![]() |
Quote:
I like the damage mod in IUB, but I think it´s more realistic in GW. |
Quote:
|
:rotfl:
|
For those who had the not credited ship bug, I can safely say that it is a stock SH3 bug.
This guy have no mods installed. http://forums.ubi.com/groupee/forums...3/m/3651081624 |
Ahoy mate,
Just want to confirm: if I download IUBv1.03 from the realuboatsims link, then I will not need to also download the IUB 1.03 Patch. Is that correct? Please advise! Also, I can't see playing SHIII w/o IUB :up: GREAT JOB TO ALL PARTICIPANTS of this project :up: :up: :up: ; buts that's my take on it :cool: |
Quote:
I have yet to update the current version of IuB because of the weight and heavy traffic on u-boot. So you have to apply the patch. I'll probably put an updated IuB when there will be some more revisions and additions, like IuB 1.04. |
Quote:
I have yet to update the current version of IuB because of the weight and heavy traffic on u-boot. So you have to apply the patch. I'll probably put a updated IuB when there's will be some more revisions and additions, like IuB 1.04. |
Jonz, thank you for the quick response to my query ;) . So now my next question is, do I unzip the patch into the IUB 1.03 folder within the Mods folder or do I unzip into the Mods folder then activate? :hmm:
|
Quote:
Don't forget to Rollback SH3 Commander too before each installs/ JonZ |
I keep coming back to IuB 1.03. This is the most stable, playable MOD, with most of the items that I really like included...
|
JonZ--Patch?
Sir,
I installed your 1.03 full version via the mods program and it works fine. Now I have downloaded the patch and also installed the patch 1.1 via the mods folder also. After I unzipped with 7 zip I got a 1.03 version 1.1 patch folder and placed it into teh MODS folder and installed with JSMGE. I didn't place the files inside the 1.1 patch folder into the 1.03 but instead used JSMGE alongside teh 1.03. Is that OK? |
Re: JonZ--Patch?
Quote:
The correct structure should be something like this ../MODS/IuBPatch_v1.1 (or the name you want)/data/.. Hope it helps. |
JonZ (or anyone that may have the answer)
I finally got to play with this new version of IUB and so far, everything looks great :rock: :rock: :rock: . Now my predicament is as follows: when I loaded the new version along with the patch into the Jones enabler, it was listed in the available column as 'Inproved Uboat 1.03' and that was it. I enabled, then while playing noticed that my contacts had no tail. This brings me to the 'meat' of the question, was there also suppose to be a listing of availble options on the Jones enabler 'available' column for enabling? For if there was, it didn't on mine. Which brings me to the next question, what is (if any) the default settings (in terms of the options) for this patched install (ie: no tails, 8k, etc.)? I'm trying to figure out if I have to 'warp' back to port so as to de-activate then delete what options I don't want or if there is an easier path :doh: Please advise (I know that you've been busy and all), but I appreciate any assist :up: Thank you :cool: Great job :rock: :rock: :rock: PS: What is the purpose of the 2 sheets (1 in german, 1 in english) of pull-downs that have speed and time listed :doh: ? |
The tails options don't needs you to go back in port to make the changes since it just .tga masking.
However, 8km and 16km visions need a return to port AND a rollback of SH3 commander to be sure. |
JonZ
Thank you for the quick response but I was wondering, as mentioned, whether there was a default that the game will take if all the options were inadvertently enabled and whether or not there should have been a listing of options in the 'available' column of the Jones enabler. Thank you :up: PS: I do not use the Commander or any other mods other than Inproved Uboat. |
Check your MODS folder installation again. It sounds that the files included in IuB mod folder didn't copied into the your current MODS folder, thus why JSGME don't list them all.
|
As it turned out, I uninstalled the Improved Uboat Mod & the Patch, then deleted them. I then reinstalled first the Improved Uboat into the SH III Mods folder then the Patch into the Mods folder also. After enabling the Improved Uboat then the Patch I closed the Jones Mod Enabler. When I called up the enabler again then were the optional mods listed on the availables listing. I enabled the ones I wanted to, but have not had the chance to play... had to get ready to go to work :damn: . Will let you know how it went. Thanks again JonZ :up:
|
Torp.tube doors,open, and close. But I get no written message to verify same.Q to open selected tube,or W to close,no message for any tube selected.Surely this is not part of the mod? Y key cycles tubes correctly,Q & W keys are maped correctly in SetKeys.Just no Verification messages. Please address this issue. :hmm:
Thanks, donut :hmm: |
I would like to apply one very specific file modification from the IuB 1.03 . It is the IuB NavMap Contact no tails no dash option. I suspect this is simply one (or maybe two) .tga files to accomplish this. Is there a way I can obtain just those small files from the IuB ? Thanks!!!!
|
IUB 1.03 is a great MOD, congratulations.
However, I have a little problem, I cant see any cloud nor fog. Does anyone know why? Im using the IUB 1.03 alone (without anyone other mod, nor SH3 Commander either). Thanks in advance. |
All times are GMT -5. The time now is 02:40 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.