.

If you have two or more SH3 installations, and one of them contains NYGM, then the best option may be to have two installations of SH3Cmdr. I recommend this as if you only had one installation of SH3Cmdr then you'd need to swap the NYGM files in and out depending on what modded version of SH3 you want to play.

However, regardless of whether you have one installation of SH3Cmdr or more, the way to "point" it to a unique installation of SH3 is simply to create a new shortcut on your desktop (or edit the existing one), pointing to SH3Cmdr.exe, but with /l:"C:\<installPath>\SilentHunterIII - NYGM" (for example) added to the end. Thus you could end up with multiple shortcuts with the following shoretcuts, all pointing to different SH3 installations:

"C:\SH3 Commander\SH3Cmdr.exe" /l:"C:\<installPath>\SilentHunterIII - GW"
"C:\SH3 Commander\SH3Cmdr.exe" /l:"C:\<installPath>\SilentHunterIII - NYGM"
"C:\SH3 Commander\SH3Cmdr.exe" /l:"C:\<installPath>\SilentHunterIII - RUB"
etc...

Quote:

Originally Posted by Jager
Edit2: NYGM Tonnage War 2.0 is the lastest version of the mod ?

Yes and no - there have been a few minor update patches released since NYGM 2.0. Checkout the NYGM sticky in this forum.

Ivan Putski 07-29-06 02:35 PM

Very nice indeed, just installed new SH3 Commander, no probs, thanks.

HEMISENT 07-31-06 09:23 AM

Quote:

Originally Posted by JScones
Quote:

Originally Posted by Jager
I am wondering if there is a way to change the default folder address in SH3 Commander so it can update a different folder within my SH3 directory and prehaps update two folders at the same time ? The reason being is that I am going to try getting NYGM Tonnage war mod working, but I still wish to play with the Grey Wolves mod in my other SH3 folder. Thanks for any help.

If you have two or more SH3 installations, and one of them contains NYGM, then the best option may be to have two installations of SH3Cmdr. I recommend this as if you only had one installation of SH3Cmdr then you'd need to swap the NYGM files in and out depending on what modded version of SH3 you want to play.

However, regardless of whether you have one installation of SH3Cmdr or more, the way to "point" it to a unique installation of SH3 is simply to create a new shortcut on your desktop (or edit the existing one), pointing to SH3Cmdr.exe, but with /l:"C:\<installPath>\SilentHunterIII - NYGM" (for example) added to the end. Thus you could end up with multiple shortcuts with the following shoretcuts, all pointing to different SH3 installations:

"C:\SH3 Commander\SH3Cmdr.exe" /l:"C:\<installPath>\SilentHunterIII - GW"
"C:\SH3 Commander\SH3Cmdr.exe" /l:"C:\<installPath>\SilentHunterIII - NYGM"
"C:\SH3 Commander\SH3Cmdr.exe" /l:"C:\<installPath>\SilentHunterIII - RUB"
etc...

Quote:

Originally Posted by Jager
Edit2: NYGM Tonnage War 2.0 is the lastest version of the mod ?

Yes and no - there have been a few minor update patches released since NYGM 2.0. Checkout the NYGM sticky in this forum.

Yep, this is exactly what I did per your advice and it works like a dream. My problem now is that I cannot get TT's Mini tweaker to direct itself to different paths. I tried this method but it won't work.
NYGM has changed certain values so the mini tweaker has to be changed back and forth for NYGM files to GW files.

Thanks again Jaesen for all that you've brought to the community. Please don't disappear completely. Your right about the childish behaviour - the maturity level is definately on the downswing lately. Too bad as this is one of the greatest sites out there.

noe 08-03-06 03:47 AM

hi

I have a question about thermal layers future in sh3 commander.

Always when I run sh3 by sh3 commander the min height values in ai_sensors.dat stay at default -300. Is this ok?

Does the values schould change in every run of commander or not?

JScones 08-03-06 03:59 AM

Quote:

Originally Posted by noe
Always when I run sh3 by sh3 commander the min height values in ai_sensors.dat stay at default -300. Is this ok?

Does the values schould change in every run of commander or not?

Assuming that you have not manually edited any of the "Randomised events.cfg" files, there's a 50% chance that you will get an adjusted value. Thus it is not unusual to get a series of stock SH3 values.

noe 08-03-06 04:09 AM

Quote:

Originally Posted by JScones
Thus it is not unusual to get a series of stock SH3 values.

I see, so how could I change that to etc. 75%?? By editing "Randomised events.cfg"?

JScones 08-03-06 04:32 AM

Quote:

Originally Posted by noe
I see, so how could I change that to etc. 75%?? By editing "Randomised events.cfg"?

Open *each* "Randomised events*.cfg" file and look for the lines:

Code:

[0:data\Library\AI_Sensors.dat]
;Randomly adjusts active/passive listening device values to simulate the impact of thermal layers - by Hemisent
;Only MinHeight values are changed
ChooseFrom=10
RndMidPat=1

You'll see that underneath are 5 blocks of settings, labelled 0 to 4. The easiest way is to change the ChooseFrom value to 7 to set the chance to 71% (ie 5 "blocks of settings" divided by 7); 6 to set the chance to 83% (ie 5 divided by 6) or 8 to set the chance to 63% (ie 5 divided by 8).

