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-   -   Wolfpack mod (https://www.subsim.com/radioroom/showthread.php?t=84480)

sergbuto 08-16-06 04:36 AM

Quote:

Originally Posted by bigboywooly
Had another go of the single mission and this time the AI subs sank about 8 ships - including a couple of escorts :up:
Sooo cool :rotfl:

In this version of the mod, AI wolfpack subs use their limited number of torpedoes more efficiently. They do not attack from long distances. If the subs get through the escort screen, when the escorts can't cover the whole area or some of them are sunk, the subs become quite dangreous. Maybe I should take away their ability to fire salvos and force them to use single torpedoes at the time so that more damaged ships (instead of sunk) can be seen by the player. This may raise the immersion factor.

mikaelanderlund 08-16-06 08:20 AM

Quote:

Originally Posted by sergbuto
Quote:

Originally Posted by bigboywooly
Had another go of the single mission and this time the AI subs sank about 8 ships - including a couple of escorts :up:
Sooo cool :rotfl:

In this version of the mod, AI wolfpack subs use their limited number of torpedoes more efficiently. They do not attack from long distances. If the subs get through the escort screen, when the escorts can't cover the whole area or some of them are sunk, the subs become quite dangreous. Maybe I should take away their ability to fire salvos and force them to use single torpedoes at the time so that more damaged ships (instead of sunk) can be seen by the player. This may raise the immersion factor.

Hi Sergbuto,

I think fire salvos is better than single torpedoes but that maybe depends on which super mod you are using. I am using GW and you need a lot of torpedoes to sink a ship. I have seen both damaged and sinking ships with latest wolfpack mod and that is good!.

Mikael

bigboywooly 08-16-06 08:22 AM

Quote:

Originally Posted by sergbuto
Quote:

Originally Posted by bigboywooly
Had another go of the single mission and this time the AI subs sank about 8 ships - including a couple of escorts :up:
Sooo cool :rotfl:

In this version of the mod, AI wolfpack subs use their limited number of torpedoes more efficiently. They do not attack from long distances. If the subs get through the escort screen, when the escorts can't cover the whole area or some of them are sunk, the subs become quite dangreous. Maybe I should take away their ability to fire salvos and force them to use single torpedoes at the time so that more damaged ships (instead of sunk) can be seen by the player. This may raise the immersion factor.

Most of the escorts were sunk when they circled the AI boat after attacking it and were across the bow
After that they had a free run into convoy lanes and then sailed thru
But they were scripted to run at an angle to intercept in that mission so not sure how they would fare in a normal scr

Col7777 03-11-07 08:41 AM

Is this the thread you were looking for?


http://www.subsim.com/radioroom/show...light=wolfpack


Hello CB/Serg, just visiting. :)

sergbuto 03-11-07 12:18 PM

Yes, Col7777, that is it. Good ideas. In a single player mode, some of them are applied in NYGM.

You should visit here more often.


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