Alternatively, you can create your own set of randomised values by:
1) copying the block:
Code:

4_x0470=-270
4_x05FC=-260
4_x0784=-275
4_x090C=-270
4_x0A94=-268
4_x0C20=-275
4_x0DAC=-265
4_x0F38=-263
4_x10C4=-265
4_x124C=-260
4_x142B=-257
4_x160A=-255
4_x17ED=-263
4_x19D0=-260
4_x1BB3=-255
4_x1D96=-253

2) pasting immediately below
3) changing each 4_ to 5_
4) changing the settings to whatever you want
5) repeating the above as many times as you like

So, adding one new set of values (ie total of 6 sets) and leaving the ChooseFrom value at ten will give you a 60% chance, adding two sets and leaving the ChooseFrom value at ten will give you a 70% chance and so on. You can also change the ChooseFrom value, so that, for example, by adding one extra set of values and changing ChooseFrom to 6, you will provide a 100% chance (6/6) of getting a different set of values each time.

The choice is yours. :up:

I hope this is clear.

noe 08-03-06 06:13 AM

Quote:

Originally Posted by JScones
I hope this is clear.

Yes, thanks for Your full answer. :up:

panthercules 08-04-06 06:45 PM

Oops - I'm well into my first patrol after upgrading to SH3 Commander 2.6, and everything seems to be going well so far - but I just realized I forgot to add back in the SH3 Commander skin pack that I had added in to my previous installation.

I'm downloading it now (since I'm not sure how old the one I used last time was, even if I could find it again), but I'm wondering whether this is something I can add in mid-patrol or whether I should wait till I get back to port. Also, I'm not sure exactly how this SH3 Commander skin pack relates to whatever is going on with GW and/or NYGM (I'm still using GW 1.0 now, but planning to upgrade to the latest GW or NYGM (not sure which I'll try next yet) probably before my next patrol) - is there any real dependency between those things so that I'm screwing something up or missing something big by not having the skin pack installed at the moment (like, does it affect whether certain ship types show up in the game or anything like that), or is just some additional variety so that I might be seeing a little more variety in the way some ships types look if/when I do run into them in the game?

I'm mostly picking off single tankers and merchants in the Caribbean with my Type IXB on this patrol, so I'm not seeing any big convoys lately where the variety would be real obvious anyway, but I was liking what I was seeing in my previous Atlantic convoy battles with my Type VIIB and the older versions of SH3 Commander I was using so I'd like to get this pack re-installed as soon as it makes sense to do so.

Thanks for this great program :up:

JScones 08-04-06 06:58 PM

Quote:

Originally Posted by panthercules
I'm downloading it now (since I'm not sure how old the one I used last time was, even if I could find it again), but I'm wondering whether this is something I can add in mid-patrol or whether I should wait till I get back to port.

As the skin pack consists solely of tga files, it shouldn't matter. However, the cautious side of me would wait until when next in port; I don't trust SH3 at all with mid-patrol saves!

Quote:

Originally Posted by panthercules
Also, I'm not sure exactly how this SH3 Commander skin pack relates to whatever is going on with GW and/or NYGM (I'm still using GW 1.0 now, but planning to upgrade to the latest GW or NYGM (not sure which I'll try next yet) probably before my next patrol) - is there any real dependency between those things so that I'm screwing something up or missing something big by not having the skin pack installed at the moment (like, does it affect whether certain ship types show up in the game or anything like that), or is just some additional variety so that I might be seeing a little more variety in the way some ships types look if/when I do run into them in the game?

It just provides alternate ship skins (which vary according to career date) for certain already-installed ship types. It doesn't adjust ship availability, frequency etc.

panthercules 08-04-06 07:23 PM

Awesome - thanks for the help and prompt response - your program and support are outstanding as always :rock:

kapitanfred 08-05-06 03:18 AM

Just a quick one JScones,

In the readyme doc for GW is a paragraph referring to Compatibilities with SH3 Commander and recommends to "leave or set the 'Lost contact time' to 15 mins in order to maintain the integrity of the destroyer aggression modifications" and says to refer to the SH3 Commander Help file for further Instructions.

This I cannot find. Is there a setting as such in SH3 Cmdr? It doesn't show in 2.6.

JScones 08-05-06 03:29 AM

Quote:

Originally Posted by kapitanfred
In the readyme doc for GW is a paragraph referring to Compatibilities with SH3 Commander and recommends to "leave or set the 'Lost contact time' to 15 mins in order to maintain the integrity of the destroyer aggression modifications" and says to refer to the SH3 Commander Help file for further Instructions.

This I cannot find. Is there a setting as such in SH3 Cmdr? It doesn't show in 2.6.

1. Open "Randomised events.cfg", located under the "\SH3 Commander\Cfg" folder
2. Look for the lines:
Code:

;----------------------------------------------------------------------------------
[0:data\Cfg\SIM.CFG]
AI Detection|Lost contact time=I|15|45|Y ;Randomises the time Escorts spend looking for you after losing contact, in minutes

3. EITHER a) delete the three lines or b) change the third line to:
Code:

AI Detection|Lost contact time=I|15|15|Y ;Randomises the time Escorts spend looking for you after losing contact, in minutes
4. Save and close
5. Repeat for EACH "Randomised events_19*.cfg" file

FWIW I play GW but haven't made the suggested change and I haven't noticed anything adverse.


All times are GMT -5. The time now is 10:59 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.